Richard Davey
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2a66e01577
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Added source property so we can purge TSs based on origin
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2018-08-02 16:16:46 +01:00 |
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Richard Davey
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7566236d9b
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Added isRenderTexture property.
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2018-08-02 12:34:57 +01:00 |
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Richard Davey
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261cb79d0d
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Added addRenderTexture method.
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2018-08-02 12:34:01 +01:00 |
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Richard Davey
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3efc800bf7
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Use global string to cut down on size a little.
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2018-08-02 12:33:48 +01:00 |
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Richard Davey
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73524df816
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The Game boot event flow has changed slightly. The Game will now listen for a texturesready event, which is dispatched by the Texture Manager when the default textures have finished processing. Upon receiving this, the Game will emit the ready event, which all the other systems listen for and respond to. The difference is that the Renderer uses the texturesready event to ensure that it is the first thing to be activated, before any other system.
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2018-08-01 13:18:28 +01:00 |
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Richard Davey
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08b7d00ce9
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Fixed base64 method
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2018-07-27 11:19:12 +01:00 |
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Richard Davey
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c1111753f0
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Added getBase64 method
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2018-07-27 09:43:12 +01:00 |
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Edwin222
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a137883628
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Merge remote-tracking branch 'upstream/master'
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2018-07-14 17:00:38 +09:00 |
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Richard Davey
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e388b7dae5
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Tidy up
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2018-07-11 16:23:57 +01:00 |
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Richard Davey
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1a7d726a4b
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jsdoc udpate
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2018-07-11 12:33:40 +01:00 |
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Andrew Groff
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5c853c640f
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Fixing code style and making console warning more concise
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2018-07-08 15:12:02 -07:00 |
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Andrew Groff
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cca6dd605c
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Adding console warning to notify users when their frame config does not create any frames
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2018-07-08 03:22:04 -07:00 |
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Richard Davey
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6483cdacb5
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Added canvas crop data
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2018-07-06 15:34:12 +01:00 |
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Richard Davey
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dfebd940c2
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Trim flip fixed and function tidied up
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2018-07-06 12:33:39 +01:00 |
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Richard Davey
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4e1cbc01d8
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Removed object creation
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2018-07-06 12:22:05 +01:00 |
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Richard Davey
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cca6cd0b83
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Fixed trimmed frame crop
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2018-07-06 12:14:25 +01:00 |
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Richard Davey
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9ead9705c4
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Preparing for trim crop support
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2018-07-05 23:55:12 +01:00 |
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Richard Davey
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5063fe30e5
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Fixed cropping when texture frame is flipped
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2018-07-05 23:01:26 +01:00 |
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Richard Davey
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9bd8fb34a4
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Changed canvasData to remove duplicate properties.
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2018-07-04 17:01:29 +01:00 |
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Richard Davey
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43fc988034
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Moved crop UV handler to the Frame method. Cleaner and easier.
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2018-07-04 15:18:08 +01:00 |
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Richard Davey
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436d92831c
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Added getCropUVs method
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2018-07-03 16:47:53 +01:00 |
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Richard Davey
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c82c09914e
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Updated UV values
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2018-07-02 23:51:42 +01:00 |
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Richard Davey
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8a7ead03a8
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Frame.glTexture is a new property that maps to the WebGL Texture for the Frames Texture Source image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the Frame constructor.
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2018-07-02 13:43:35 +01:00 |
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Richard Davey
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8c312090da
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Solidified use of pixelArt mode
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2018-06-27 15:27:16 +01:00 |
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Richard Davey
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7a23378015
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Unified use of roundPixels, antialias and pixelArt modes
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2018-06-27 15:15:00 +01:00 |
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Edwin222
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57f159c64b
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Add description comments to TextureManager.js
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2018-06-23 17:20:49 +09:00 |
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Richard Davey
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a49e770f89
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Added getPixelAlpha method
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2018-06-08 17:50:26 +01:00 |
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Richard Davey
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350cb037b7
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
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Richard Davey
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f410dc3d88
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The Headless renderer was broken due to an invalid access during TextureSource.init.
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2018-05-15 08:51:54 +01:00 |
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Richard Davey
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29aec01b6f
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Bumping to 3.7.0
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2018-05-04 18:51:02 +01:00 |
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Richard Davey
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6d83cae2dc
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The Texture class has a new method getDataSourceImage which will return the raw image data of the data source.
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2018-05-04 14:33:02 +01:00 |
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Richard Davey
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b0c853a782
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Added in normal map support
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2018-05-04 14:32:13 +01:00 |
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Richard Davey
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c34de6acdf
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lint fixes and console removal
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2018-05-04 02:46:38 +01:00 |
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Richard Davey
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77250b1ba3
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Shorter warning.
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2018-05-04 02:37:41 +01:00 |
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Richard Davey
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e1b252e4fd
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Removed un-used texture parsers and added in new AtlasXML parser.
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2018-05-04 02:37:32 +01:00 |
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Richard Davey
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47f647206f
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Added multi atlas support back in. Pack files can now load multi-atlas files too.
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2018-05-03 14:19:40 +01:00 |
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Richard Davey
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cd288b33c2
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eslint fixes
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2018-04-23 23:52:57 +01:00 |
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Richard Davey
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6ff2cc6ba9
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The new CanvasTexture class now working and linked to examples.
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2018-04-23 23:46:59 +01:00 |
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Richard Davey
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152c68eca3
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TextureManager.checkKey will check if a texture key is in-use and log a console warning if it is and then return a boolean.
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2018-04-23 23:42:42 +01:00 |
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Richard Davey
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649adb51d3
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When a TextureSource is destroyed if it's got a canvas texture it's removed from the CanvasPool.
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2018-04-23 23:41:05 +01:00 |
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Richard Davey
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dd954def9d
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Updated jsdoc
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2018-04-23 23:40:23 +01:00 |
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Richard Davey
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0aa071f734
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Frame has a new method setSize which allows you to set the frame x, y, width and height and have it update all of the internal properties automatically.
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2018-04-23 23:40:12 +01:00 |
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Richard Davey
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006d501fbe
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Added remove method
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2018-04-23 19:11:47 +01:00 |
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Richard Davey
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4a58ed3935
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The start of a new CanvasTexture class
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2018-04-23 18:37:44 +01:00 |
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Richard Davey
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d96d677bea
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TextureSource will automatically create a canvas texture if required and holds a reference to the renderer internally
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2018-04-23 18:37:30 +01:00 |
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Richard Davey
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e685c50f8a
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Clear manager
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2018-04-23 17:30:18 +01:00 |
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Richard Davey
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445439e253
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The Texture Manager will now emit an addtexture event whenever you add a new texture to it, which includes when you load images files from the Loader (as it automatically populates the Texture Manager). Once you receive an addtexture event you know the image is loaded and the texture is safe to be applied to a Game Object.
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2018-04-20 18:57:23 +01:00 |
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Richard Davey
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f73e18043f
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jsdoc fix
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2018-04-18 13:35:43 +01:00 |
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Richard Davey
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6e77557375
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jsdoc fixes
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2018-04-18 13:34:22 +01:00 |
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Richard Davey
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ea0bdce26a
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Updated jsdocs
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2018-04-16 16:37:07 +01:00 |
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