Richard Davey
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5a5bea1ce5
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Allow GO to be passed to onBind
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2018-07-11 16:24:20 +01:00 |
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Richard Davey
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5128eecbeb
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Cached the drawing buffer height
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2018-07-10 16:32:28 +01:00 |
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Richard Davey
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434c8d1413
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Fixed issue with sprite matrix and camera scaling
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2018-07-10 13:59:49 +01:00 |
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Richard Davey
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fe61cfe2d1
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You can now set the WebGL batch size in the Game Config via the property batchSize . The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls.
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2018-07-02 12:33:46 +01:00 |
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Richard Davey
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217779604c
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Added tileScaleX and tileScaleY support for Tile Sprites
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2018-06-28 12:59:27 +01:00 |
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Richard Davey
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8c312090da
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Solidified use of pixelArt mode
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2018-06-27 15:27:16 +01:00 |
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Richard Davey
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7a23378015
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Unified use of roundPixels, antialias and pixelArt modes
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2018-06-27 15:15:00 +01:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Richard Davey
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7a4b29872e
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Allow for custom canvas and context game config options. Game.context now set in WebGL mode. Allows WebGL2 contexts to be passed in. Fix #3653
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2018-05-10 12:25:33 +01:00 |
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Richard Davey
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7df0488100
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Fixed dupe config set
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2018-05-09 14:32:32 +01:00 |
|
Richard Davey
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056e74d6dc
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Added compression object for future texture compression support.
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2018-05-09 13:46:19 +01:00 |
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Richard Davey
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89329a2315
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Added getMaxTextures and getMaxTextureSize methods
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2018-05-09 12:12:16 +01:00 |
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Felipe Alfonso
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cf8e2cfd60
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added jsdoc comments to WebGLRenderer
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2018-04-25 20:30:41 -03:00 |
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Richard Davey
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741d1f5793
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Doc pending tags
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2018-04-24 15:32:08 +01:00 |
|
Richard Davey
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54a5bb41c7
|
Tidying up
|
2018-04-23 19:11:16 +01:00 |
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Richard Davey
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649378ed0a
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Tidied up canvas creation and texture deletion
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2018-04-23 17:30:09 +01:00 |
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Felipe Alfonso
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5cc2ebd6be
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Fixed issue when destroying WebGLRenderer
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2018-04-16 15:16:23 -03:00 |
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Richard Davey
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e37b183038
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Completed all jsdocs for the Camera class
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2018-04-15 05:05:03 +01:00 |
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Richard Davey
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380d4afb92
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Swapping to new camera effects system
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2018-04-14 17:38:48 +01:00 |
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Richard Davey
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4f6239dadb
|
jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Richard Davey
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0ef92e1172
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Merge branch 'pr/3439'
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2018-03-21 16:06:56 +00:00 |
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orblazer
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dcd80375c0
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Fix "object" types on Renderer and Scene
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2018-03-21 14:41:17 +01:00 |
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José Maria
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f9e978a2bd
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(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
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2018-03-20 23:38:00 -03:00 |
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orblazer
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8fdedabaeb
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Add callbacks on Renderer
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2018-03-19 21:41:24 +01:00 |
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Richard Davey
|
9832befeea
|
Fixed camera y
|
2018-03-16 15:47:14 +00:00 |
|
Richard Davey
|
fbec8f978c
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You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties.
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2018-03-16 13:22:52 +00:00 |
|
Richard Davey
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dd4e00007f
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Added antialias config value
|
2018-03-16 00:52:21 +00:00 |
|
Richard Davey
|
0c1c16deba
|
Used new config values, fixed eslint formatting and floored dimensions
|
2018-03-15 21:15:39 +00:00 |
|
Richard Davey
|
edf1aa7cc1
|
The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
|
2018-03-12 13:37:13 +00:00 |
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Felipe Alfonso
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c1d482b593
|
Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
|
2018-03-05 12:28:59 -03:00 |
|
Felipe Alfonso
|
38dc3bbd82
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-03-05 11:29:56 -03:00 |
|
Felipe Alfonso
|
98893e1bba
|
Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
|
2018-03-05 11:29:48 -03:00 |
|
Richard Davey
|
4d16b0c00a
|
eslint fixes
|
2018-03-05 01:45:28 +00:00 |
|
Richard Davey
|
ae1c91cf6a
|
eslint fixes
|
2018-03-05 01:40:11 +00:00 |
|
Felipe Alfonso
|
14399d6910
|
TileSprite can now set frame of the pattern texture
|
2018-02-28 17:04:57 -03:00 |
|
Felipe Alfonso
|
6a114fc07a
|
Added roundPixels to the texture pipeline
|
2018-02-28 15:08:08 -03:00 |
|
Felipe Alfonso
|
ef8e92dc01
|
RenderTexture base webgl implementation
|
2018-02-23 00:44:22 -03:00 |
|
Felipe Alfonso
|
abfe7536e9
|
Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context.
|
2018-02-19 17:49:17 -03:00 |
|
Richard Davey
|
d23688c3e4
|
Added eslint fixes and overrides
|
2018-02-16 18:44:07 +00:00 |
|
Richard Davey
|
86f00eeb52
|
eslint fixes
|
2018-02-16 18:17:51 +00:00 |
|
Richard Davey
|
e1554c34d6
|
eslint fixes
|
2018-02-16 18:07:49 +00:00 |
|
Richard Davey
|
4e6df03512
|
Updated semver
|
2018-02-15 14:31:15 +00:00 |
|
Felipe Alfonso
|
e2bebd3ddd
|
jsdoc property and method updates
|
2018-02-14 16:52:37 -03:00 |
|
Felipe Alfonso
|
74abb96211
|
Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
|
2018-02-14 16:45:22 -03:00 |
|
Felipe Alfonso
|
edf15986ff
|
BitmapMask si working properly with the vertex update batching.
|
2018-02-14 13:20:56 -03:00 |
|
Felipe Alfonso
|
2aa94c28eb
|
WebGL types added to jsdoc
|
2018-02-12 21:12:17 -03:00 |
|
Felipe Alfonso
|
9b2741387b
|
Resolution affecting camera display
|
2018-02-12 16:03:13 -03:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Richard Davey
|
97bb52faec
|
Added jsdocs
|
2018-02-09 19:19:21 +00:00 |
|
Felipe Alfonso
|
8529cb9ad1
|
Resolution fix work in progress
|
2018-02-09 15:45:22 -03:00 |
|