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https://github.com/photonstorm/phaser
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Removed un-used RenderPixi class
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1 changed files with 0 additions and 515 deletions
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/**
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* The `Matter.RenderPixi` module is an example renderer using pixi.js.
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* See also `Matter.Render` for a canvas based renderer.
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*
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* @class RenderPixi
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* @deprecated the Matter.RenderPixi module will soon be removed from the Matter.js core.
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* It will likely be moved to its own repository (but maintenance will be limited).
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*/
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var RenderPixi = {};
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module.exports = RenderPixi;
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var Bounds = require('../geometry/Bounds');
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var Composite = require('../body/Composite');
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var Common = require('../core/Common');
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var Events = require('../core/Events');
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var Vector = require('../geometry/Vector');
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(function() {
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var _requestAnimationFrame,
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_cancelAnimationFrame;
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if (typeof window !== 'undefined') {
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_requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame
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|| window.mozRequestAnimationFrame || window.msRequestAnimationFrame
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|| function(callback){ window.setTimeout(function() { callback(Common.now()); }, 1000 / 60); };
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_cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame
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|| window.webkitCancelAnimationFrame || window.msCancelAnimationFrame;
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}
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/**
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* Creates a new Pixi.js WebGL renderer
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* @method create
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* @param {object} options
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* @return {RenderPixi} A new renderer
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* @deprecated
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*/
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RenderPixi.create = function(options) {
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Common.warn('RenderPixi.create: Matter.RenderPixi is deprecated (see docs)');
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var defaults = {
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controller: RenderPixi,
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engine: null,
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element: null,
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frameRequestId: null,
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canvas: null,
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renderer: null,
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container: null,
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spriteContainer: null,
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pixiOptions: null,
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options: {
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width: 800,
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height: 600,
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background: '#fafafa',
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wireframeBackground: '#222',
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hasBounds: false,
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enabled: true,
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wireframes: true,
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showSleeping: true,
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showDebug: false,
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showBroadphase: false,
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showBounds: false,
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showVelocity: false,
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showCollisions: false,
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showAxes: false,
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showPositions: false,
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showAngleIndicator: false,
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showIds: false,
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showShadows: false
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}
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};
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var render = Common.extend(defaults, options),
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transparent = !render.options.wireframes && render.options.background === 'transparent';
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// init pixi
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render.pixiOptions = render.pixiOptions || {
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view: render.canvas,
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transparent: transparent,
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antialias: true,
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backgroundColor: options.background
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};
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render.mouse = options.mouse;
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render.engine = options.engine;
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render.renderer = render.renderer || new PIXI.WebGLRenderer(render.options.width, render.options.height, render.pixiOptions);
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render.container = render.container || new PIXI.Container();
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render.spriteContainer = render.spriteContainer || new PIXI.Container();
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render.canvas = render.canvas || render.renderer.view;
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render.bounds = render.bounds || {
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min: {
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x: 0,
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y: 0
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},
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max: {
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x: render.options.width,
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y: render.options.height
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}
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};
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// event listeners
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Events.on(render.engine, 'beforeUpdate', function() {
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RenderPixi.clear(render);
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});
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// caches
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render.textures = {};
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render.sprites = {};
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render.primitives = {};
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// use a sprite batch for performance
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render.container.addChild(render.spriteContainer);
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// insert canvas
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if (Common.isElement(render.element)) {
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render.element.appendChild(render.canvas);
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} else {
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Common.warn('No "render.element" passed, "render.canvas" was not inserted into document.');
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}
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// prevent menus on canvas
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render.canvas.oncontextmenu = function() { return false; };
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render.canvas.onselectstart = function() { return false; };
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return render;
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};
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/**
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* Continuously updates the render canvas on the `requestAnimationFrame` event.
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* @method run
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* @param {render} render
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* @deprecated
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*/
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RenderPixi.run = function(render) {
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(function loop(time){
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render.frameRequestId = _requestAnimationFrame(loop);
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RenderPixi.world(render);
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})();
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};
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/**
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* Ends execution of `Render.run` on the given `render`, by canceling the animation frame request event loop.
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* @method stop
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* @param {render} render
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* @deprecated
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*/
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RenderPixi.stop = function(render) {
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_cancelAnimationFrame(render.frameRequestId);
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};
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/**
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* Clears the scene graph
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* @method clear
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* @param {RenderPixi} render
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* @deprecated
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*/
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RenderPixi.clear = function(render) {
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var container = render.container,
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spriteContainer = render.spriteContainer;
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// clear stage container
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while (container.children[0]) {
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container.removeChild(container.children[0]);
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}
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// clear sprite batch
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while (spriteContainer.children[0]) {
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spriteContainer.removeChild(spriteContainer.children[0]);
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}
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var bgSprite = render.sprites['bg-0'];
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// clear caches
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render.textures = {};
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render.sprites = {};
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render.primitives = {};
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// set background sprite
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render.sprites['bg-0'] = bgSprite;
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if (bgSprite)
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container.addChildAt(bgSprite, 0);
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// add sprite batch back into container
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render.container.addChild(render.spriteContainer);
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// reset background state
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render.currentBackground = null;
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// reset bounds transforms
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container.scale.set(1, 1);
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container.position.set(0, 0);
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};
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/**
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* Sets the background of the canvas
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* @method setBackground
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* @param {RenderPixi} render
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* @param {string} background
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* @deprecated
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*/
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RenderPixi.setBackground = function(render, background) {
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if (render.currentBackground !== background) {
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var isColor = background.indexOf && background.indexOf('#') !== -1,
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bgSprite = render.sprites['bg-0'];
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if (isColor) {
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// if solid background color
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var color = Common.colorToNumber(background);
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render.renderer.backgroundColor = color;
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// remove background sprite if existing
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if (bgSprite)
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render.container.removeChild(bgSprite);
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} else {
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// initialise background sprite if needed
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if (!bgSprite) {
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var texture = _getTexture(render, background);
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bgSprite = render.sprites['bg-0'] = new PIXI.Sprite(texture);
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bgSprite.position.x = 0;
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bgSprite.position.y = 0;
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render.container.addChildAt(bgSprite, 0);
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}
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}
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render.currentBackground = background;
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}
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};
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/**
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* Description
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* @method world
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* @param {engine} engine
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* @deprecated
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*/
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RenderPixi.world = function(render) {
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var engine = render.engine,
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world = engine.world,
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renderer = render.renderer,
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container = render.container,
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options = render.options,
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bodies = Composite.allBodies(world),
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allConstraints = Composite.allConstraints(world),
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constraints = [],
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i;
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if (options.wireframes) {
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RenderPixi.setBackground(render, options.wireframeBackground);
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} else {
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RenderPixi.setBackground(render, options.background);
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}
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// handle bounds
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var boundsWidth = render.bounds.max.x - render.bounds.min.x,
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boundsHeight = render.bounds.max.y - render.bounds.min.y,
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boundsScaleX = boundsWidth / render.options.width,
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boundsScaleY = boundsHeight / render.options.height;
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if (options.hasBounds) {
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// Hide bodies that are not in view
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for (i = 0; i < bodies.length; i++) {
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var body = bodies[i];
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body.render.sprite.visible = Bounds.overlaps(body.bounds, render.bounds);
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}
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// filter out constraints that are not in view
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for (i = 0; i < allConstraints.length; i++) {
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var constraint = allConstraints[i],
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bodyA = constraint.bodyA,
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bodyB = constraint.bodyB,
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pointAWorld = constraint.pointA,
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pointBWorld = constraint.pointB;
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if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA);
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if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB);
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if (!pointAWorld || !pointBWorld)
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continue;
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if (Bounds.contains(render.bounds, pointAWorld) || Bounds.contains(render.bounds, pointBWorld))
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constraints.push(constraint);
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}
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// transform the view
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container.scale.set(1 / boundsScaleX, 1 / boundsScaleY);
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container.position.set(-render.bounds.min.x * (1 / boundsScaleX), -render.bounds.min.y * (1 / boundsScaleY));
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} else {
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constraints = allConstraints;
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}
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for (i = 0; i < bodies.length; i++)
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RenderPixi.body(render, bodies[i]);
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for (i = 0; i < constraints.length; i++)
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RenderPixi.constraint(render, constraints[i]);
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renderer.render(container);
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};
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/**
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* Description
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* @method constraint
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* @param {engine} engine
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* @param {constraint} constraint
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* @deprecated
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*/
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RenderPixi.constraint = function(render, constraint) {
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var engine = render.engine,
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bodyA = constraint.bodyA,
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bodyB = constraint.bodyB,
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pointA = constraint.pointA,
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pointB = constraint.pointB,
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container = render.container,
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constraintRender = constraint.render,
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primitiveId = 'c-' + constraint.id,
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primitive = render.primitives[primitiveId];
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// initialise constraint primitive if not existing
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if (!primitive)
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primitive = render.primitives[primitiveId] = new PIXI.Graphics();
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// don't render if constraint does not have two end points
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if (!constraintRender.visible || !constraint.pointA || !constraint.pointB) {
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primitive.clear();
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return;
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}
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// add to scene graph if not already there
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if (Common.indexOf(container.children, primitive) === -1)
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container.addChild(primitive);
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// render the constraint on every update, since they can change dynamically
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primitive.clear();
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primitive.beginFill(0, 0);
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primitive.lineStyle(constraintRender.lineWidth, Common.colorToNumber(constraintRender.strokeStyle), 1);
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if (bodyA) {
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primitive.moveTo(bodyA.position.x + pointA.x, bodyA.position.y + pointA.y);
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} else {
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primitive.moveTo(pointA.x, pointA.y);
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}
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if (bodyB) {
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primitive.lineTo(bodyB.position.x + pointB.x, bodyB.position.y + pointB.y);
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} else {
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primitive.lineTo(pointB.x, pointB.y);
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}
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primitive.endFill();
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};
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/**
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* Description
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* @method body
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* @param {engine} engine
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* @param {body} body
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* @deprecated
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*/
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RenderPixi.body = function(render, body) {
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var engine = render.engine,
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bodyRender = body.render;
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if (!bodyRender.visible)
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return;
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if (bodyRender.sprite && bodyRender.sprite.texture) {
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var spriteId = 'b-' + body.id,
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sprite = render.sprites[spriteId],
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spriteContainer = render.spriteContainer;
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// initialise body sprite if not existing
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if (!sprite)
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sprite = render.sprites[spriteId] = _createBodySprite(render, body);
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// add to scene graph if not already there
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if (Common.indexOf(spriteContainer.children, sprite) === -1)
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spriteContainer.addChild(sprite);
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// update body sprite
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sprite.position.x = body.position.x;
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sprite.position.y = body.position.y;
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sprite.rotation = body.angle;
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sprite.scale.x = bodyRender.sprite.xScale || 1;
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sprite.scale.y = bodyRender.sprite.yScale || 1;
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} else {
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var primitiveId = 'b-' + body.id,
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primitive = render.primitives[primitiveId],
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container = render.container;
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// initialise body primitive if not existing
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if (!primitive) {
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primitive = render.primitives[primitiveId] = _createBodyPrimitive(render, body);
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primitive.initialAngle = body.angle;
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}
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// add to scene graph if not already there
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if (Common.indexOf(container.children, primitive) === -1)
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container.addChild(primitive);
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// update body primitive
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primitive.position.x = body.position.x;
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primitive.position.y = body.position.y;
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primitive.rotation = body.angle - primitive.initialAngle;
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}
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};
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/**
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* Creates a body sprite
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* @method _createBodySprite
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* @private
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* @param {RenderPixi} render
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* @param {body} body
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* @return {PIXI.Sprite} sprite
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* @deprecated
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*/
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var _createBodySprite = function(render, body) {
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var bodyRender = body.render,
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texturePath = bodyRender.sprite.texture,
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texture = _getTexture(render, texturePath),
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sprite = new PIXI.Sprite(texture);
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sprite.anchor.x = body.render.sprite.xOffset;
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sprite.anchor.y = body.render.sprite.yOffset;
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return sprite;
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};
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/**
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* Creates a body primitive
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* @method _createBodyPrimitive
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* @private
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* @param {RenderPixi} render
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* @param {body} body
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* @return {PIXI.Graphics} graphics
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* @deprecated
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*/
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var _createBodyPrimitive = function(render, body) {
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var bodyRender = body.render,
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options = render.options,
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primitive = new PIXI.Graphics(),
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fillStyle = Common.colorToNumber(bodyRender.fillStyle),
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strokeStyle = Common.colorToNumber(bodyRender.strokeStyle),
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strokeStyleIndicator = Common.colorToNumber(bodyRender.strokeStyle),
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strokeStyleWireframe = Common.colorToNumber('#bbb'),
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strokeStyleWireframeIndicator = Common.colorToNumber('#CD5C5C'),
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part;
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primitive.clear();
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// handle compound parts
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for (var k = body.parts.length > 1 ? 1 : 0; k < body.parts.length; k++) {
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part = body.parts[k];
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if (!options.wireframes) {
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primitive.beginFill(fillStyle, 1);
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primitive.lineStyle(bodyRender.lineWidth, strokeStyle, 1);
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} else {
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primitive.beginFill(0, 0);
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primitive.lineStyle(1, strokeStyleWireframe, 1);
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}
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primitive.moveTo(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y);
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for (var j = 1; j < part.vertices.length; j++) {
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primitive.lineTo(part.vertices[j].x - body.position.x, part.vertices[j].y - body.position.y);
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}
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primitive.lineTo(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y);
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primitive.endFill();
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// angle indicator
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if (options.showAngleIndicator || options.showAxes) {
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primitive.beginFill(0, 0);
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if (options.wireframes) {
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primitive.lineStyle(1, strokeStyleWireframeIndicator, 1);
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} else {
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primitive.lineStyle(1, strokeStyleIndicator);
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}
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primitive.moveTo(part.position.x - body.position.x, part.position.y - body.position.y);
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primitive.lineTo(((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2 - body.position.x),
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((part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2 - body.position.y));
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primitive.endFill();
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}
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}
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return primitive;
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};
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/**
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* Gets the requested texture (a PIXI.Texture) via its path
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* @method _getTexture
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* @private
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* @param {RenderPixi} render
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* @param {string} imagePath
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* @return {PIXI.Texture} texture
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* @deprecated
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*/
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var _getTexture = function(render, imagePath) {
|
||||
var texture = render.textures[imagePath];
|
||||
|
||||
if (!texture)
|
||||
texture = render.textures[imagePath] = PIXI.Texture.fromImage(imagePath);
|
||||
|
||||
return texture;
|
||||
};
|
||||
|
||||
})();
|
Loading…
Reference in a new issue