Commit graph

170 commits

Author SHA1 Message Date
photonstorm
8a4a1528e4 Preparing for 2.4.5 dev. 2015-10-15 12:22:01 +01:00
photonstorm
99751a5e8e BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default texture) that has children that you do want to render, without causing a batch flush in the process. 2015-10-15 11:39:59 +01:00
photonstorm
d1233ad229 Phaser 2.4.4 RC1. 2015-10-13 14:10:55 +01:00
photonstorm
482d3c9882 Preparing for 2.4.4 dev. 2015-08-24 16:01:58 +01:00
photonstorm
bf862964d2 Phaser 2.4.3 Release. 2015-08-24 13:55:00 +01:00
photonstorm
a5a503b02c Phaser 2.4.3-RC1 build files. 2015-08-21 16:25:41 +01:00
photonstorm
6139071ebc Preparing for 2.4.3 dev. 2015-07-29 15:14:40 +01:00
photonstorm
4b22f48c75 2.4.2 release. 2015-07-29 15:01:04 +01:00
photonstorm
74a8ba0080 Preparing for 2.4.2 dev. 2015-07-24 14:04:30 +01:00
Richard Davey
1e6f83dbd3 Preparing for 2.4.1 development. 2015-07-22 17:26:12 +01:00
photonstorm
858ad51610 Phaser 2.4 release. 2015-07-22 15:31:30 +01:00
Richard Davey
fc1e0de790 Merge pull request #1923 from mkristo/pixi-patch
Make PIXI available for Phaser when using require
2015-07-21 16:14:09 +01:00
photonstorm
ee59425be3 RC3 2015-07-21 15:19:26 +01:00
photonstorm
7144b10ad5 TileSprites fixed for WebGL. 2015-07-21 13:24:12 +01:00
Markus Kristo
17c0768521 Add PIXI to the Phaser namespace
Hackish solution to make it possible to access PIXI directly from a game.
2015-07-21 11:00:30 +02:00
photonstorm
b6ad27ed24 Phaser 2.4 RC2. 2015-07-17 17:51:05 +01:00
photonstorm
90d08fbf24 Updated jsdocs and added align parameter to method call. 2015-06-03 05:28:24 +01:00
photonstorm
420272d589 Added Phaser.VIDEO object type const. 2015-05-03 13:53:02 +01:00
photonstorm
eca360301c Bumping up the release to 2.4.0 due to the API changes in the State Manager. 2015-04-15 01:37:41 +01:00
photonstorm
8f06991527 Added support for the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games. 2015-04-13 23:16:29 +01:00
photonstorm
413c81e034 Preparing for 2.3.1 development. 2015-03-26 04:01:37 +00:00
photonstorm
8233b0a079 Phaser 2.3.0. 2015-03-26 02:37:31 +00:00
photonstorm
eb235197e9 Phaser 2.3 Release Candidate 3. 2015-03-25 16:17:53 +00:00
photonstorm
83adc51698 Fixed the FixedToCamera :) 2015-03-24 21:35:09 +00:00
photonstorm
c4b83a1394 Phaser 2.3 Release Candidate 1. 2015-03-24 16:05:52 +00:00
photonstorm
a69e53f901 Copyright date change. 2015-02-25 03:36:23 +00:00
photonstorm
8b2f5fc98b Added the missing Geom types. 2015-02-17 16:39:49 +00:00
photonstorm
075347c1e8 jsdocs tidying. 2015-02-17 15:47:50 +00:00
photonstorm
413a59c516 Preparing for 2.3.0 development. 2015-01-06 07:24:28 +00:00
photonstorm
74951a41b4 Update for 2.2.2. 2015-01-06 06:20:46 +00:00
photonstorm
e7f3b9188e Preparing for Phaser 2.2.2 development. 2014-12-04 11:49:53 +00:00
photonstorm
a3533b9b75 Phaser 2.2.1. 2014-12-04 11:31:41 +00:00
photonstorm
e271c63ca6 Preparing for Phaser 2.2.1. 2014-12-03 13:41:48 +00:00
photonstorm
1d6fd31bd7 Phaser 2.2.0. 2014-12-03 09:34:51 +00:00
photonstorm
35e2893db4 Game.lockRender is a new property. If false Phaser will automatically render the display list every update. If true the render loop will be skipped. You can toggle this value at run-time to gain exact control over when Phaser renders. This can be useful in certain types of game or application. Please note that if you don't render the display list then none of the game object transforms will be updated, so use this value carefully. 2014-12-02 09:03:55 +00:00
photonstorm
2488359277 RC12 Prep. 2014-11-26 13:13:50 +00:00
photonstorm
0e73a6428a RC11. 2014-11-25 00:24:28 +00:00
photonstorm
a952cd398d Final new tween system is in place (just generateData left to do). 2014-11-20 05:26:50 +00:00
photonstorm
8e109b072a Updated RC version. 2014-11-18 12:36:35 +00:00
photonstorm
a8574b42ef Phaser 2.2 Release Candidate 8 2014-11-17 13:08:53 +00:00
photonstorm
02665076e6 Docs updates. 2014-11-15 19:50:03 +00:00
photonstorm
d8d2ebdb31 Phaser 2.2.0 - Release Candidate 6. 2014-11-14 08:16:55 +00:00
photonstorm
b287b9dbab Added missing docs. 2014-11-13 00:27:26 +00:00
photonstorm
e7356fc575 Pixi 2.1.1 merge. 2014-11-12 22:38:51 +00:00
photonstorm
1352b526c7 Merged final Pixi v2.1.0 release. 2014-11-11 23:24:50 +00:00
photonstorm
a4e049ac63 RC3 Build files. 2014-11-11 14:31:31 +00:00
photonstorm
9606384598 Added RC version. 2014-11-11 01:05:59 +00:00
photonstorm
71507c5487 Moving to 2.2.0 release version. 2014-11-08 19:25:47 +00:00
photonstorm
12c2f83bfc Repackaging for 2.1.4 release. 2014-10-27 10:59:37 +00:00
photonstorm
18f6b320ab Preparing for Phaser v2.2.0 2014-10-23 13:52:39 +01:00
photonstorm
fbe68e330d Phaser 2.1.3 build. 2014-10-22 21:42:12 +01:00
photonstorm
ac27f12c95 Fixes for Pixi update WebGL UV calls. 2014-10-11 04:18:42 +01:00
photonstorm
bee0e73748 Preparing for 2.1.3 dev. 2014-10-09 16:32:31 +01:00
photonstorm
9f24c08216 Updated readme and docs. 2014-10-09 16:12:53 +01:00
photonstorm
e5cac96302 Preparing for 2.1.2 2014-09-11 12:02:20 +01:00
photonstorm
5b922be56e Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create method but had an empty preloader or pre-cached assets. 2014-09-11 10:38:40 +01:00
photonstorm
b801630d78 Preparing for 2.1.1 development. 2014-09-09 16:50:23 +01:00
photonstorm
cbc6ac8e7d New debug header. 2014-09-04 05:05:05 +01:00
Richard Davey
9941942941 Merge pull request #1030 from codevinsky/rope
Phaser.Rope
2014-08-28 01:56:02 +01:00
photonstorm
8e7e6f05e1 Adding .0 :) 2014-07-18 13:12:08 +01:00
photonstorm
113b69a5d1 Preparing for 2.1 development work. 2014-07-18 13:09:21 +01:00
photonstorm
ee49575714 Preparing for master. 2014-07-18 12:35:16 +01:00
jdowell
5a35e1a61d Initial Rope Commit 2014-07-15 11:40:40 -05:00
photonstorm
0353ee12be Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons. 2014-07-11 16:30:25 +01:00
photonstorm
d7bed24a27 Preparing for 2.1.0 build. 2014-07-10 23:14:29 +01:00
photonstorm
7c624f409f Updated console.log and README. 2014-07-03 10:50:26 +01:00
photonstorm
2a73652ed8 Preparing for 2.0.6 "Jornhill" development. 2014-05-20 10:56:45 +01:00
photonstorm
798d7a4fd1 Stage.backgroundColor now properly accepts hex #RRGGBB and color values 0xRRGGBB again (fix #785) 2014-05-14 01:59:21 +01:00
Georgios Kaleadis
d032d71938 happy semicolon, do not cry jshint 😭 2014-05-11 12:56:38 +02:00
Georgios Kaleadis
03849162a8 ensure that phaser never overrides an existing pixi class 2014-05-11 10:34:13 +02:00
photonstorm
2b40c8a7c7 Pointer.type and Pointer.exists properties added.
QuadTree.retrieve can now accept either a Sprite with a physics body or a Phaser.Rectangle as its parameter.
ArcadePhysics.getObjectsUnderPointer will return all children from a Group that overlap with the given Pointer.
2014-05-06 02:45:10 +01:00
photonstorm
eb86f612b3 Prep for 2.0.5 development. 2014-04-29 16:25:10 +01:00
photonstorm
bcd64fd44b More Timer tests. 2014-04-26 16:16:18 +01:00
photonstorm
0d15350755 Preparing for 2.0.4 development. 2014-04-11 14:29:38 +01:00
photonstorm
76c0913b37 Setting up for 2.0.3 development. 2014-03-28 02:18:58 +00:00
Christian Wesselhoeft
f409a735f0 Fix jshint issues in src/Phaser.js 2014-03-25 14:56:05 -07:00
photonstorm
6483b61db7 Tween.generateData would enter an eternal loop if the total resulted in a float. Now wrapped in Math.floor. 2014-03-25 03:08:51 +00:00
photonstorm
5e11b1ad87 The Static, Kinematic and Dynamic consts that P2.Body uses were incorrect (fixes #563) 2014-03-14 19:20:35 +00:00
photonstorm
ec0b22268d Added Body.tilePadding to help with small/fast moving bodies vs. tile collision. 2014-03-13 23:15:32 +00:00
photonstorm
cb5a8c7515 Renamed px2p and p2px to: pxm and mpx (px to meters and meters to px). Also removed from Math. 2014-03-12 00:07:27 +00:00
photonstorm
e9ae465272 Sorted out Body gravity settings and updated the example. 2014-03-11 16:26:03 +00:00
photonstorm
6bddf1a914 The main Game class has been modified so that the update methods no longer have any if/else checks in them. Now split into coreUpdate, etc.
Put QuadTree back into Debug class.
Debug class now clears down on WebGL.
Updated RetroFont.type.
Fixed QuadTree example.
2014-03-11 16:14:01 +00:00
photonstorm
53c10ca31f The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
The grunt task now has a new `noUmd` option which builds Phaser without the UMD wrapper.
2014-02-27 17:00:14 +00:00
photonstorm
a1b502fc06 Stage.smoothed allows you to set if sprites will be smoothed when rendered. Set to false if you're using pixel art in your game. Default is true. Works in Canvas and WebGL. Setting the game anti-aliased parameter now works properly too.
Sprite.smoothed and Image.smoothed allows you to set per-Sprite smoothing, perfect if you just want to keep a few sprites smoothed (or not).
Fixes #381.
2014-02-25 04:41:57 +00:00
photonstorm
07af06fc4e Fixing up documentation, missing functions, examples and alpha masks. 2014-02-21 14:50:18 +00:00
photonstorm
15b83e1c88 Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object. 2014-02-14 06:04:29 +00:00
photonstorm
58e44f75e3 SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow! 2014-02-14 01:39:01 +00:00
photonstorm
47e23096bd Integrating p2.js. 2014-02-10 16:01:30 +00:00
photonstorm
d44775c095 Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests.
Phaser.Polygon added. A fully compatible port of the PIXI.Polygon class, can be used in Sprite/Image hitArea tests.
2014-02-10 01:37:50 +00:00
photonstorm
e88b10323a Updated Phaser geometry classes so they over-ride the PIXI native ones, means we can do away with a whole bunch of over-rides and object changes in Sprite, etc. 2014-02-06 12:29:07 +00:00
photonstorm
4cfce8b4d2 Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting. 2014-02-06 02:31:36 +00:00
photonstorm
eddce653e9 Preparing for 1.1.5 development. 2014-02-05 21:02:41 +00:00
photonstorm
0896c2fac7 Updating copyright year and README. 2014-02-05 16:54:59 +00:00
photonstorm
13a86765cb Phaser.CANVAS_PX_ROUND is a boolean. If 'true' the Canvas renderer will Math.floor() all coordinates before drawImage, stopping pixel interpolation. Defaults to false.
Phaser.CANVAS_CLEAR_RECT is a boolean. If 'true' (the default) it will context.clearRect() every frame. If false this is skipped (useful if you know you don't need it)
Collision now works between Sprites positioned via sprite.x/y, sprite.body.x/y or sprite.body.velocity.
If you are tweening a sprite and still want physics collision, set `sprite.body.moves = false` otherwise it will fight against the tween motion.
2014-01-31 04:14:02 +00:00
photonstorm
0256117307 Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00
photonstorm
86584a636c Added new Phaser.HEADLESS render mode (doesn't output anything). 2013-11-25 14:53:30 +00:00
photonstorm
496639ff25 Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed. 2013-11-21 05:00:07 +00:00
Richard Davey
ebe441666c BitmapData object added 2013-11-13 20:57:09 +00:00
photonstorm
3f99b691c9 Added in a Group.sort demo, also updated the documentation and build files. 2013-11-07 06:10:15 +00:00
photonstorm
cc42a71c66 Preparing 1.1.3 dev branch 2013-11-01 19:05:47 +00:00