photonstorm
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dd7ae12271
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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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2013-12-17 16:48:03 +00:00 |
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photonstorm
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896e9af9f5
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TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
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2013-12-17 05:07:00 +00:00 |
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photonstorm
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7917eac255
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Added Matching Pairs game and updated fixed to camera example.
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2013-12-16 15:16:44 +00:00 |
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photonstorm
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03ae324d26
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New user submitted examples
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2013-12-13 23:56:39 +00:00 |
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photonstorm
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a361a18616
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Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
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2013-12-13 14:04:14 +00:00 |
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photonstorm
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da5d8c9272
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Updated p2.js to latest build.
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2013-12-11 03:20:33 +00:00 |
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photonstorm
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669570c701
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Tidying up the examples and more Tilemap work.
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2013-12-10 12:23:42 +00:00 |
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photonstorm
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af5847e8e4
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Tilemap and game core loop updates.
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2013-12-09 16:40:48 +00:00 |
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photonstorm
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1f513a333e
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Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
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2013-12-06 01:07:25 +00:00 |
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photonstorm
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cd314cd03e
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Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children.
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2013-12-05 09:14:49 +00:00 |
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photonstorm
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c5c754725a
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* When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
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2013-12-04 22:39:53 +00:00 |
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photonstorm
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42c0bed502
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Fixed World.scale and Group.scale.
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2013-12-03 02:13:57 +00:00 |
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photonstorm
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0256117307
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Preparing dev branch for 1.1.4
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2013-11-29 19:40:28 +00:00 |
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photonstorm
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d9ffd6afd4
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Final version of the Getting Started guide.
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2013-11-29 18:28:55 +00:00 |
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photonstorm
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00a9897ae2
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Updated Filter resolution to a 2f and added Blur and Marble filters.
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2013-11-29 12:26:53 +00:00 |
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photonstorm
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f22159e257
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Updated documentation.
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2013-11-28 15:57:09 +00:00 |
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photonstorm
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780b8a5d6d
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New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files.
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2013-11-28 05:43:35 +00:00 |
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photonstorm
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a9a46bfbbf
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Lots of documentation updates and new Loader examples.
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2013-11-27 16:33:49 +00:00 |
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photonstorm
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2fc5c89c1e
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Preparing to extend the Loader to handle script loading.
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2013-11-26 17:14:21 +00:00 |
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photonstorm
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141337bed9
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Heavily optimised PixiShader.
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2013-11-26 05:13:56 +00:00 |
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photonstorm
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299115ca5d
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The entire Phaser library has been updated to match the new JSHint configuration.
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2013-11-25 04:40:04 +00:00 |
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photonstorm
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13a2cc2feb
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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2013-11-25 03:13:04 +00:00 |
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photonstorm
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a876fdd2b6
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README update, Loader audio path fix and Tween.isRunning fix.
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2013-11-24 13:16:55 +00:00 |
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photonstorm
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d30e2974c4
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Updated JSHint configuration, README and started working through source files against JSHint.
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2013-11-24 12:51:20 +00:00 |
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Richard Davey
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16ae7f3cb7
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Merge pull request #225 from kevinthompson/kt/jshint
Add JSHint configuration.
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2013-11-24 04:29:33 -08:00 |
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photonstorm
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155c863d69
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New Timer class and scale event updates.
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2013-11-24 11:04:58 +00:00 |
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Kevin Thompson
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82f019d4d2
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Add JSHint configuration.
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2013-11-23 09:08:23 -08:00 |
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photonstorm
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496639ff25
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Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
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2013-11-21 05:00:07 +00:00 |
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photonstorm
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e620c99479
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ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
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2013-11-20 02:28:28 +00:00 |
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photonstorm
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b63bd14172
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ScaleMode fix, BitmapData change and Device updates.
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2013-11-18 20:27:40 +00:00 |
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photonstorm
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7ad4164e3a
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Expanding BitmapData
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2013-11-17 04:33:16 +00:00 |
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photonstorm
|
38bd00b4ed
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ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
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2013-11-16 13:47:12 +00:00 |
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photonstorm
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83cacb93a0
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More updates to BitmapData.
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2013-11-15 20:40:55 +00:00 |
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Richard Davey
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ebe441666c
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BitmapData object added
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2013-11-13 20:57:09 +00:00 |
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Richard Davey
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6a24d6116b
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Lots of renderTexture updates and examples added
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2013-11-13 06:49:24 +00:00 |
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photonstorm
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46cf024a35
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filter test updates
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2013-11-09 02:16:52 +00:00 |
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photonstorm
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3f99b691c9
|
Added in a Group.sort demo, also updated the documentation and build files.
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2013-11-07 06:10:15 +00:00 |
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photonstorm
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42cd8bd812
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Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :)
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2013-11-07 04:31:37 +00:00 |
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photonstorm
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dfb22f1044
|
Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap.
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2013-11-06 16:46:21 +00:00 |
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photonstorm
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8b793cd8d7
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Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
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2013-11-06 04:51:23 +00:00 |
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photonstorm
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94d9fa6e77
|
Tidying up some docs.
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2013-11-05 21:44:39 +00:00 |
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photonstorm
|
1eca16a948
|
ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
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2013-11-05 16:14:24 +00:00 |
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photonstorm
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2e576fa9a7
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Input Handler updates, orientation screen and World visibility
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2013-11-04 20:44:32 +00:00 |
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photonstorm
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19ddad8095
|
Mouse handler updates.
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2013-11-04 20:44:32 +00:00 |
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Richard Davey
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c1d60d7e19
|
getAnimation and RAF callback ID checks added
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2013-11-04 00:04:19 +00:00 |
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photonstorm
|
cc42a71c66
|
Preparing 1.1.3 dev branch
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2013-11-01 19:05:47 +00:00 |
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photonstorm
|
3e9777e6f4
|
Updated docs for 1.1.2 release.
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2013-11-01 18:16:52 +00:00 |
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photonstorm
|
160a321a36
|
Updated invaders demo.
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2013-11-01 17:37:32 +00:00 |
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photonstorm
|
685054eac5
|
Group.callAll now supports nested functions and a context, making it really powerful!
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2013-11-01 17:29:57 +00:00 |
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photonstorm
|
581d637663
|
Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous().
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2013-11-01 02:50:00 +00:00 |
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