Richard Davey
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8d6a868d84
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Swapped argument name
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2017-12-12 17:02:53 +00:00 |
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Twilrom
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8ab43f35d2
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Removing use of reserved keyword 'static'
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2017-12-08 10:38:13 +01:00 |
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Richard Davey
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5e69f0e51f
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You can now optionally set a gameobject as being inactive and invisible when disabling a body
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2017-12-03 17:12:43 +00:00 |
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Richard Davey
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e53fa0e716
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Added Body.Enable component
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2017-12-03 11:06:21 +00:00 |
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Richard Davey
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b2ca8e17dd
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Fixed Composite removal
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2017-12-02 04:05:27 +00:00 |
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Richard Davey
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dd3db88960
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preDestroy now handled in GameObject.destroy
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2017-12-02 04:05:13 +00:00 |
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Richard Davey
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44bb628381
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The Pairs come out of objects
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2017-12-02 04:04:55 +00:00 |
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Richard Davey
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4023880efd
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Added World.remove
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2017-12-02 04:04:30 +00:00 |
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Richard Davey
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23993bb318
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Added setBoundsCollision method and World.remove to kill a body
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2017-12-02 04:04:15 +00:00 |
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Richard Davey
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3aa609ddf6
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Physics Groups will now call refresh automatically for you after a config creation
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2017-12-02 04:03:57 +00:00 |
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Richard Davey
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11d89cdb1f
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Added default value
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2017-12-02 04:03:31 +00:00 |
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Richard Davey
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3a0c276810
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preDestroy added and event fix.
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2017-12-01 18:19:25 +00:00 |
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Richard Davey
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309cf610bb
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Physics Manager now calls shutdown and destroy.
Matter World properly clears out the world and its Engine on shutdown. Also fixed incorrect localWorld.remove calls (fix #3110)
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2017-11-29 23:36:35 +00:00 |
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Richard Davey
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a86b68e361
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Removed un-needed WorldToCamera, implemented GetWorldPoint across the board
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2017-11-29 22:23:58 +00:00 |
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Richard Davey
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3129950d34
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Updated call
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2017-11-29 02:25:14 +00:00 |
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Richard Davey
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e194b95654
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PointerConstraint now takes the scene camera it should use as a config option.
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2017-11-28 11:16:23 +00:00 |
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Richard Davey
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1380af61a1
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Added render visible flag.
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2017-11-27 17:01:27 +00:00 |
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Richard Davey
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6da5409688
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Added in all of the Composites helpers.
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2017-11-27 16:29:43 +00:00 |
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Richard Davey
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f24b808ee5
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Added setGravity defaults and fixed nextGroup method.
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2017-11-27 16:29:33 +00:00 |
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Richard Davey
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ac9f5c4360
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Added quick support for setCircle, setRectangle, setPolygon and setTrapezoid.
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2017-11-27 14:48:09 +00:00 |
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Richard Davey
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15a2280813
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Added basic Graphics debug, fromPath, isPaused and postUpdate.
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2017-11-27 03:45:46 +00:00 |
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Richard Davey
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af9f7380e8
|
Added property
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2017-11-27 03:45:12 +00:00 |
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Richard Davey
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f8fe81dfa1
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New setBody component for setting and change body shape
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2017-11-27 03:45:03 +00:00 |
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Richard Davey
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ff316be41e
|
setFriction can now set all 3 values.
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2017-11-27 03:44:31 +00:00 |
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Richard Davey
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cd629248d0
|
fix inertia change in Body.setMass
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2017-11-26 23:25:49 +00:00 |
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Richard Davey
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bccad674b7
|
fix point argument of Body.scale
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2017-11-26 23:24:16 +00:00 |
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Richard Davey
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5862949a4c
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fix centroid for static compound bodies
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2017-11-26 23:19:45 +00:00 |
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Richard Davey
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dc7289e539
|
Fix Vertices.chamfer radius argument
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2017-11-26 23:17:12 +00:00 |
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Richard Davey
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3ee14a88a6
|
Removed referene to Mouse class (no longer used)
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2017-11-26 15:31:48 +00:00 |
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Richard Davey
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b85b341bfd
|
Removed references to the Render class (only needed in debug and saved loads of space in the build file)
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2017-11-26 15:31:34 +00:00 |
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Richard Davey
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d4fd2082f2
|
Removed un-used RenderPixi class
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2017-11-26 15:31:04 +00:00 |
|
Richard Davey
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d1fb8319b2
|
Removed old module entry point and added license
|
2017-11-26 15:30:52 +00:00 |
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Richard Davey
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f6a5463131
|
Removed Mouse class from matter.js as it's not used.
|
2017-11-26 15:30:26 +00:00 |
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Richard Davey
|
f4cdd3c1b4
|
Optimization of Body's hidden class
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2017-11-26 15:02:42 +00:00 |
|
Richard Davey
|
dfa3cc243a
|
Optimization of Resolver.solvePosition method
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2017-11-26 14:50:40 +00:00 |
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Richard Davey
|
81b3656d1e
|
Added Pair.update optimisations and removed the Contact class.
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2017-11-26 14:37:17 +00:00 |
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Richard Davey
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ce28eaaad8
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Added the Attractors and Wrap matter plugins. Fixed the Plugin register. Added silence option to stop plugin logging to the console.
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2017-11-24 13:42:32 +00:00 |
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Richard Davey
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ffeff9d2f7
|
Added confirmedActive speed optimisation to matter.js and removed Common.indexOf
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2017-11-24 00:37:09 +00:00 |
|
Richard Davey
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016fda7660
|
Added imageStack Factory function.
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2017-11-23 16:55:28 +00:00 |
|
Richard Davey
|
4723ef0caa
|
Removed use of Common.indexOf after some horrible perf results.
|
2017-11-23 16:55:17 +00:00 |
|
Richard Davey
|
1ae7237f73
|
You can now optionally set if the objects are added to the physics world.
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2017-11-23 16:54:55 +00:00 |
|
Richard Davey
|
7c29eab78c
|
Body has new property: ignorePointer, which pointer checks.
|
2017-11-23 14:59:26 +00:00 |
|
Richard Davey
|
04df05cf73
|
World thickness now 128.
|
2017-11-23 14:59:15 +00:00 |
|
Richard Davey
|
08047bbdbb
|
Added the PointerConstraint and Factory methods (aka mouseSpring)
|
2017-11-23 01:45:58 +00:00 |
|
Richard Davey
|
dbad873236
|
Added support for beforeUpdate and afterUpdate world events
|
2017-11-23 01:45:38 +00:00 |
|
Richard Davey
|
b0f2b833c8
|
Removed two more un-needed files
|
2017-11-23 01:45:19 +00:00 |
|
Richard Davey
|
8afa631a38
|
Added Ignore Gravity component
|
2017-11-22 17:11:09 +00:00 |
|
Richard Davey
|
a69765d962
|
Removed un-needed file
|
2017-11-22 16:24:16 +00:00 |
|
Richard Davey
|
1067432174
|
Modified Matter source to add ignoreGravity option as it can't be monkey-patched in
|
2017-11-22 16:24:09 +00:00 |
|
Richard Davey
|
8add2510ac
|
Added Factory constraint functions
|
2017-11-22 16:23:47 +00:00 |
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