Commit graph

273 commits

Author SHA1 Message Date
Richard Davey
bbdf9b9853 Fixed data type 2020-07-14 09:45:30 +01:00
samme
a626ba2777 Add Math#RotateTo 2020-07-03 11:08:04 -07:00
Richard Davey
4d190470f3 Fixed Vector2Like types 2020-04-27 16:13:17 +01:00
Richard Davey
a03b6e6592 Lint fixes 2020-04-27 12:59:28 +01:00
Richard Davey
43670b1abc
Merge pull request #5032 from jcyuan/master
TS def improvements
2020-04-27 11:56:59 +01:00
Richard Davey
8733847842 Should be between -180, 180 #5075 2020-04-27 10:23:55 +01:00
Richard Davey
92e4345c0e Should be between -pi, pi #5075 2020-04-27 10:23:44 +01:00
Richard Davey
18d5767e14
Merge pull request #5075 from samme/feature/math-angle-random
Add Phaser.Math.Angle.Random() and Phaser.Math.Angle.RandomDegrees()
2020-04-27 10:18:59 +01:00
Richard Davey
fbceacf387
Merge pull request #5092 from samme/feature/Vector2-methods
Add Phaser.Math.Vector2 methods
2020-04-27 10:17:42 +01:00
samme
b47073395b Docs: generic return 2020-04-24 13:30:07 -07:00
samme
32a8927736 Docs: Math
RotateAround, RotateAroundDistance
2020-04-24 13:10:06 -07:00
samme
6506295d62 Add Vector2 methods 2020-04-17 10:21:04 -07:00
samme
b51b0a1d2a Add Math.Angle.Random() and Math.Angle.RandomDegrees() 2020-04-02 10:41:43 -07:00
samme
9ff1634e66 Docs: correct names for easing functions
Linear, Stepped. #5062
2020-03-29 14:42:42 -07:00
samme
c3dae63c20 Description for Vector2#normalizeRightHand 2020-03-21 13:57:12 -07:00
J.C
d8dc7fb4d7 TS def improvements 2020-03-02 20:14:25 +08:00
Richard Davey
b5d91f1fdf Finished JSDocs 2020-02-04 14:51:43 +00:00
Richard Davey
06bad68468 Improved JSDocs 2020-01-20 15:47:38 +00:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Richard Davey
b0c101a1cc
Merge pull request #4926 from samme/feature/distances
Add Phaser.Math.Distance methods
2019-12-28 16:14:12 +00:00
samme
148e907b71 Add Math.Distance methods
- BetweenPoints()
- BetweenPointsSquared()
- Chebyshev()
- Snake()
2019-12-23 17:20:43 -08:00
Richard Davey
55212dc2fb
Merge pull request #4892 from BeLi4L/master
TypeScript: Improve `Phaser.Math.RND` types
2019-12-18 14:36:52 +00:00
samme
da2a0233a6
Correct docs for Phaser.Math.GetSpeed()
Fixes #4895
2019-12-04 12:34:09 -08:00
Valentin Vetter
f3350ce5a8 TypeScript: improve pick/shuffle types 2019-12-01 22:36:47 +01:00
Richard Davey
e5f93738ca
Merge pull request #4807 from jcyuan/master
fix TS issues and fix the condition to check video support.
2019-11-19 10:49:09 +00:00
Richard Davey
50d9931c11 Added cached MIN/MAX SAFE INT for IE support #4833 2019-11-18 17:01:55 +00:00
J.C
6c880c7976 fix wrong function name of TS def (the correct names are in index.js) 2019-10-23 17:47:19 +08:00
Richard Davey
64b3e834d3 Testing rotation fix 2019-07-25 17:57:20 +01:00
Richard Davey
a61207b890 Math.ToXY is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid. 2019-06-25 16:57:05 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Richard Davey
e916dbe783 Math Types 2019-05-09 12:32:37 +01:00
Richard Davey
7c4fd3fadc Improved jsdocs 2019-04-17 10:52:23 +01:00
Richard Davey
0479badd6e Properties are optional 2019-02-13 17:20:10 +00:00
Richard Davey
43b4aad96c Math typedefs 2019-02-13 14:20:51 +00:00
Richard Davey
56dfdb7a74 More jsdoc global fixes 2019-02-12 12:14:26 +00:00
Richard Davey
63e1ddb20b Tidying up the code format. 2019-01-18 16:11:59 +00:00
Richard Davey
11dc4dcce2
Merge pull request #4290 from Aedalus/master
Vector2/3 Constants
2019-01-18 16:09:54 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Alexander Higgins
bc602949b8 Added reference constants to Vector2 and Vector3 2019-01-10 21:11:26 -05:00
Richard Davey
7513a1c351 JSDoc update 2019-01-09 14:19:27 +00:00
Richard Davey
a6447cd6b0 Updated docs and change log 2019-01-04 13:33:56 +00:00
Richard Davey
f4f4512d0f Fixed Math.RND assignment. Fix #4197. 2018-12-13 13:09:14 +00:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Richard Davey
64d2b26398 Tidied up the control flow 2018-11-23 18:58:01 +00:00
Richard Davey
dbdfb0e95c RandomDataGenerator.shuffle has been fixed to use the proper modifier in the calculation, allowing for a more even distribution 2018-11-21 11:23:48 +00:00
Richard Davey
f95f611c1f Added CounterClockwise helper function 2018-10-26 19:38:51 +01:00
Richard Davey
6b34ef0e4f Added translateXYZ and scaleXYZ 2018-10-24 23:46:27 +01:00
Richard Davey
d3b573a615 MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it. 2018-10-24 14:08:49 +01:00