Commit graph

42 commits

Author SHA1 Message Date
Richard Davey
8e04ce5b14 Typos 2018-10-26 19:38:13 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
8994d8f13e CameraManager.remove has a new argument runDestroy which, if set, will automatically call Camera.destroy on the Cameras removed from the Camera Manager. 2018-10-05 18:30:00 +01:00
Richard Davey
fa2b78192c The CameraManager was accidentally adding extra destroy event calls when a Scene was restarted, causing an Uncaught TypeError: Cannot read property 'events' of null when trying to destroy a game instance having swapped from a Scene to another, and back again. Fix #3878 2018-07-31 11:34:59 +01:00
Richard Davey
8c312090da Solidified use of pixelArt mode 2018-06-27 15:27:16 +01:00
Richard Davey
7a23378015 Unified use of roundPixels, antialias and pixelArt modes 2018-06-27 15:15:00 +01:00
Richard Davey
ee8e264d5e Return removed total 2018-06-27 13:16:01 +01:00
Richard Davey
2888fe94bd Tweak 2018-06-27 13:05:06 +01:00
Richard Davey
1bfe58ab55 remove can take an array of cameras and also no longer needs total to be > 0 2018-06-27 13:03:40 +01:00
Richard Davey
183f5c4260 CameraManager.getTotal is a new method that will return the total number of Cameras being managed, with an optional isVisible argument, that only counts visible cameras if set. 2018-06-27 12:45:54 +01:00
Richard Davey
f2b7fd0a32 Removed the cameraX properties because they fall out of sync on camera remove 2018-06-27 12:13:37 +01:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Richard Davey
c2fbad8356 Added jsdocs. Now 100% complete! 2018-06-26 17:24:51 +01:00
Richard Davey
ba9890e9f1 lint fix 2018-06-26 16:41:37 +01:00
Richard Davey
d20188b75d Removed camera pool, renamed current ID and added accessor properties 2018-06-25 16:10:50 +01:00
Richard Davey
e53f61d068 CameraManager.resetAll now destroys all current Cameras, resets the camera ID marker to 1 and adds a single new Camera. 2018-06-23 12:33:10 +01:00
Richard Davey
bf2af95930 CameraManager.getCameraBelowPointer has been renamed to getCamerasBelowPointer and it now returns an array of all the cameras below the given pointer, not just the top-most one. The array is sorted so that the top-most camera is at the start of the array. 2018-06-04 22:10:13 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
1be486fab4 destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
Richard Davey
07a55e5d1f Removed debug call and merged Scene Systems boot and start sequences. Fix #3579 2018-04-17 02:34:07 +01:00
Richard Davey
ce7d67297f Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions 2018-04-15 12:44:47 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
orblazer
ed1f2a7011 Fix wrong types 2018-03-22 13:51:30 +01:00
orblazer
37b6fc5862 Fix many multiple types 2018-03-20 15:58:02 +01:00
orblazer
c3fb72780b Update JSDoc on Cameras 2018-03-19 01:49:29 +01:00
Richard Davey
cc0998660e Updated jsdocs 2018-03-18 13:43:37 +00:00
Bugi Görtz
b977f096f8 fixed getCamera in CameraManager (2d/3d) to work correctly; forEach()-iterator doesn't return values
(https://hacks.mozilla.org/2015/04/es6-in-depth-iterators-and-the-for-of-loop/)
2018-03-15 17:12:06 +01:00
Bugi Görtz
5af8e745d1 fixed getCamera in CameraManager to work correctly; forEach()-construct can't return values
(https://hacks.mozilla.org/2015/04/es6-in-depth-iterators-and-the-for-of-loop/)
2018-03-15 16:58:05 +01:00
Richard Davey
31f331de98 Added CameraManager.resize method. 2018-02-28 17:19:10 +00:00
Richard Davey
8425629165 jsdoc fixes. 2018-02-12 23:51:47 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Felipe Alfonso
9b2741387b Resolution affecting camera display 2018-02-12 16:03:13 -03:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Felipe Alfonso
e5831138a4 baseScale added to camera manager and propagated to cameras through preRender function 2018-01-31 21:01:27 -03:00
Richard Davey
bc2263dbd4 Fixed Camera3D Plugin, exposed it via camera3d in a Scene and added cameras to local array.
Closes #3188
2018-01-30 13:15:50 +00:00
Richard Davey
118c69f40f Added jsdocs 2018-01-25 04:41:36 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd Updated to new Plugin format, removed injection and mapping 2018-01-18 05:18:09 +00:00
Richard Davey
8e07320596 Migrating to plugins 2018-01-16 19:49:13 +00:00
Richard Davey
be756ed7fc Renamed folder camera to cameras and split up the contents into proper namespaces. Merged inc files back into classes. 2018-01-16 15:07:04 +00:00