Commit graph

12093 commits

Author SHA1 Message Date
kainage
a01726f57e Fix Scene Add Data
Data was not being passed in to the scene manager when adding a scene via `add`.
2018-11-06 06:38:36 -08:00
Stuart Keith
3b422260ea
Update DOMElementCSSRenderer.js 2018-11-04 11:22:02 +00:00
Richard Davey
e34d759928 Removed sortGameObjects and getTopGameObject methods 2018-11-01 12:12:06 +00:00
Sercan Turkmen
03ffe7842f Fix rotating normal map bug (issue #3870) 2018-10-31 02:17:11 +02:00
Richard Davey
4b162fb3f6 New Spine dist 2018-10-29 23:07:37 +00:00
Richard Davey
d912189b91 Added the Extern Game Object 2018-10-29 23:07:30 +00:00
Richard Davey
789713b4b1 Updated the clear and rebind pipeline methods 2018-10-29 23:07:10 +00:00
Richard Davey
32a22140a6 Use the predefined variable 2018-10-29 23:06:51 +00:00
Piotr 'Waclaw I' Hanusiak
893310d5bb array of dead particles is now being filled up with dead particles. 2018-10-29 22:19:57 +01:00
samme
0e10d50bd8 Revise descriptions for BaseCamera centerX, centerY 2018-10-27 10:30:52 -07:00
Richard Davey
0cf9811ff2 New dist build 2018-10-26 19:40:09 +01:00
Richard Davey
cc6e7a8cc8 Support for Spine objects inside a container and no skeletons 2018-10-26 19:40:03 +01:00
Richard Davey
618f514392 No skeleton, no render! 2018-10-26 19:39:48 +01:00
Richard Davey
f17d0246af Added ability to create skeleton after creation 2018-10-26 19:39:30 +01:00
Richard Davey
28895c5162 Base Spine plugin now handles a lot more 2018-10-26 19:39:11 +01:00
Richard Davey
f95f611c1f Added CounterClockwise helper function 2018-10-26 19:38:51 +01:00
Richard Davey
d740ca2302 Use QR decomposition or it all goes wrong! 2018-10-26 19:38:30 +01:00
Richard Davey
8e04ce5b14 Typos 2018-10-26 19:38:13 +01:00
Richard Davey
6634a439af :) 2018-10-26 19:38:08 +01:00
Richard Davey
caa55e7ab3 Added optional child argument 2018-10-25 17:14:57 +01:00
Richard Davey
f6124e253b New dist builds 2018-10-25 16:27:21 +01:00
Richard Davey
38f1ebef32 Added Flip component and extra methods 2018-10-25 16:27:13 +01:00
Richard Davey
79bd0342ac Added canvas debug 2018-10-25 16:27:00 +01:00
Richard Davey
6505e6837a Removed un-used calls 2018-10-25 16:26:48 +01:00
Richard Davey
12bcdbf672 Docs fix 2018-10-25 16:26:34 +01:00
Richard Davey
1cdb4fbf80 Added debug renderer and shader 2018-10-25 14:14:26 +01:00
Richard Davey
b5573e5427 Now suppors camera matrix 2018-10-25 14:14:14 +01:00
Richard Davey
ff03c4389c Removed mvp as the plugin can use a single instance 2018-10-25 14:14:04 +01:00
Richard Davey
bed1141d9a Added clearPipeline and rebindPipeline and force argument. 2018-10-25 14:13:40 +01:00
Richard Davey
7441ff90ae The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does. 2018-10-25 14:11:23 +01:00
Richard Davey
4c73be9dbd The data object being sent to the Dynamic Bitmap Text callback now has a new property parent, which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth) 2018-10-25 14:10:12 +01:00
Rahul Gurung
a3a124a839
updated README.md
I know its obvious to run npm install inside the source but beginners do mess things up.
2018-10-25 18:11:48 +05:30
Richard Davey
8d12286b01 New buid 2018-10-24 23:46:31 +01:00
Richard Davey
6b34ef0e4f Added translateXYZ and scaleXYZ 2018-10-24 23:46:27 +01:00
Richard Davey
3c80553834 Spine GL now resets pipeline properly 2018-10-24 23:46:10 +01:00
Richard Davey
59fc4d5b17 Added loaders and updated cli 2018-10-24 23:45:37 +01:00
samme
7ff8d51f98 Docs for input and physics events 2018-10-24 12:14:44 -07:00
Richard Davey
7e783cabbf Spine now rendering in WebGL 2018-10-24 17:25:38 +01:00
Richard Davey
864913ceee config update 2018-10-24 17:25:21 +01:00
Richard Davey
3f7b406643 Only flip for Canvas 2018-10-24 17:25:03 +01:00
Richard Davey
74cebf0a0e dist tests 2018-10-24 17:24:48 +01:00
Richard Davey
769f40e117 Updated configs 2018-10-24 17:24:32 +01:00
Richard Davey
7ca0edcdfc Update CHANGELOG.md 2018-10-24 15:26:31 +01:00
Richard Davey
6092892beb Splitting Spine plugin up into renderer bundles 2018-10-24 14:09:11 +01:00
Richard Davey
d3b573a615 MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it. 2018-10-24 14:08:49 +01:00
Richard Davey
f5f1e8ef15 Added Spine Game Object and fully working canvas renderer 2018-10-24 12:41:56 +01:00
Richard Davey
15bbcda5dd Not needed 2018-10-24 12:40:18 +01:00
Richard Davey
7702526c80 Moved to runtimes folder and added license 2018-10-24 12:40:08 +01:00
Richard Davey
217e273896 Added context save to stop fillRect bug (issue #4056) 2018-10-24 12:39:48 +01:00
Richard Davey
7bfd213b0d Update CHANGELOG.md 2018-10-23 17:47:59 +01:00