photonstorm
84f0d5bfe1
Pixi 1.6 patches for RenderTextures and IE9 Float32 calls.
2014-07-13 23:10:53 +01:00
photonstorm
81b88aef27
Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons.
2014-07-13 23:10:50 +01:00
photonstorm
ef76d9bd6c
Temporary fix for #997
2014-07-13 23:10:46 +01:00
Alvin
2bf1ee305c
Added game.add.plugin to the definitions file
2014-07-13 23:10:42 +01:00
photonstorm
aa62026abc
NuSphere updates
2014-07-13 23:10:39 +01:00
photonstorm
0d3b801768
Updated build files with patched Pixi UMD statement.
2014-07-13 23:10:35 +01:00
photonstorm
e0dce49024
Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995 )
2014-07-13 23:10:31 +01:00
Jeroen Verfallie
8a1c1db8d9
Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick'
2014-07-13 23:10:27 +01:00
mjeffery
fcc23ef5d2
fixed onPackComplete Signal
2014-07-13 15:38:13 -04:00
Petar Petrov
78771d875b
Fix issue #883
...
Check if points is an Array before parsing arguments.
2014-07-12 22:50:48 +02:00
photonstorm
0b903bf792
New build files.
2014-07-11 18:03:43 +01:00
photonstorm
bc9e5804b2
Updated docs.
2014-07-11 18:02:47 +01:00
photonstorm
22462566b4
Restored old Image object.
2014-07-11 18:02:40 +01:00
photonstorm
79c5544869
Pixi 1.6 patches for RenderTextures and IE9 Float32 calls.
2014-07-11 18:02:24 +01:00
photonstorm
0353ee12be
Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons.
2014-07-11 16:30:25 +01:00
Richard Davey
ed0a228c90
Merge pull request #998 from alvinsight/dev
...
Added game.add.plugin to the definitions file
2014-07-11 16:06:06 +01:00
photonstorm
26fb6cb866
Temporary fix for #997
2014-07-11 16:04:15 +01:00
Alvin
4b45d488bc
Added game.add.plugin to the definitions file
2014-07-11 15:24:20 +02:00
photonstorm
810b397a46
NuSphere updates
2014-07-11 13:58:48 +01:00
photonstorm
ded5eac8c7
Updated build files with patched Pixi UMD statement.
2014-07-11 11:53:44 +01:00
photonstorm
74679922d1
Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995 )
2014-07-11 11:52:48 +01:00
Richard Davey
8c486f5c18
Merge pull request #996 from jeroenverfallie/dev
...
Fixed pixel perfect dragging
2014-07-11 11:44:47 +01:00
Jeroen Verfallie
01a761b77f
Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick'
2014-07-11 09:58:38 +02:00
photonstorm
d7bed24a27
Preparing for 2.1.0 build.
2014-07-10 23:14:29 +01:00
photonstorm
8421cfc400
Final readme updates.
2014-07-10 20:39:17 +01:00
photonstorm
4259a9ae14
Republished docs.
2014-07-10 20:39:17 +01:00
photonstorm
43c8a25b03
2.0.6 release.
2014-07-10 20:39:14 +01:00
photonstorm
d0727b9c04
ReadMe update.
2014-07-10 20:39:13 +01:00
photonstorm
46eb906253
Pixi 1.6 merge.
2014-07-10 20:39:13 +01:00
Richard Davey
435fab5205
Merge pull request #990 from lucbloom/warn-texture-not-found
...
Warn about missing textures and show the key that the author was trying to use.
2014-07-10 19:16:07 +01:00
photonstorm
0d0a16ee2c
loadTexture fix.
2014-07-10 19:13:17 +01:00
photonstorm
a3cf246aee
Image.loadTexture fix and new dist files.
2014-07-10 19:03:17 +01:00
Luc Bloom
3f5bde89fc
Warn about missing textures
...
And show the key that the author was trying to use. It can be very
helpful for debugging which image a sprite was trying to load exactly.
2014-07-10 18:49:16 +02:00
Luc Bloom
4183237fb3
Android stock browser check
...
This is a class-static function of Phaser.Device to check wether we’re
running on an Android Stock browser. Autors might want to scale down on
effects and switch to the CANVAS rendering method on those devices.
Usage: var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser()
? Phaser.CANVAS : Phaser.AUTO;
2014-07-10 18:00:29 +02:00
photonstorm
a7124cb44c
Swapped back to camera.screenView as that's the correct check for inCamera.
2014-07-10 16:38:15 +01:00
photonstorm
971f69c743
New build files for final tests before release.
2014-07-10 16:23:26 +01:00
photonstorm
0966971427
jshint fixes and tidying up for release
2014-07-10 16:21:50 +01:00
photonstorm
25e7e6ffc4
Pretty huge refactoring to cut down on duplicated code.
2014-07-10 16:07:02 +01:00
photonstorm
34efa223cb
Small conditional check in case someone has removed the animations property.
2014-07-10 16:06:47 +01:00
photonstorm
6a0b8b5e73
Fixed and working Sprite.crop - removed lots of _cache vars no longer required and added two new private vars.
2014-07-10 14:47:12 +01:00
photonstorm
78759260de
Updated Pixi.Sprite
2014-07-10 14:46:48 +01:00
photonstorm
006d40f452
Updated docs for loadFrameData and removed debug line.
2014-07-10 14:46:28 +01:00
photonstorm
4a429c3c1f
Added null
check to Rectangle.clone and size.
2014-07-10 14:46:09 +01:00
photonstorm
813de7c125
More crop work.
2014-07-10 10:46:19 +01:00
photonstorm
d11d8051b1
You can now prevent the Debug class from being created or booted by using the Game configuration setting: enableDebug
. By default it is true
, set to false
to prevent the class from being created. Please note you are responsible for checking if this class exists before calling it, but you can do that via if (game.debug) { ... }
(request #984 )
2014-07-10 10:46:18 +01:00
photonstorm
a182598c65
Using a Game configuration object you can now specify the value of the preserveDrawingBuffer
flag for the WebGL renderer. By default this is disabled for performance reasons. But if you need to be able to take screen shots of your WebGL games using toDataUrl on the game canvas then you'll need to set this to true
( #987 )
2014-07-10 10:46:18 +01:00
photonstorm
73e8a9763b
Pixi updates
2014-07-10 10:46:18 +01:00
Richard Davey
248a75014d
Merge pull request #988 from jackrugile/dev
...
Added options to disable horizontal and vertical world wrapping individually
2014-07-10 10:33:46 +01:00
jackrugile
42df8356e7
Added options to disable horizontal and vertical world wrapping individually
2014-07-10 00:05:50 -06:00
photonstorm
63fb7780b3
Fixes issue of Pixi DisplayObject width/height sending an emitter scale into Infinity.
2014-07-09 11:37:22 +01:00