photonstorm
4004cc92e3
First working pass at the Asset Pack Loader update.
2014-05-29 15:57:47 +01:00
photonstorm
066ab633a6
Loader.tilemap has renamed the mapURL
parameter to url
and mapData
to data
to keep it consistent with the other Loader methods.
...
Loader.physics has renamed the `dataURL` parameter to `url` and `jsonData` to `data` to keep it consistent with the other Loader methods.
2014-05-29 04:44:23 +01:00
photonstorm
af1508de8f
BitmapData.addToWorld will create a new Phaser.Image object, assign the BitmapData to be its texture, add it to the world then return it.
...
BitmapData.copyPixels now accepts a Sprite, Image, BitmapData, HTMLImage or string as its source.
2014-05-29 03:30:21 +01:00
photonstorm
2219e6f1c9
Timer.ms would report the game time ms value if the Timer hadn't yet been started, instead of 0.
...
Timer.seconds would report the game time value if the Timer hadn't yet been started, instead of 0.
2014-05-28 23:27:26 +01:00
photonstorm
30cf226fc2
Rebuild on offset change.
2014-05-28 01:08:28 +01:00
John Watson
14e1f0fcc6
Render tilemap when camera outside of world bounds, layer wrapping
...
Prior to this change, TilemapLayers always restricted themselves to
rendering strictly within the world bounds. If the camera was allowed
to go beyond the world bounds, then the tilemap would appear to stop
scrolling once the camera hit the world edge. This allows the tilemap
to continue scrolling, showing empty space beyond the edge of the map.
Additionally, when the new "wrap" parameter is true, the tilemap will
render its opposite edge in the empty space. This simulates the map as
if it was the surface of a toroid (donut) rather than a flat plane.
2014-05-27 14:51:44 -07:00
photonstorm
0c76e9aada
Sprite animation data wasn't reset when going from a sprite sheet to a single frame in Sprite.loadTexture (thanks @lucbloom, fix #850 )
2014-05-27 14:23:41 +01:00
photonstorm
5a0d5b4887
RetroFont now uses Phaser.scaleModes.NEAREST by default for its RenderTexture to preserve scaling.
2014-05-27 13:36:38 +01:00
photonstorm
cdde45a292
Phaser.RenderTexture incorrectly passed the scaleMode to Pixi.RenderTexture, causing the renderer to error.
2014-05-27 13:35:47 +01:00
photonstorm
8d94b4a91c
Swapped keypress callback order.
2014-05-27 11:32:18 +01:00
photonstorm
9c35dfde0c
ArcadePhysics.Body has a new boolean property enable
. If false
the body won't be checked for any collision or overlaps, or have its pre or post update methods called. Use this for easy toggling of physics bodies without having to destroy or re-create the Body object itself.
2014-05-27 11:22:58 +01:00
photonstorm
5b9bd96583
RetroFont.updateOffset allows you to modify the offsetX/Y values used by the font during rendering.
2014-05-27 05:23:34 +01:00
photonstorm
890d90af4d
Keyboard.addCallbacks now has a new parameter for keypress event capture.
...
Keyboard.pressEvent stores the most recent DOM keypress event.
Keyboard.processKeyDown now runs the callback after all the objects have been created and/or updated.
Keyboard.processKeyUp now runs the callback after all the objects have been created and/or updated.
Phaser.Keyboard.lastChar will return the string value of the last key pressed.
Phaser.Keyboard.lastKey will return the most recently pressed Key object.
2014-05-27 04:26:37 +01:00
photonstorm
68f1bbd9a5
RetroFont charsPerRow paramters is now optional. If not given it will take the image width and divide it by the characterWidth value.
2014-05-27 04:26:23 +01:00
photonstorm
f007a77f3d
Fixed Gamepad issue that incorrectly checked non-webkit prefix gamepads.
2014-05-26 22:02:53 +01:00
photonstorm
cd963242cd
jshint fix + draw sprite fix
2014-05-26 20:15:11 +01:00
photonstorm
86c228d380
Group.destroy now removes any set filters (thanks @Jmaharman fix #844 )
2014-05-26 20:13:00 +01:00
photonstorm
c5d9f12858
BitmapData.alphaMask has 2 new optional parameters: sourceRect and maskRect to give more fine-grained control over where the source and mask are drawn and their size
...
BitmapData.draw now has two optional parameters: width and height, to let you stretch the image being drawn if needed.
2014-05-24 03:58:00 +01:00
photonstorm
7846da7c90
BitmapData.alphaMask 'mask' parameter is now optional, if not given it will use itself as the mask.
...
BitmapData.alphaMask now calls BitmapData.update after running.
2014-05-24 03:17:58 +01:00
photonstorm
6e9c9c10b8
BitmapData.alphaMask can now also take a Phaser.Sprite, Phaser.Image or BitmapData object as a source type.
...
BitmapData.alphaMask has 4 new optional parameters: x, y, x2 and y2 to control exactly where the source and mask images are drawn.
2014-05-24 03:15:13 +01:00
photonstorm
be66a694a8
jsdoc and jshint fixes.
2014-05-24 02:53:48 +01:00
photonstorm
f3ef3aed19
BitmapData.draw can now take a BitmapData object as a source type.
2014-05-24 02:43:59 +01:00
photonstorm
934f6a816c
BitmapData.resize now properly updates the baseTexture and texture dimensions.
2014-05-24 02:02:49 +01:00
photonstorm
7b696dddfe
BitmapData.extract has 4 new parameters: r2, g2, b2, a2 which let you re-color the extract pixels as they are drawn to the new BitmapData.
...
BitmapData.load will take a game object or string and resize the BitmapData to match it and then draw the pixels in.
2014-05-24 01:29:47 +01:00
photonstorm
bcddfc83c0
Sprite.alive property now explicitly defined on the Sprite prototype (thanks @lewster32, #841 )
2014-05-21 21:48:29 +01:00
photonstorm
2a73652ed8
Preparing for 2.0.6 "Jornhill" development.
2014-05-20 10:56:45 +01:00
photonstorm
43e079a53a
Readme update.
2014-05-20 10:31:55 +01:00
photonstorm
88306b6e12
P2 World array reset fix.
2014-05-20 10:03:00 +01:00
Richard Davey
00819626fc
Merge pull request #835 from draklaw/tilemap-removeTile-fix
...
Tilemap removeTile sets tiles to null
2014-05-20 00:09:28 +01:00
photonstorm
a8256f4ef7
defs typo fix
2014-05-20 00:08:39 +01:00
Simon Boyé
7e43248412
Fixed Tilemap.removeTile issue to put tile of index -1 instead of null.
2014-05-19 22:58:52 +02:00
photonstorm
7b876d5fc4
ScaleManager.bounds is a Rectangle object that holds the exact size of the game canvas, taking DOM offset and game scale into account.
...
Pointer.withinGame is now accurate based on game scale and updated as the Pointer moves.
Stage.bounds is now updated if the game canvas offset changes position. Note that it gives the un-scaled game dimensions.
2014-05-19 18:49:59 +01:00
photonstorm
c9656e48de
Group.hasProperty fixed to not use hasOwnProperty, but a series of in
checks (thanks @mgiuffrida for the idea, #829 )
2014-05-19 13:11:58 +01:00
Richard Davey
ee30dd634a
Merge pull request #831 from woutercommandeur/dev
...
Add movement data for pointerlocked mouse
2014-05-19 11:48:25 +01:00
photonstorm
da75a22e82
Cache.checkKey added - allows you to pass in a Cache type and a key and return a boolean.
...
Cache.checkCanvasKey(key) - Check if a Canvas key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkTextureKey(key) - Check if a Texture key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkSoundKey(key) - Check if a Sound key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkTextKey(key) - Check if a Text key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkPhysicsKey(key) - Check if a Physics key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkTilemapKey(key) - Check if a Tilemap key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkBinaryKey(key) - Check if a Binary key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkBitmapDataKey(key) - Check if a BitmapData key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkBitmapFontKey(key) - Check if a BitmapFont key exists in the cache (thanks to @delta11 for the proposal)
Cache.checkJSONKey(key) - Check if a JSON key exists in the cache (thanks to @delta11 for the proposal)
2014-05-19 11:34:14 +01:00
Wouter Commandeur
ce34da80c6
Only update movement when mouse is locked
2014-05-17 12:01:40 +02:00
Wouter Commandeur
e041eea968
whitespace adjustments
2014-05-17 11:32:11 +02:00
Wouter Commandeur
449c7ebfb0
Add mouse movement to pointer. This should be used with pointerLock.
2014-05-17 11:27:31 +02:00
photonstorm
cfadaf3e70
Tilemap.layer is a getter/setter to the current layer object (which can be changed with Tilemap.setLayer)
2014-05-15 22:30:32 +01:00
photonstorm
1d13855abb
Tilemap.searchTileIndex allows you to search for the first tile matching the given index, with optional skip and reverse parameters.
2014-05-15 19:56:56 +01:00
photonstorm
3f3655a138
jshint fix
2014-05-15 15:38:28 +01:00
photonstorm
2650e6c47e
RetroFont.text would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
...
RenderTexture.resize would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
2014-05-15 15:32:59 +01:00
Richard Davey
21011c3d03
mouseout handler
2014-05-14 22:56:42 +01:00
photonstorm
5d8a11ae29
Input.addMoveCallback allows you to bind as many callbacks as you like to the DOM move events (Input.setMoveCallback is now flagged as deprecated)
...
Input.deleteMoveCallback will remove a previously set movement event callback.
2014-05-14 03:01:24 +01:00
photonstorm
b90bcc442c
If an object was drag enabled with bringToTop, the onDragStop event wouldn't fire until the mouse was next moved (thanks @alpera, fix #813 )
2014-05-14 02:42:55 +01:00
photonstorm
bdcc9fcbc4
Updated jsdocs re: Image/Sprite.crop ( #820 )
2014-05-14 02:18:18 +01:00
photonstorm
cc9a234c8c
Color.getRGB would return incorrect color components if a color value without alpha was given, now works with both 0xRRGGBB and 0xAARRGGBB.
...
Color.getWebRGB now works regardless if you give an 0xRRGGBB or 0xAARRGGBB color value.
2014-05-14 02:09:44 +01:00
photonstorm
798d7a4fd1
Stage.backgroundColor now properly accepts hex #RRGGBB and color values 0xRRGGBB again ( fix #785 )
2014-05-14 01:59:21 +01:00
photonstorm
0bfa249ed5
Key.justPressed and justReleased incorrectly set the delay value to 2500ms. Now defaults to 50ms (thanks @draklaw, fix #797 )
2014-05-14 00:24:09 +01:00
Richard Davey
5770b654a6
Merge pull request #791 from tigermonkey/dev
...
[tilemap] parse polygon, ellipses and rectangles
2014-05-14 00:06:53 +01:00
photonstorm
b2c68c1369
Graphics.drawTriangles will draw an array of vertices to the Graphics object (thanks @codevinsky, #795 )
...
Polygon.area will calculate the area of the Polygon (thanks @codevinsky, #795 )
2014-05-14 00:04:31 +01:00
photonstorm
5047606118
Button.onOverMouseOnly is a boolean that causes onOver events to fire only if the pointer was a mouse (i.e. stops onOver sounds triggering on touch)
2014-05-13 23:43:44 +01:00
Richard Davey
e3f834314e
Merge pull request #795 from codevinsky/graphics-drawTriangles
...
Graphics.drawTriangles and Polygon.area
2014-05-13 23:43:16 +01:00
Richard Davey
335ff53390
Merge pull request #819 from max-m/patch-1
...
Improve TileMap's setCollsion functions
2014-05-13 23:38:07 +01:00
Maximilian Mader
d7ba7b3a62
Improve TileMap's setCollsion functions
...
Now one can decide in 'setCollision', 'setCollisionBetween', 'setCollisionByExclusion' and 'setCollisionByIndex' to recalculate the collision faces or not.
I was able to decrease the time it takes to set the collisions from 1880ms to 440ms in my case,see http://www.html5gamedevs.com/topic/6328-camera-rendered-area-move-tilemaplayer/?p=38037
2014-05-12 17:42:54 +02:00
Georgios Kaleadis
d032d71938
happy semicolon, do not cry jshint 😭
2014-05-11 12:56:38 +02:00
Georgios Kaleadis
03849162a8
ensure that phaser never overrides an existing pixi class
2014-05-11 10:34:13 +02:00
Samuel Batista
d5366972bc
Typo fix
2014-05-10 02:15:16 -04:00
photonstorm
86f6b114e8
Sound.stop on Samsung S4 would randomly throw a DOM error. Wrapped the audio stop in a try/catch (thanks FSDaniel)
2014-05-09 16:39:45 +01:00
photonstorm
78ec29facc
RandomDataGenerator.integerInRange would return a non-integer value if you passed in a float.
2014-05-09 16:39:45 +01:00
photonstorm
e06f249d9b
Commented out 2 functions that don't currently work.
2014-05-09 16:39:45 +01:00
photonstorm
bac618e842
jsdoc updates.
2014-05-09 16:39:45 +01:00
photonstorm
8b1e736418
BitmapData.rect provides a quick way to draw a Rectangle to a BitmapData.
2014-05-09 16:39:45 +01:00
Joel Robichaud
48acfff3cd
Fixed a problem with the Timer class where a timer that is _codePaused after a game pause would not be considered to be _codePaused.
2014-05-09 10:33:38 -04:00
Joel Robichaud
936d38cfdb
Fixed a problem with the Timer class wheere the total pause time would be incorrect after unpausing it twice in a row (game pause followed by code pause).
2014-05-09 10:33:29 -04:00
Joe Flowers
821da772aa
Updates Silk UA test to avoid Safari conflict
2014-05-08 00:28:27 -04:00
photonstorm
a60246d3c2
typeof fix.
2014-05-08 02:25:53 +01:00
photonstorm
c32706f98c
Phaser.Utils.transposeArray will transpose the given array and return it.
...
Phaser.Utils.rotateArray will rotate the given array by 90 or 180 degrees in either direction and return it.
2014-05-08 02:17:37 +01:00
photonstorm
5eb7ae2cb0
Plugins moved to their own new repo.
2014-05-08 01:57:21 +01:00
photonstorm
410bc389ed
Tidying up ready to move the plugins to their own repo.
2014-05-08 01:57:21 +01:00
Richard Davey
aac4ff2226
Merge pull request #808 from muclemente/dev
...
Added undefined check processPixelRGB
2014-05-07 23:48:28 +01:00
Richard Davey
570e8acabb
Joystick updates.
2014-05-07 18:10:13 +01:00
Richard Davey
281e84ee9b
Start of the Virtual Joystick plugin.
...
Fixes to Point.angle.
2014-05-07 16:35:08 +01:00
Murilo Clemente
c882ebef2f
Added undefined check processPixelRGB
...
Phaser.BitmapData#processPixelRGB:
I was getting an undefined error when phaser tried to call setPixel32
using “result.r”.
With this additional undefined check the problem stopped and I’m able
to run this method with all my needed images.
2014-05-06 22:43:35 -03:00
photonstorm
041bbd430c
Tilemap.getTile has a new nonNull parameter. If true it won't return null
for empty tiles, but will return the actual Tile in that location.
2014-05-07 01:30:48 +01:00
photonstorm
6070bc63bc
Sound.play now returns the Sound object (thanks @AnderbergE, fix #802 )
2014-05-07 00:12:41 +01:00
photonstorm
c94e842c75
InputManager.minPriorityID lets you set the minimum priority level an object needs to be to be checked by a Pointer. Useful for UI layer stacking.
2014-05-07 00:11:28 +01:00
photonstorm
ebd608939a
PluginManager.add now accepts additional parameters and if given a function it will pass them all to the Plugin constructor.
2014-05-07 00:11:02 +01:00
photonstorm
91f8f96a76
TilemapWalker allows you to set a location marker into a tilemap. You can then move around with commands such as moveForward, turnLeft, etc.
...
New consts: Phaser.Tilemap.NORTH, SOUTH, EAST and WEST to use with the TileMapWalker Plugin.
2014-05-07 00:10:48 +01:00
photonstorm
2b40c8a7c7
Pointer.type and Pointer.exists properties added.
...
QuadTree.retrieve can now accept either a Sprite with a physics body or a Phaser.Rectangle as its parameter.
ArcadePhysics.getObjectsUnderPointer will return all children from a Group that overlap with the given Pointer.
2014-05-06 02:45:10 +01:00
jdowell
f10c772ff3
Graphics.drawTriangles && Polygon.area
...
Demo:
http://phaser-triangles.herokuapp.com
2014-05-02 12:30:49 -05:00
photonstorm
ad7e2aff1f
Input.getPointerFromId will return a pointer with a matching pointerId value, if any. pointerId is a value set by the browser in the DOM event.
2014-05-02 12:21:57 +01:00
photonstorm
842abb82d3
Pointer.pointerId added which is set by the DOM event (if present in the browser). Note that browsers can and do recycle pointer IDs.
2014-05-02 12:14:05 +01:00
Richard Davey
776e384b27
Merge pull request #792 from codevinsky/tween-from
...
Phaser.Tween.from
2014-05-01 23:50:07 +01:00
photonstorm
4466b3cd5d
Input.getPointerFromIdentifier docs update to reflect where the identifier comes from. Pointer properties now set to give it fixed defaults (thanks @JirkaDellOro, #793 )
2014-05-01 23:35:40 +01:00
jdowell
224553ed21
Phaser.Tween.from
...
Added a reverse tweening function that will accept properties of where you want to start the tween from and will end the tween at the current property or properties that are passed in.
Usage:
```language-javascript
var sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'yeoman');
game.add.tween(sprite).from({x: 0 - sprite.width}, 1000, Phaser.Easing.Bounce.Out, true);
```
2014-05-01 10:34:14 -05:00
Richard Davey
474924db94
Merge pull request #790 from woutercommandeur/dev
...
Fix Phaser.Line.intersectsPoints by properly checking the boundaries
2014-05-01 12:28:46 +01:00
Pablo Barbáchano
7f733a0b82
[tilemap] parse polygon, ellipses and rectangles
2014-05-01 13:13:53 +02:00
photonstorm
1f24d95e1a
New force
parameter added to Group.set, setAll, setAllChildren, setProperty which controls if a property is created even if it doesn't exist.
...
Group.hasProperty will check a child for the given property and return a boolean.
2014-05-01 11:45:17 +01:00
photonstorm
422e769a3e
Tilemap.createFromObjects will now force the creation of the property again even if it doesn't exist (regression fix from 2.0.4)
2014-05-01 11:42:15 +01:00
Wouter Commandeur
cc102a1924
Fix Phaser.Line.intersectsPoints by properly checking the boundaries
2014-05-01 11:28:00 +02:00
photonstorm
032fc11576
Emitter.makeParticles updated to use Array.isArray() check on the key/frame values, so non-string objects can be passed in (thanks @AnderbergE, fix #786 )
2014-05-01 02:41:53 +01:00
photonstorm
69c868f67d
Moved the this._reversed flag outside of the property loop in Tween (as per tween.js issue 115)
2014-05-01 02:40:36 +01:00
photonstorm
bd4c2176f0
Added an additional tile index check to P2.World.convertTilemap.
2014-05-01 02:40:17 +01:00
photonstorm
fd9d454bc6
Documentation updates.
2014-05-01 02:38:12 +01:00
photonstorm
b40769019b
The P2 DistanceConstraint method signature has changed. Updated Phaser so maxForce is now passed as object ( fix #788 )
2014-04-30 16:54:56 +01:00
Wouter Commandeur
fbd6d9c33e
Fix pointOnLine
...
Corrected algorithm via: http://stackoverflow.com/questions/11907947/how-to-check-if-a-point-lays-on-a-line-between-2-provided-points
2014-04-30 11:50:01 +02:00
photonstorm
55dc748953
Tilemap.getTile and getTileXY used to return null
in 2.0.3 but returned a Tile object in 2.0.4 (with an index of -1), they now return null
again.
2014-04-29 21:28:14 +01:00
photonstorm
fa613c5fe1
ScaleManager seeds _check private var with null to avoid later comparison check (thanks @jflowers45, fix #782 )
...
P2.Body.applyForce should have used pxmi instead of pxm (thanks @Trufi, fix #776 )
P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783 )
2014-04-29 19:34:38 +01:00
Wouter Commandeur
b1953bd0a0
fix creation of RevoluteConstraint by passing maxForce in the options
2014-04-29 20:12:56 +02:00