photonstorm
1f4e54eec9
Removed duplicate methods from PIXI.Text such as wordWrap and updateText as Phaser overrides them, so it was wasting bytes.
2015-04-13 21:54:14 +01:00
photonstorm
eb506e2698
PIXI.Graphics in Canvas mode wouldn't respect the objects visible or alpha zero properties, rendering it regardless (thanks @TimvdEijnden #1720 )
2015-04-13 14:19:44 +01:00
photonstorm
bb8b0d04fc
Graphics.drawPolygon can now accept a Phaser.Polygon or PIXI.Polygon object, as well as a points array ( #1712 )
2015-04-13 13:00:52 +01:00
photonstorm
36c064511c
Added guards around context.getImageData
calls in BitmapData, Text and Canvas Tinting classes to avoid crashing restricted browsers like Epic Browser. Please understand that several Phaser features won't work correctly with this browser (thanks @Erik3000 #1714 )
2015-04-02 14:47:44 +01:00
photonstorm
c1366c2f4f
Arc comment.
2015-03-25 16:13:21 +00:00
photonstorm
93dc67be71
Graphics.drawArc would fail to draw any subsequent arcs if you set beginFill
on it after drawing the first arc.
...
Graphics.drawArc would only move to the center position of the first arc created and ignore any subsequent arcs.
Graphics.drawArc now correctly renders multiple arcs across both WebGL and Canvas. You no longer need to specifically call moveTo to move into the correct place to draw the arc.
Graphics.drawArc now bails out if the startAngle = the endAngle and/or the sweep is invalid *before* adjusting any points.
Graphics.drawArc now correctly handles the fill on the CanvasRenderer if the arc is a subsequent arc and no line style is set.
2015-03-25 13:00:08 +00:00
photonstorm
d45a7bae8e
Fixed constructor.
2015-03-25 12:59:41 +00:00
photonstorm
e7400be625
Formatting updates.
2015-03-25 12:59:31 +00:00
photonstorm
b1cdb358bb
Merging in fixes from Pixi 3.
2015-03-25 11:04:58 +00:00
photonstorm
17b2eafbf3
Split GraphicsData to its own file.
2015-03-25 11:04:48 +00:00
photonstorm
7010883bc3
Tidying up.
2015-03-23 15:07:09 +00:00
photonstorm
55048a4b25
BitmapText objects now have an anchor
property. This works in a similar way to Sprite.anchor except that it offsets the position of each letter of the BitmapText by the given amount, based on the overall BitmapText width - whereas Sprite.anchor offsets the position the texture is drawn at.
2015-03-23 15:03:53 +00:00
photonstorm
4e3d189678
Updated Pixi version.
2015-03-23 08:13:59 +00:00
photonstorm
b13acdb23b
TilingSprite.destroy fixed if TilingSprite hasn't ever been rendered ( #1663 )
2015-03-19 01:39:39 +00:00
photonstorm
6cf982a4a0
Fixed to Destroy component if still in render loop.
2015-03-11 01:44:46 +00:00
photonstorm
ee61d95980
Tidying up the Pixi source.
...
Added DisplayObject.destroy to cleanly remove all references, callbacks and cached textures (fixes #1656 )
2015-03-10 15:13:37 +00:00
photonstorm
0516167c3d
Finally tracked down the rogue bug causing Graphics objects to not work with various components ( fix #1654 )
2015-03-10 14:23:49 +00:00
photonstorm
fe9a9fcd63
More Pixi updates.
2015-03-05 19:26:53 +00:00
photonstorm
d717c5c180
Removed final traces of _interactive properties and checks. Also added preUpdate catch.
2015-03-05 14:01:43 +00:00
photonstorm
41396d5ad2
Merged all of the relevant Pixi 2.2.7 fixes in ( #1621 )
2015-02-25 17:04:48 +00:00
photonstorm
ee48675a28
Fixed trimmed TileSprites in Canvas (WebGL still broken, as it's broken in Pixi also)
2015-02-25 02:49:38 +00:00
photonstorm
bec18cb46c
Removed redundant event call.
2015-02-19 15:27:59 +00:00
photonstorm
88ab104da4
BitmapText has a new maxWidth
property that will attempt to wrap the text if it exceeds the width specified.
2015-02-18 22:36:12 +00:00
photonstorm
819826ce08
Added Polygon.flatten and Polygon.toNumberArray.
...
Fixed Graphics.lineTo if no moveTo has been specified.
Fixed Graphics.drawShape if a mixed-type Polygon has been given.
2015-02-17 18:03:15 +00:00
photonstorm
f59d7e3430
Working through Graphics class updates.
2015-02-17 16:40:41 +00:00
photonstorm
8f86f911af
Formatting.
2015-02-17 16:39:29 +00:00
photonstorm
872048eb6c
Commented-out all EventListener related code for testing.
2015-02-17 16:39:14 +00:00
photonstorm
7b9ae51f6f
Removed duplicate polyfills.
2015-02-17 16:38:44 +00:00
photonstorm
f561659367
Removed sayHello (covered in Phaser banner)
2015-02-17 15:50:31 +00:00
photonstorm
5b8635d334
Removed all Stage interaction related code.
2015-02-17 15:50:12 +00:00
photonstorm
8c786a2df5
Removing Pixi files no longer used in this build of Phaser.
2015-02-17 15:46:52 +00:00
photonstorm
57ff6f4176
Fixed applyInverse point cache bug.
2015-02-17 05:14:09 +00:00
photonstorm
e9a77d95eb
Deviations, oh the horror!
2015-02-12 09:44:53 +00:00
photonstorm
b692d3b456
PIXI.TextureSilentFail is a boolean that defaults to false
. If true
then PIXI.Texture.setFrame
will no longer throw an error if the texture dimensions are incorrect. Instead Texture.valid
will be set to false
( #1556 )
2015-02-11 22:10:53 +00:00
photonstorm
8892f46a83
PIXI.WebGLRenderer.destroy has been fixed to decrement the glContextId
and remove it from the PIXI.instances global. Game.destroy
now hooks into this. This now means that you can now delete and create your Phaser game over and over without it crashing WebGL after the 4th attempt ( #1260 )
2015-02-11 21:02:15 +00:00
photonstorm
dfc8ff32d2
You can now tint animated Sprites in Canvas mode. Or change the texture atlas frame of a tinted Sprite or Image. Please note that this is pretty expensive (depending in the browser), as the tint is re-applied every time the *frame changes*. The Pixi tint cache has also been removed to allow for subtle tint color shifts and to avoid blowing up memory. So use this feature sparingly! But at least it does now work ( #1070 )
2015-02-10 14:53:55 +00:00
photonstorm
4489a12fd8
Sprite.loadTexture and Image.loadTexture now no longer call updateTexture
if the texture given is a RenderTexture. This fixes issues with RetroFonts in IE11 WebGL as well as other RenderTexture related IE11 problems ( #1310 #1381 #1523 )
2015-02-10 12:27:55 +00:00
photonstorm
ff04754bb8
Text width calculation strings made consistent.
2015-02-08 22:07:47 +00:00
photonstorm
336fdfa672
TileSprites weren't destroying WebGL textures, leading to eventual out of memory errors (thanks @chacal #1563 )
2015-02-03 21:32:39 +00:00
photonstorm
2b74d903d4
jsdoc fix.
2015-02-03 16:17:14 +00:00
photonstorm
260490fe06
Fixed issue in PIXI.canUseNewCanvasBlendModes which would create false positives in browsers that supported multiply
in Canvas path/fill ops, but not for drawImage
(Samsung S5 for example). Now uses more accurate magenta / yellow mix test.
2015-02-03 16:16:25 +00:00
photonstorm
4e9291eadc
TileSprite.loadTexture crashed when textures were updated in WebGL (thanks @pandavigoureux29 #1495 )
2015-01-05 19:00:42 +00:00
photonstorm
4a27130e10
Commented out crashing call.
2015-01-05 13:24:49 +00:00
photonstorm
eff9759f8c
Updated to Pixi 2.2.0 release.
2014-12-17 13:50:28 +00:00
photonstorm
22e8340df7
Fixes issue where Pixi CanvasTint didn't allow for browsers that bit-shift the alpha value on putImageData (Android Stock Browser, I'm looking at you!)
2014-12-09 15:27:26 +00:00
photonstorm
b0d8e43128
And Pixi fixed the premult alpha issue properly. Back in again!
2014-12-03 21:20:41 +00:00
photonstorm
b05d745c40
Reverted changes as they broke all alpha support. Will put back once fixed in Pixi.
2014-12-03 20:54:25 +00:00
photonstorm
eb6a09ca0a
Pixi update.
2014-12-03 09:18:43 +00:00
photonstorm
9d79605447
Pixi 2.2.0 merged.
2014-12-02 11:01:57 +00:00
photonstorm
2380d1827b
Updated to latest Pixi dev branch.
2014-12-02 09:03:55 +00:00
photonstorm
0ff7fbbe42
Merged latest Pixi fixes.
2014-11-23 12:47:55 +00:00
photonstorm
395171b660
Added renderable check to Pixi.Sprite.
2014-11-18 12:36:11 +00:00
photonstorm
9caa13e489
Fixed TileSprite rendering issue.
2014-11-18 09:22:24 +00:00
photonstorm
09e6839c63
Pixi update
2014-11-17 13:07:53 +00:00
photonstorm
8622d91dea
Pixi update.
2014-11-15 19:53:38 +00:00
photonstorm
e7356fc575
Pixi 2.1.1 merge.
2014-11-12 22:38:51 +00:00
photonstorm
1352b526c7
Merged final Pixi v2.1.0 release.
2014-11-11 23:24:50 +00:00
photonstorm
b6001c8f21
Latest Pixi v2 fixes.
2014-11-11 13:59:43 +00:00
photonstorm
d37fdd4217
Latest Pixi dev release.
2014-11-11 01:07:52 +00:00
photonstorm
c47d9ea238
Integrated latest development build of Pixi (lots of v2 specific bugs fixed)
2014-11-08 19:26:16 +00:00
photonstorm
e5810f1316
Added DisplayObject.transformCallback
2014-11-08 13:31:35 +00:00
photonstorm
f3f022b74a
Final Pixi v2 updates.
2014-10-23 12:32:56 +01:00
photonstorm
73f210257a
Removed duplicate Pixi classes and updated the build manifests to pull-in the correct Pixi Matrix class.
2014-10-22 21:20:38 +01:00
photonstorm
474fd8e055
JSDoc fixes.
2014-10-21 23:08:16 +01:00
photonstorm
54570a2b27
Small jsdoc fixes.
2014-10-21 22:48:06 +01:00
photonstorm
b9d10f5b7f
Pixi v2 updates.
2014-10-20 01:26:12 +01:00
photonstorm
35d29170d0
Lots of small jsdoc fixes and DocGen updates.
2014-10-20 00:54:56 +01:00
photonstorm
f75c95144f
Pixi v2 update.
2014-10-17 16:55:15 +01:00
photonstorm
3965862b82
More pixi v2 updates.
2014-10-15 22:12:38 +01:00
photonstorm
0501ca69ae
Merged latest Pixi dev build.
2014-10-13 23:54:22 +01:00
photonstorm
88a97b935b
Pixi v2 weekend updates.
2014-10-13 12:23:24 +01:00
photonstorm
163a6c46f3
Updated to Pixi 2.0.0-dev.
2014-10-10 20:36:04 +01:00
photonstorm
cca955f1fd
Updated to latest version of Pixi.
2014-08-28 23:11:13 +01:00
photonstorm
f9a6d1f376
Updating to Pixi 1.6.1
2014-07-18 11:22:55 +01:00
Richard Davey
053f862b6b
Merge pull request #1023 from lucbloom/sprite-textureChange-obsolete
...
Removed obsolete code in setTexture
2014-07-15 15:14:36 +01:00
Luc Bloom
5328069329
Removed obsolete code in setTexture
...
This code has no side-effects besides assigning “textureChange”, which
is used nor reset anywhere else.
2014-07-15 13:28:31 +02:00
photonstorm
f0365835c9
Pixi 1.6.1
2014-07-14 12:56:05 +01:00
photonstorm
79c5544869
Pixi 1.6 patches for RenderTextures and IE9 Float32 calls.
2014-07-11 18:02:24 +01:00
photonstorm
ded5eac8c7
Updated build files with patched Pixi UMD statement.
2014-07-11 11:53:44 +01:00
photonstorm
46eb906253
Pixi 1.6 merge.
2014-07-10 20:39:13 +01:00
photonstorm
78759260de
Updated Pixi.Sprite
2014-07-10 14:46:48 +01:00
photonstorm
73e8a9763b
Pixi updates
2014-07-10 10:46:18 +01:00
photonstorm
4fc26e4a26
Updated to the latest version of Pixi.
2014-07-09 05:40:50 +01:00
photonstorm
86f972a765
Updated to latest Pixi dev branch.
2014-07-03 10:49:58 +01:00
photonstorm
181fd1ae56
Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking.
2014-07-01 15:03:46 +01:00
photonstorm
2650e6c47e
RetroFont.text would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
...
RenderTexture.resize would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
2014-05-15 15:32:59 +01:00
photonstorm
3db5d27c82
ArrayList.callAll check added (ping @jflowers45 #746 )
2014-04-25 19:38:10 +01:00
photonstorm
b6c2b4e0bf
Updated to [Pixi.js 1.5.3]( https://github.com/GoodBoyDigital/pixi.js/releases/tag/v1.5.3 )
2014-04-25 16:55:09 +01:00
photonstorm
4f5b329c07
Fixed Pixi UMD wrapper.
2014-03-31 11:06:15 +01:00
photonstorm
16853d0e82
Updated to Pixi 1.5.2 release.
2014-03-31 11:04:02 +01:00
Christian Wesselhoeft
61f18b675c
Trim trailing whitespace.
2014-03-25 14:56:04 -07:00
photonstorm
bc8b2424ce
Removed the examples build script from the Gruntfile ( fix #592 )
2014-03-17 16:10:19 +00:00
photonstorm
c4183d200f
Changed the define function calls to use named modules, allows pixi, phaser and p2 to reside in 1 file and still be located by requirejs (thanks brejep, #531 )
2014-03-10 01:39:36 +00:00
photonstorm
051526bedd
Updated Pixi and P2.
2014-03-10 01:13:57 +00:00
photonstorm
6cc09fce67
Updated Pixi to fix roundToPixel error.
2014-03-03 16:13:50 +00:00
photonstorm
33da238e97
Updated pixi.js
2014-03-02 10:58:51 +00:00
photonstorm
8dcfef8db0
Updated to latest Pixi build (can do away with our own local patch now).
...
Group.sendToBottom(child) is the handy opposite of Group.bringToTop()
Group.moveUp(child) will move a child up the display list, swapping with the child above it.
Group.moveDown(child) will move a child down the display list, swapping with the child below it.
2014-02-28 18:55:07 +00:00
photonstorm
43cd5e4b3f
Fixed the Tunnel filter. Had to patch Pixi to do it :( But no other choice for now until they merge my pull request.
2014-02-27 23:28:28 +00:00
photonstorm
5d5c64d22f
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
...
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm
d026f968de
You can now set the Stage.backgroundColor using either hex or numeric values.
2014-02-16 14:54:04 +00:00