Commit graph

406 commits

Author SHA1 Message Date
Richard Davey
9142260307 Texture filter mode is now based on game anti-alias setting. 2019-01-24 14:23:24 +00:00
Richard Davey
f8f81a06f0
Merge pull request #4286 from gomachan7/fixup/apply_transparent_bg_on_webgl_renderer
Fix WebGLRenderer to apply transparent bg in config
2019-01-23 22:22:08 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
e6b74304b5 Added Camera pre and post render events. 2019-01-17 12:02:14 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
d7e7feed19 Dimensions are now set in the onResize handlers. 2019-01-11 16:44:08 +00:00
Richard Davey
44f69ea7fa Removed autoResize, tidied up the resize method and init. 2019-01-10 13:43:09 +00:00
Richard Davey
175af00c60 Stores the new resolution, should it change (unlikely, but ...) 2019-01-10 13:42:11 +00:00
Richard Davey
04ea2798e9 Use gameSize 2019-01-10 00:15:20 +00:00
gomachan_7
be562abd83 Fix WebGLRenderer to apply transparent bg in config 2019-01-10 02:17:53 +09:00
Richard Davey
b3aeee0bd1 Use the new size properties 2019-01-09 17:13:22 +00:00
Richard Davey
41286b5170 Make sure we bind the framebuffer and pipeline in the boot step 2018-12-18 14:58:42 +00:00
Richard Davey
8eebe518ad Added optional drawingBufferHeight argument to scissor methods. 2018-12-18 13:36:05 +00:00
Richard Davey
4b1ea8db9b WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it. 2018-12-18 13:04:26 +00:00
Richard Davey
8f873c87af Clears the framebuffer at the start of every render. 2018-12-18 11:32:36 +00:00
Richard Davey
7e732452eb Fixed an issue in WebGLRenderer.setScissor where it was possible to try and compare the scissor size to a non-current scissor, if called outside of the render loop (i.e. from RenderTexture.fill) 2018-12-18 10:22:59 +00:00
Richard Davey
83f3f9cdeb Changed scissor order. 2018-12-13 14:24:49 +00:00
Richard Davey
cc164b5399 Fixed camera background in WebGL. 2018-12-13 10:25:53 +00:00
Richard Davey
bbe95d96d9 Added jsdocs for #4137 2018-12-12 11:58:58 +00:00
Richard Davey
d823c66597
Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
2018-12-12 11:52:27 +00:00
Richard Davey
05ffb5312f Updated docs 2018-12-12 11:09:00 +00:00
Richard Davey
4b27b37a0c Added texture and unit arguments to batchQuad and batchTri, fixing the y2k bug. 2018-12-12 11:08:52 +00:00
Richard Davey
bacff65177 Refactoring texture batch creation 2018-12-11 15:00:12 +00:00
Richard Davey
5683713253 Added flush argument 2018-12-11 14:59:50 +00:00
Richard Davey
8e495da71d Fixed currentScissor assignment order of operation 2018-12-08 11:37:26 +00:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Richard Davey
6f8759c186 Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
Richard Davey
8cd45a72b2 ESLint fixes 2018-11-20 11:02:19 +00:00
Richard Davey
eb5da1f26d Docs update 2018-11-16 10:56:43 +00:00
Richard Davey
41343e3102 Removed copy paste error 2018-11-16 10:46:22 +00:00
Richard Davey
48686881dc Removed clearColor. CSS now handles this. Context always transparent. 2018-11-13 15:10:10 +00:00
Richard Davey
76918e76b0 ERASE tests 2018-11-13 10:32:24 +00:00
Richard Davey
06688eedd8 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-10 04:22:51 +00:00
Richard Davey
7d1f990ad3 Added ERASE blend mode. 2018-11-10 04:22:13 +00:00
Richard Davey
8ea2bffb9c Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139 2018-11-07 16:01:21 +00:00
Sercan Turkmen
03ffe7842f Fix rotating normal map bug (issue #3870) 2018-10-31 02:17:11 +02:00
Richard Davey
789713b4b1 Updated the clear and rebind pipeline methods 2018-10-29 23:07:10 +00:00
Richard Davey
32a22140a6 Use the predefined variable 2018-10-29 23:06:51 +00:00
Richard Davey
bed1141d9a Added clearPipeline and rebindPipeline and force argument. 2018-10-25 14:13:40 +01:00
Richard Davey
b73d0dd80c Added jsdocs 2018-10-22 13:47:46 +01:00
Richard Davey
956a0913b8 Added new jsdocs 2018-10-22 12:12:31 +01:00
Richard Davey
4c4421c47f Docjam merge 2018-10-19 12:32:43 +01:00
Richard Davey
557955e057 Merging Scale Manager and Spine Plugin back into master 2018-10-18 14:59:27 +01:00
Richard Davey
ae9c3b6f56 Tidying up for 3.15 release 2018-10-16 15:10:49 +01:00
Richard Davey
9dc53d1e5a The WebGLRenderer method canvasToTexture has a new optional argument noRepeat which will stop it from using gl.REPEAT entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs 2018-10-12 15:08:53 +01:00
Richard Davey
4beffe842a Texture batching during the batch flush has been implemented in the TextureTintPipeline which resolves the issues of very low frame rates, especially on iOS devices, when using non-batched textures such as those used by Text or TileSprites. 2018-10-12 15:06:10 +01:00
Richard Davey
240914ee03 Fixed some types and removed resize calls 2018-10-11 17:02:14 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
143957d24a You can now set the maxLights value in the Game Config, which controls the total number of lights the Light2D shader can render in a single pass. The default is 10. Be careful about pushing this too far. More lights = less performance. Close #4081 2018-10-02 11:09:58 +01:00