Commit graph

63 commits

Author SHA1 Message Date
Richard Davey
aeda1c042b If a Scene is already active (i.e. running) and you call start on it (such as from another Scene) then it will shutdown the Scene first, before starting it again. 2018-09-13 16:32:02 +01:00
Richard Davey
d0f3d85cbd Iterate from front to back for destroy 2018-07-31 11:33:38 +01:00
Richard Davey
4bdecf488b jsdocs tweaks 2018-07-26 23:41:52 +01:00
Richard Davey
f2290abf9b Added new customViewports counter 2018-07-26 23:05:08 +01:00
Richard Davey
f1190529d2 ScenePlugin.start and ScenePlugin.restart will now always queue the op with the Scene Manager, regardless of the state of the Scene, in order to avoid issues where plugins carry on running for a frame before closing down. Fix #3776 2018-06-26 16:35:45 +01:00
Richard Davey
b95f980023 Added in data object passing to all relevant methods #3748 2018-06-26 16:08:14 +01:00
Richard Davey
1d4a15f297
Merge pull request #3748 from rook2pawn/wake-resume-data-from-run
[feat] scene.run can now pass data to .wake and .resume if it needs
2018-06-26 15:28:50 +01:00
rook2pawn
b040146b4a simplified logic on queueOp starting an unready scene 2018-06-22 03:55:21 -07:00
rook2pawn
dd53268a23 removed superfluous queue stop 2018-06-22 03:37:14 -07:00
rook2pawn
c09b4baf16 [fix] sceneManager run will queueOp if scene not ready
fixed linting
2018-06-22 03:37:14 -07:00
rook2pawn
44a0813591 [feat] scene.run can now pass data to .wake and .resume if it needs to invoke those methods
update javadoc for scene and scene systems
2018-06-22 03:32:17 -07:00
Richard Davey
19eb363a84 Only set Scene status to running if still in creating 2018-06-13 17:27:30 +01:00
Richard Davey
eb8d3ccdf1 No longer injects update into a Scene, and now calls step from init onwards. 2018-06-12 16:21:17 +01:00
Richard Davey
43fd10bbc1 ScenePlugin.run is a new method that will run the given Scene and not change the state of the current Scene at all. If the scene is asleep, it will be woken. If it's paused, it will be resumed. If not running at all, it will be started. 2018-06-08 15:07:00 +01:00
Richard Davey
0415dfbb7e lint fixes 2018-05-04 15:16:20 +01:00
Richard Davey
ebf77e2bbc The Scene Settings payload property has changed from files to pack and now follows the Pack File format. 2018-05-04 14:33:28 +01:00
Richard Davey
425acd3f63 Fixed moveAbove and moveBelow 2018-05-01 01:23:34 +01:00
Richard Davey
a07cc81806 Fixed passing of data for freshly added Scenes 2018-04-25 17:14:10 +01:00
Richard Davey
55965c748f jsdoc fixes 2018-04-18 12:13:49 +01:00
Richard Davey
529cdedc70 Re-enabled getScene. #3579 2018-04-17 15:07:54 +01:00
Richard Davey
b28a7276f4 Fixed Game.destroy 2018-04-16 17:02:32 +01:00
Richard Davey
bd023c20df Clear listeners on shutdown, tighten up the flow and allow you to remove a scene after transition 2018-04-15 23:14:56 +01:00
Pavle Goloskokovic
433247f515 Unlocking sound manager after preloading any scene when using HTML5 audio 2018-04-14 17:47:29 +02:00
Richard Davey
b519e24279 lint fix 2018-04-14 04:27:39 +01:00
Richard Davey
2698fe1b58 Clear out the transition events 2018-04-14 04:23:24 +01:00
Richard Davey
616d17fa83 Sorted out the scene event order, targets and callbacks 2018-04-13 20:12:29 +01:00
Richard Davey
623df29522 The Scene Manager would never reach an isBooted state if you didn't add any Scenes into the Game Config. Fix #3553 2018-04-13 12:24:02 +01:00
Richard Davey
ca2097f4e2 Recoded how the boot data and processing works to allow for more flexibility when setting-up scenes. Updates #3470 2018-04-09 12:57:47 +01:00
Richard Davey
a0dcfdd3fc
Merge pull request #3470 from pixelhijack/fix-issue-3363
[ISSUE #3363] Phaser Scene - passing data to scene init & create methods
2018-04-09 10:20:57 +01:00
Chris Andrew
f3675b6085 Added a missing full stop. 🚀 2018-04-02 18:43:41 +01:00
Chris Andrew
e047977f52 Documented the ScenePlugin class. 2018-04-02 18:29:23 +01:00
Chris Andrew
7eb0342663 Documented the SceneManager. 2018-04-02 18:01:17 +01:00
pixelhijack
e728f3a1b9 [ISSUE #3363] Phaser Scene - passing data to scene init & create methods 2018-03-29 21:40:32 +02:00
orblazer
dcd80375c0 Fix "object" types on Renderer and Scene 2018-03-21 14:41:17 +01:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
orblazer
44103dc475 Fix remaining multiple types 2018-03-20 16:12:42 +01:00
orblazer
4cff464555 Fix nullable types 2018-03-20 15:36:03 +01:00
Arkadiusz Buras
e981932db1
Remove scene key in SceneManager 2018-03-17 13:42:42 +01:00
samme
55ccf7f026 Remove unused callbacks in createSceneFromObject
Phaser never calls 'shutdown' or 'destroy' methods.
2018-03-14 13:28:04 -07:00
Richard Davey
db3112de31 The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets. 2018-03-09 15:33:07 +00:00
Richard Davey
1e6bfe660f Removed accidental overwrite of the object key #3185 2018-03-05 16:58:59 +00:00
Richard Davey
5168300463 The SceneManager now employs a new queue for all pending Scenes, creating them and booting them in strict sequence. This should prevent errors where Scenes were unable to reference other Scenes further down the boot list in their create functions. Fix #3314 2018-03-05 14:48:30 +00:00
Richard Davey
7c16368d3e SceneManager uses new internal boot queue. 2018-03-05 14:11:42 +00:00
Richard Davey
ae1c91cf6a eslint fixes 2018-03-05 01:40:11 +00:00
Richard Davey
95d85576c9 SceneManager.moveAbove and moveBelow added.
SceneManager.moveAbove will move a Scene to be directly above another Scene in the Scenes list. This is also exposed in the ScenePlugin.

SceneManager.moveBelow will move a Scene to be directly below another Scene in the Scenes list. This is also exposed in the ScenePlugin.
2018-03-02 18:25:44 +00:00
Richard Davey
9a6e6265e8 The SceneManager no longer renders a Scene unless it is visible AND either running or paused. This now skips Scenes that are in an init state. 2018-03-02 17:48:45 +00:00
Richard Davey
98930de3a8 The SceneManager has a new method: remove which allows you to remove and destroy a Scene, freeing up the Scene key for use by future scenes and potentially clearing the Scene from active memory for gc. 2018-03-02 03:50:55 +00:00
srobertson421
66e881c7eb swapped queue loop to use _queue prop rather than queueLength var 2018-02-28 12:25:43 -08:00
Richard Davey
e6059f65cd SceneManager invokes resize method on all Systems. 2018-02-28 17:18:55 +00:00
Richard Davey
8f4a1012fd Updated jsdocs. 2018-02-13 01:39:22 +00:00