phaser/src/textures
2018-08-01 13:18:28 +01:00
..
parsers Fixing code style and making console warning more concise 2018-07-08 15:12:02 -07:00
CanvasTexture.js Bumping to 3.7.0 2018-05-04 18:51:02 +01:00
const.js const / enum 2018-03-29 15:50:48 +01:00
Frame.js Added canvas crop data 2018-07-06 15:34:12 +01:00
index.js const / enum 2018-03-29 15:50:48 +01:00
Texture.js Tidy up 2018-07-11 16:23:57 +01:00
TextureManager.js The Game boot event flow has changed slightly. The Game will now listen for a texturesready event, which is dispatched by the Texture Manager when the default textures have finished processing. Upon receiving this, the Game will emit the ready event, which all the other systems listen for and respond to. The difference is that the Renderer uses the texturesready event to ensure that it is the first thing to be activated, before any other system. 2018-08-01 13:18:28 +01:00
TextureSource.js Solidified use of pixelArt mode 2018-06-27 15:27:16 +01:00