Felipe Alfonso
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9961636722
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Fixed overflowing of vertex count on particle emitter batcher
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2018-04-16 12:38:02 -03:00 |
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Richard Davey
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57c5ca657b
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Small refactoring
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2018-04-05 11:01:24 +01:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Felipe Alfonso
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bea7ca36ad
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Merge branch 'master' into containers
# Conflicts:
# src/renderer/webgl/pipelines/TextureTintPipeline.js
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2018-04-04 12:07:41 -03:00 |
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Richard Davey
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af12eaac77
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Merge branch 'master' into FR3472
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2018-04-04 11:28:58 +01:00 |
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Felipe Alfonso
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3158d688ad
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TileSprite batcher modulates tilePosition by the texture size to avoid scrolling uv coordinates to large values.
issue ref: https://github.com/photonstorm/phaser/issues/3402
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2018-04-03 14:21:24 -03:00 |
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Travis O'Neal
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2ec70cac48
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Added a letterSpacing property to BitmapText
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2018-04-02 09:42:24 -04:00 |
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Travis O'Neal
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d6265a59dd
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
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Felipe Alfonso
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4f8ddd73bb
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Merge branch 'master' into containers
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2018-03-29 12:35:40 -03:00 |
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Richard Davey
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f5373b2dee
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jsdoc fixes
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2018-03-29 13:23:44 +01:00 |
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Felipe Alfonso
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3741b9ea6d
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Added nested support to graphics rendering
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2018-03-27 16:57:49 -03:00 |
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Felipe Alfonso
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161f258f60
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Parent transform applied to all texture tint pipeline object rendering functions
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2018-03-26 21:16:36 -03:00 |
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Felipe Alfonso
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48b8e7c704
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parentTransformMatrix mulitplication
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2018-03-26 19:55:38 -03:00 |
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Felipe Alfonso
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eac2b8338e
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parentTransformMatrix argument added to texture pipeline
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2018-03-26 17:23:18 -03:00 |
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Felipe Alfonso
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5bcd12fcb7
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Base container rendering + sprite batching with parent matrix
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2018-03-23 14:15:52 -03:00 |
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Richard Davey
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64fdbc3040
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Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426
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2018-03-20 00:27:39 +00:00 |
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Richard Davey
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063d30602e
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The ForwardDiffuseLightPipeline now uses sys.lights instead of the Scene variable to avoid errors due to injection removal.
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2018-03-12 12:55:09 +00:00 |
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samme
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d7780aff64
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Fix error when no Light Manager exists
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2018-03-11 19:22:42 -07:00 |
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Richard Davey
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c2f25b3742
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Merge pull request #3240 from Twilrom/arc-fix
Update WebGL Graphics.arc to work more like on Canvas
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2018-03-05 21:54:46 +00:00 |
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Richard Davey
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bfabe35cdf
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eslint fixes
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2018-03-05 21:49:08 +00:00 |
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Felipe Alfonso
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ddc85cfdc7
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Added support for tint and alpha to RenderTexture
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2018-03-05 16:57:41 -03:00 |
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Felipe Alfonso
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c1d482b593
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Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
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2018-03-05 12:28:59 -03:00 |
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Felipe Alfonso
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98893e1bba
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Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
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2018-03-05 11:29:48 -03:00 |
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Felipe Alfonso
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6a114fc07a
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Added roundPixels to the texture pipeline
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2018-02-28 15:08:08 -03:00 |
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Felipe Alfonso
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9dbb4db4c6
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Added inverted alpha to bitmap mask
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2018-02-23 14:09:27 -03:00 |
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Felipe Alfonso
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ef8e92dc01
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RenderTexture base webgl implementation
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2018-02-23 00:44:22 -03:00 |
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Felipe Alfonso
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57333ea492
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Fixed issue with null texture on particle emitter batch generation
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2018-02-22 20:36:25 -03:00 |
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Felipe Alfonso
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a218cd5f4a
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Fixed issue with vertex buffer creation on Static Tilemap Layer
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2018-02-22 01:07:43 -03:00 |
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Richard Davey
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73da8608e0
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Fixed lint errors
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2018-02-19 23:14:57 +00:00 |
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Felipe Alfonso
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4b9b4c91a3
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Dynamic BitmapText's origin is used on rendering the text
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2018-02-19 18:20:30 -03:00 |
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Felipe Alfonso
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41bcaba43a
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Dynamic BitmapText now uses origin component to render the text.
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2018-02-19 18:16:57 -03:00 |
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Felipe Alfonso
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50c79c14af
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Removed double rounding to pixel on rendering routines.
Fixed rounding pixel issue when camera is shaking
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2018-02-19 17:38:40 -03:00 |
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Felipe Alfonso
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cdc4359fd7
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Fixed issue with tint being set on the incorrect vertex
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2018-02-19 17:06:08 -03:00 |
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Richard Davey
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3c65121cb3
|
eslint fixes
|
2018-02-16 19:17:49 +00:00 |
|
Richard Davey
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d23688c3e4
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Added eslint fixes and overrides
|
2018-02-16 18:44:07 +00:00 |
|
Richard Davey
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86f00eeb52
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eslint fixes
|
2018-02-16 18:17:51 +00:00 |
|
Richard Davey
|
e1554c34d6
|
eslint fixes
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2018-02-16 18:07:49 +00:00 |
|
Twilrom
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d443ff380e
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Make WebGL Graphics closePath work the same as in Canvas.
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2018-02-16 16:28:35 +01:00 |
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Twilrom
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859cc27e2e
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Fix beginPath in WebGL Graphics
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2018-02-16 15:38:21 +01:00 |
|
Twilrom
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0c0b272ccc
|
Update WebGL Graphics.arc to work more like on Canvas
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2018-02-16 15:38:21 +01:00 |
|
Richard Davey
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4e6df03512
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Updated semver
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2018-02-15 14:31:15 +00:00 |
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Felipe Alfonso
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e2bebd3ddd
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jsdoc property and method updates
|
2018-02-14 16:52:37 -03:00 |
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Felipe Alfonso
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74abb96211
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Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
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2018-02-14 16:45:22 -03:00 |
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Felipe Alfonso
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92182bed90
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Fixed issue with Blitter renderer where it overwrote previous vertex data
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2018-02-14 13:43:35 -03:00 |
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Felipe Alfonso
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edf15986ff
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BitmapMask si working properly with the vertex update batching.
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2018-02-14 13:20:56 -03:00 |
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Felipe Alfonso
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844e72a7e1
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Buffer resource update batching implemented into TextureTintPipeline
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2018-02-13 23:46:34 -03:00 |
|
Yat Hin Wong
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3af1d57a95
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Changed let to var
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2018-02-13 17:03:28 +01:00 |
|
Felipe Alfonso
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2aa94c28eb
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WebGL types added to jsdoc
|
2018-02-12 21:12:17 -03:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Felipe Alfonso
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17d00eea4a
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Removed model and view scale from pipeline
|
2018-02-09 17:03:18 -03:00 |
|
Richard Davey
|
97bb52faec
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Added jsdocs
|
2018-02-09 19:19:21 +00:00 |
|
Felipe Alfonso
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8529cb9ad1
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Resolution fix work in progress
|
2018-02-09 15:45:22 -03:00 |
|
Felipe Alfonso
|
feabcdadb9
|
Fixed issue with scaled tilemaps
|
2018-02-07 16:30:18 -03:00 |
|
Felipe Alfonso
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3821ba5ede
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WebGL tile flipping and rotation
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2018-02-07 13:14:52 -03:00 |
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Felipe Alfonso
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da8c7c0b3e
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WebGL config data is now stored on WebGLRenderer
|
2018-02-06 17:37:13 -03:00 |
|
Felipe Alfonso
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cffc40b834
|
Fixed flip on blitter game object. Added camera scrollFactor to blitter canvas renderer
|
2018-02-06 17:19:11 -03:00 |
|
Felipe Alfonso
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7b1ad0b307
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transparent, clearBeforeRender and roundPixels now affect the rendering result
|
2018-02-05 19:06:02 -03:00 |
|
Felipe Alfonso
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0648161ca5
|
Added simple light culling
|
2018-01-30 22:11:51 -03:00 |
|
Felipe Alfonso
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d9b04ef2e9
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Light2D Plugin added to scene
|
2018-01-30 19:46:43 -03:00 |
|
Felipe Alfonso
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de4b308fbd
|
Light2D update
|
2018-01-30 00:38:31 -03:00 |
|
Felipe Alfonso
|
71a6360a7b
|
Pipeline components added
|
2018-01-29 18:46:48 -03:00 |
|
Felipe Alfonso
|
00c6c4a6df
|
Light2D Pipeline
|
2018-01-26 20:17:11 -03:00 |
|
Felipe Alfonso
|
9173ed88d9
|
Fixed tint issue
|
2018-01-26 00:55:05 -03:00 |
|
Felipe Alfonso
|
83b7d11f14
|
Fixed issue with scrolling on static tilemaps and not clearing path array on Flat Pipeline
|
2018-01-26 00:47:41 -03:00 |
|
Felipe Alfonso
|
065235a9f4
|
Fixed issue with static bitmap text rendering
|
2018-01-25 21:34:35 -03:00 |
|
Felipe Alfonso
|
3af73b6162
|
culling non visible chars
|
2018-01-25 21:05:38 -03:00 |
|
Felipe Alfonso
|
ba280c7517
|
BitmapMask and GeometryMask are rendering correctly
|
2018-01-25 15:43:19 -03:00 |
|
Felipe Alfonso
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bd8e9b2003
|
Static Tilemap Layer rendering
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2018-01-25 02:26:14 -03:00 |
|
Felipe Alfonso
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80d9ef42b3
|
ParticleEmitterManager webgl rendering added
|
2018-01-24 22:10:30 -03:00 |
|
Felipe Alfonso
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42482ecb26
|
TileSprite webgl rendering
|
2018-01-24 21:15:51 -03:00 |
|
Felipe Alfonso
|
195a59d3ba
|
Dynamic Tilemap rendering
|
2018-01-24 19:29:57 -03:00 |
|
Felipe Alfonso
|
06fa0afcc8
|
Dynamic Bitmap Text webgl rendering
|
2018-01-24 15:55:23 -03:00 |
|
Felipe Alfonso
|
326bdd5204
|
Fixed camera effects
|
2018-01-24 00:57:33 -03:00 |
|
Felipe Alfonso
|
5170784338
|
Graphics WebGL Rendering
|
2018-01-24 00:03:43 -03:00 |
|
Felipe Alfonso
|
99d850346f
|
Text rendering added
|
2018-01-23 21:40:20 -03:00 |
|
Felipe Alfonso
|
502ce8ddea
|
Static BitmapText rendering. Added rect culling to TextureTintPipeline
|
2018-01-23 20:36:49 -03:00 |
|
Felipe Alfonso
|
dd9cef61cf
|
Image WebGL rendering
|
2018-01-23 17:32:20 -03:00 |
|
Felipe Alfonso
|
070d946dca
|
Mesh and Sprite rendering
|
2018-01-23 16:29:47 -03:00 |
|
Felipe Alfonso
|
822fc052ee
|
Sprite batching
|
2018-01-23 13:38:58 -03:00 |
|
Felipe Alfonso
|
6153a34103
|
Moved shader source to text files
|
2018-01-22 20:01:00 -03:00 |
|
Felipe Alfonso
|
0f0b422fd7
|
FlatTint Pipeline progress
|
2018-01-22 19:51:15 -03:00 |
|
Felipe Alfonso
|
961f00ac11
|
BlitterPipeline added
|
2018-01-22 18:21:47 -03:00 |
|
Felipe Alfonso
|
cfe07706e6
|
Cleaning up WebGLRenderer
|
2018-01-17 18:25:43 -03:00 |
|
Felipe Alfonso
|
fd4f441146
|
DynamicBitmapText WebGL renderer updated
|
2018-01-16 16:32:27 -03:00 |
|
Felipe Alfonso
|
8bb9b1309f
|
SpriteBatch pipeline re-implementation
|
2018-01-12 21:13:41 -03:00 |
|
Felipe Alfonso
|
5ca2805dbc
|
Fixed issue with blitter batch incorrect instruction order and forced unsigned int result for color tint operation
|
2018-01-12 13:46:46 -03:00 |
|
Felipe Alfonso
|
54274b782a
|
BlitterBatch pipeline working
|
2018-01-10 17:03:01 -03:00 |
|