Richard Davey
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94c810fd39
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Remove false param to setQuad
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2023-11-07 18:53:51 +00:00 |
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Richard Davey
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0431796d94
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false is the default now
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2023-11-07 18:52:46 +00:00 |
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Richard Davey
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f96b557f4c
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The MultiPipeline.batchSprite method (which is also used by the Single Pipeline and Mobile Pipeline) will no longer use roundPixels when calculating the quad vertex data. It also won't apply it to any of the sprite values. This is all now handled in the shader directly.
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2023-11-07 18:37:34 +00:00 |
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Richard Davey
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df846bdab3
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CanvasRenderer.batchSprite has been updated to correctly use the Camera roundPixels property and apply it to the drawImage call.
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2023-11-07 18:30:02 +00:00 |
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Richard Davey
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a26f827650
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Optimized setTextureFilter
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2023-11-07 18:28:27 +00:00 |
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Richard Davey
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b0c2dcf463
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Remove the gx/gy rounding (un-needed) and pass the roundPixels value to setQuad
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2023-11-07 15:26:58 +00:00 |
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Richard Davey
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1b12993898
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Updated jsdocs
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2023-11-07 15:26:07 +00:00 |
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Richard Davey
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e36d43533c
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Updated shaders to use 'round' glsl instead of 'floor'
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2023-11-07 15:23:57 +00:00 |
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Richard Davey
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5aa409e8f3
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RenderTarget.willResize is a new method that will return true if the Render Target will be resized as a result of the new given width and height values.
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2023-11-03 19:02:20 +00:00 |
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Richard Davey
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b28ad7f3d3
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The BitmapMask wouldn't correctly set the gl viewport when binding, which caused the mask to distort in games where the canvas resizes from its default. Fix #6527
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2023-10-13 17:53:55 +01:00 |
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Richard Davey
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bae26a5205
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When a framebuffer is deleted, it now sets its renderTexture property to undefined to ensure the reference is cleared.
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2023-10-13 17:15:21 +01:00 |
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Richard Davey
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d74e767050
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Delete color attachment
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2023-10-12 18:49:06 +01:00 |
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Richard Davey
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1935119141
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Array Remove and unbind before deleting the framebuffer
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2023-10-12 15:22:26 +01:00 |
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Richard Davey
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758db68d1a
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Remove event handler first
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2023-10-12 15:22:26 +01:00 |
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Richard Davey
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0e145756bb
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Added new uniforms and handle rounding in the shader
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2023-10-10 18:50:17 +01:00 |
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Richard Davey
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4bb2807627
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Added uRoundPixels and uResolution to the core shaders
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2023-10-10 18:49:49 +01:00 |
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Richard Davey
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cd1854630e
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Testing round pixels on shader
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2023-10-05 14:39:21 +01:00 |
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Richard Davey
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fe05501e38
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The PostFXPipeline will now set autoResize to true on all of its RenderTarget instances. This fixes an issue where the PostFXPipeline would not resize the render targets when the game size changed, causing them to become out of sync with the game canvas. Fix #6503 #6527
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2023-09-07 14:43:36 +01:00 |
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Richard Davey
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066bb9be18
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Updated jsdocs
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2023-09-07 14:07:44 +01:00 |
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Richard Davey
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e8e57b6b0c
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The WebGLRenderer.deleteFramebuffer method has been updated so it now tests for the exitennce of a COLOR and DEPTH_STENCIL attachments, and if found, removes the bindings and deletes the stencil buffer. The code that previously deelted the RENDERERBUFFER_BINDING has also been removed to avoid side-effects.
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2023-09-05 13:40:45 +01:00 |
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Richard Davey
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8e1809688c
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The WebGLRenderer will now validate that the mipmapFilter property in the Game Config is a valid mipmap before assigning it.
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2023-08-01 13:44:58 +01:00 |
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Richard Davey
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002786e411
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fx namespace fix
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2023-07-21 18:41:30 +01:00 |
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Richard Davey
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3f9ce29962
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The FXBlurLow fragment shader didn't have the offset uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder)
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2023-07-21 15:41:42 +01:00 |
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Richard Davey
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86f71e876e
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The BlurFXPipeline didn't bind the quality of shader specified in the controller, meaning it always used the Low Blur shader, regardless of what the FX controller asked for.
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2023-07-21 15:40:44 +01:00 |
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Richard Davey
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92fcfe02dc
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Fixed typedef
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2023-07-21 14:24:25 +01:00 |
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Richard Davey
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fb3c85888b
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Typo fix
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2023-06-11 22:37:06 +01:00 |
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Richard Davey
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96ee7679c4
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Added Spector method docs
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2023-04-12 03:45:19 +01:00 |
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Richard Davey
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b676f2613f
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Update PreFXPipeline.js
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2023-04-12 02:43:42 +01:00 |
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Richard Davey
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ac060e8355
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Set maxDim within the loop
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2023-03-31 15:49:23 +01:00 |
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Richard Davey
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6d49b94305
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Reverted pixel rounding. Should address offset pixelArt issues on HighDPI displays. #6327
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2023-03-31 15:12:34 +01:00 |
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Richard Davey
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e1e46f4b19
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-03-27 23:16:37 +01:00 |
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Richard Davey
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15535914b8
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Only destroy controller if set
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2023-03-27 23:16:34 +01:00 |
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Richard Davey
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3e075bf018
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Added forceClamp parameter
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2023-03-27 17:48:27 +01:00 |
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Richard Davey
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cd58dd5f3a
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Fix doc types
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2023-03-24 15:41:01 +00:00 |
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Richard Davey
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376107b25f
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Finally finished all FX documentation
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2023-03-21 18:04:34 +00:00 |
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Richard Davey
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ed6287e9a9
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More FX documentation finished
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2023-03-21 17:57:27 +00:00 |
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Richard Davey
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b89a10c99d
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Lots more documentation finished
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2023-03-21 17:21:45 +00:00 |
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Richard Davey
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f83cf124aa
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Added destroy method
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2023-03-20 18:28:58 +00:00 |
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Richard Davey
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42610c4fa6
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Finished documentation and added destroy method
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2023-03-20 18:28:42 +00:00 |
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Richard Davey
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1750caca18
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Update PreFXPipeline.js
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2023-03-20 15:20:22 +00:00 |
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Richard Davey
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4fbd7eec82
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Rename zero method and remove logs
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2023-03-16 21:56:55 +00:00 |
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Richard Davey
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27553a029b
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Call clearStencilMask
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2023-03-16 21:56:46 +00:00 |
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Richard Davey
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b093ece620
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Debugging stencil stack
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2023-03-16 18:49:43 +00:00 |
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Richard Davey
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d316bacedb
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Update PreFXPipeline.js
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2023-03-16 18:23:35 +00:00 |
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Richard Davey
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4c19106c63
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Debugging fx stacks
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2023-03-16 18:23:30 +00:00 |
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Richard Davey
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b3b12ae62c
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Testing pre/post mix
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2023-03-14 22:03:38 +00:00 |
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Richard Davey
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8b2a701dbd
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Tidying up and restore stencil
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2023-03-14 19:46:55 +00:00 |
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Richard Davey
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560dc8a783
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Restore the stencil before draw
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2023-03-14 19:46:41 +00:00 |
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Richard Davey
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38438954b8
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Removed logs
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2023-03-14 19:45:52 +00:00 |
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Richard Davey
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5b12080cef
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Added methods zeroStencilMask and restoreStencilMask
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2023-03-14 19:45:44 +00:00 |
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