Richard Davey
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893453f840
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New uniforms handler, new cache and dirty checks
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2020-09-21 15:57:38 +01:00 |
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Richard Davey
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33734309f1
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Clean the mesh after rendering
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2020-09-21 15:57:21 +01:00 |
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Richard Davey
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989e3e6e07
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Swapped to use RGB objects
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2020-09-21 15:57:11 +01:00 |
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Richard Davey
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82c8ada236
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Added fog, dirty refresh and preUpdate handler
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2020-09-21 15:56:58 +01:00 |
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Richard Davey
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27eafe3661
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New Face and Vertex typedefs
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2020-09-21 15:56:21 +01:00 |
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Richard Davey
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977054a7c8
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Added new RGB class to encapsulate color data
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2020-09-21 15:56:09 +01:00 |
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Richard Davey
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4549fb4320
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Updated type defs
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2020-09-21 14:05:51 +01:00 |
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Richard Davey
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f2f3aea79a
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Shorter errors
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2020-09-21 14:05:38 +01:00 |
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Richard Davey
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9bb510be0c
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Now caches uniform locations and added all of the new set1f etc uniform methods
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2020-09-21 14:05:30 +01:00 |
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Richard Davey
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7a8932a3a4
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Remove log
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2020-09-21 14:04:52 +01:00 |
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Vladislav Forsh
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4d7301a4be
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Improve types for particle emitter deathZone and emitZone
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2020-09-21 12:38:29 +03:00 |
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Richard Davey
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864b518a4f
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Update CHANGELOG-v3.50.md
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2020-09-21 10:14:02 +01:00 |
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Richard Davey
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7f7d7a1b2e
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Can now rotate the model
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2020-09-21 10:13:58 +01:00 |
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Richard Davey
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1b4af32ec2
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The Quaternion class constructor will now default the values to 0,0,0,1 if they're not provided, making it an identity quaternion, rather than the 0,0,0,0 it was before.
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2020-09-21 10:13:50 +01:00 |
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Vladislav Forsh
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530c7a3d92
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Add reserve property to particle emitter config
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2020-09-21 12:06:49 +03:00 |
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Richard Davey
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daa6fc63ee
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Update CHANGELOG-v3.50.md
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2020-09-21 09:54:23 +01:00 |
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Richard Davey
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a8df17b622
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Corrected JSDocs
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2020-09-21 09:54:23 +01:00 |
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Richard Davey
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99953b94b6
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Merge pull request #5311 from vforsh/master
Add ability to use custom easing function(s) with particle emitters
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2020-09-21 09:40:26 +01:00 |
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Richard Davey
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3672559fc1
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Merge pull request #5315 from samme/feature/onWorldBounds
Add onWorldBounds argument in Arcade.Body#setCollideWorldBounds()
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2020-09-21 09:38:05 +01:00 |
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Richard Davey
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e7f6e8aa57
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Merge pull request #5317 from samme/docs/cursorKeys
Docs: correct CursorKeys
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2020-09-21 09:35:31 +01:00 |
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Richard Davey
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48272312ed
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Merge pull request #5318 from samme/fix/getMatching
Fix Group#getMatching()
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2020-09-21 09:34:03 +01:00 |
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Richard Davey
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78c1eb7934
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Removed debug, modified signatuers, added fog
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2020-09-21 00:17:58 +01:00 |
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Richard Davey
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0ad265da2e
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Removed faces and verts arrays as moved to a single ArrayBuffer instance
|
2020-09-21 00:17:38 +01:00 |
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Richard Davey
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56caeb126f
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Renders whole buffer in a single draw with no vertex iteration
|
2020-09-21 00:17:14 +01:00 |
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Richard Davey
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1d2a8bc58f
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Added fog to shader
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2020-09-21 00:16:43 +01:00 |
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samme
|
d4059c8f6e
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Fix Group#getMatching
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2020-09-19 10:10:25 -07:00 |
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Richard Davey
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8366d90f96
|
Added material and other new methods
|
2020-09-18 17:52:53 +01:00 |
|
Richard Davey
|
374cc84be8
|
Now the pipeline does it all
|
2020-09-18 17:52:41 +01:00 |
|
Richard Davey
|
561a1b54a2
|
Handle vertex normals too
|
2020-09-18 17:52:30 +01:00 |
|
Richard Davey
|
640ce49d93
|
Update MeshCamera.js
|
2020-09-18 17:52:20 +01:00 |
|
Richard Davey
|
6e62ada207
|
Created new MeshLight class
|
2020-09-18 17:52:15 +01:00 |
|
Richard Davey
|
307cbe130f
|
New Mesh Shader
|
2020-09-18 17:51:23 +01:00 |
|
Richard Davey
|
9a1b252a11
|
Use shouldFlush
|
2020-09-18 17:50:57 +01:00 |
|
Richard Davey
|
371fb5e68a
|
Added normals, removed Vec3
|
2020-09-18 17:50:47 +01:00 |
|
Richard Davey
|
0e2911c4a5
|
Added fromRotation and mult methods
|
2020-09-18 17:50:40 +01:00 |
|
Richard Davey
|
0013db3747
|
Created new Mesh Pipeline
|
2020-09-18 17:50:20 +01:00 |
|
samme
|
08b2ea467b
|
Docs: correct CursorKeys
Properties not optional
|
2020-09-18 08:57:05 -07:00 |
|
Richard Davey
|
74f35acad1
|
Better docs
|
2020-09-18 16:38:26 +01:00 |
|
samme
|
2eb505c91d
|
Docs: Arcade.Body#setCollideWorldBounds
|
2020-09-17 14:20:13 -07:00 |
|
samme
|
7aa8f02d8c
|
Add onWorldBounds arg in setCollideWorldBounds()
|
2020-09-17 14:19:57 -07:00 |
|
Richard Davey
|
af27284202
|
Update CHANGELOG-v3.50.md
|
2020-09-17 18:08:29 +01:00 |
|
Richard Davey
|
5b8e490c7e
|
Flush during render so we can have models with more vertices than the batch allows
|
2020-09-17 18:08:25 +01:00 |
|
Richard Davey
|
5ff9894925
|
MeshCamera now supports orbit and pan modes
|
2020-09-17 18:08:07 +01:00 |
|
Richard Davey
|
d40f99c332
|
Vertor3.addScale is a new method that will add the given vector and multiply it in the process.
|
2020-09-17 18:07:54 +01:00 |
|
Richard Davey
|
8af35be8f1
|
Make defaults match JSDocs
|
2020-09-17 18:06:59 +01:00 |
|
Richard Davey
|
6ce58ed73b
|
Let them define the orientation
|
2020-09-17 10:08:15 +01:00 |
|
Richard Davey
|
87ed734475
|
Easier iteration
|
2020-09-17 10:08:07 +01:00 |
|
Richard Davey
|
f853a2be70
|
Use the projected coordinates
|
2020-09-17 10:07:56 +01:00 |
|
Richard Davey
|
38958d025a
|
We need the z axis
|
2020-09-17 10:07:19 +01:00 |
|
Richard Davey
|
8ca1730cc1
|
Remove log
|
2020-09-16 17:49:00 +01:00 |
|