Richard Davey
bbdf9b9853
Fixed data type
2020-07-14 09:45:30 +01:00
samme
a626ba2777
Add Math#RotateTo
2020-07-03 11:08:04 -07:00
Richard Davey
4d190470f3
Fixed Vector2Like types
2020-04-27 16:13:17 +01:00
Richard Davey
a03b6e6592
Lint fixes
2020-04-27 12:59:28 +01:00
Richard Davey
43670b1abc
Merge pull request #5032 from jcyuan/master
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TS def improvements
2020-04-27 11:56:59 +01:00
Richard Davey
8733847842
Should be between -180, 180 #5075
2020-04-27 10:23:55 +01:00
Richard Davey
92e4345c0e
Should be between -pi, pi #5075
2020-04-27 10:23:44 +01:00
Richard Davey
18d5767e14
Merge pull request #5075 from samme/feature/math-angle-random
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Add Phaser.Math.Angle.Random() and Phaser.Math.Angle.RandomDegrees()
2020-04-27 10:18:59 +01:00
Richard Davey
fbceacf387
Merge pull request #5092 from samme/feature/Vector2-methods
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Add Phaser.Math.Vector2 methods
2020-04-27 10:17:42 +01:00
samme
b47073395b
Docs: generic return
2020-04-24 13:30:07 -07:00
samme
32a8927736
Docs: Math
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RotateAround, RotateAroundDistance
2020-04-24 13:10:06 -07:00
samme
6506295d62
Add Vector2 methods
2020-04-17 10:21:04 -07:00
samme
b51b0a1d2a
Add Math.Angle.Random() and Math.Angle.RandomDegrees()
2020-04-02 10:41:43 -07:00
samme
9ff1634e66
Docs: correct names for easing functions
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Linear, Stepped. #5062
2020-03-29 14:42:42 -07:00
samme
c3dae63c20
Description for Vector2#normalizeRightHand
2020-03-21 13:57:12 -07:00
J.C
d8dc7fb4d7
TS def improvements
2020-03-02 20:14:25 +08:00
Richard Davey
b5d91f1fdf
Finished JSDocs
2020-02-04 14:51:43 +00:00
Richard Davey
06bad68468
Improved JSDocs
2020-01-20 15:47:38 +00:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2
.
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There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Richard Davey
b0c101a1cc
Merge pull request #4926 from samme/feature/distances
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Add Phaser.Math.Distance methods
2019-12-28 16:14:12 +00:00
samme
148e907b71
Add Math.Distance methods
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- BetweenPoints()
- BetweenPointsSquared()
- Chebyshev()
- Snake()
2019-12-23 17:20:43 -08:00
Richard Davey
55212dc2fb
Merge pull request #4892 from BeLi4L/master
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TypeScript: Improve `Phaser.Math.RND` types
2019-12-18 14:36:52 +00:00
samme
da2a0233a6
Correct docs for Phaser.Math.GetSpeed()
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Fixes #4895
2019-12-04 12:34:09 -08:00
Valentin Vetter
f3350ce5a8
TypeScript: improve pick/shuffle types
2019-12-01 22:36:47 +01:00
Richard Davey
e5f93738ca
Merge pull request #4807 from jcyuan/master
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fix TS issues and fix the condition to check video support.
2019-11-19 10:49:09 +00:00
Richard Davey
50d9931c11
Added cached MIN/MAX SAFE INT for IE support #4833
2019-11-18 17:01:55 +00:00
J.C
6c880c7976
fix wrong function name of TS def (the correct names are in index.js
)
2019-10-23 17:47:19 +08:00
Richard Davey
64b3e834d3
Testing rotation fix
2019-07-25 17:57:20 +01:00
Richard Davey
a61207b890
Math.ToXY
is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid.
2019-06-25 16:57:05 +01:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8
Fixed Types references
2019-05-09 15:32:53 +01:00
Richard Davey
e916dbe783
Math Types
2019-05-09 12:32:37 +01:00
Richard Davey
7c4fd3fadc
Improved jsdocs
2019-04-17 10:52:23 +01:00
Richard Davey
0479badd6e
Properties are optional
2019-02-13 17:20:10 +00:00
Richard Davey
43b4aad96c
Math typedefs
2019-02-13 14:20:51 +00:00
Richard Davey
56dfdb7a74
More jsdoc global fixes
2019-02-12 12:14:26 +00:00
Richard Davey
63e1ddb20b
Tidying up the code format.
2019-01-18 16:11:59 +00:00
Richard Davey
11dc4dcce2
Merge pull request #4290 from Aedalus/master
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Vector2/3 Constants
2019-01-18 16:09:54 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Alexander Higgins
bc602949b8
Added reference constants to Vector2 and Vector3
2019-01-10 21:11:26 -05:00
Richard Davey
7513a1c351
JSDoc update
2019-01-09 14:19:27 +00:00
Richard Davey
a6447cd6b0
Updated docs and change log
2019-01-04 13:33:56 +00:00
Richard Davey
f4f4512d0f
Fixed Math.RND assignment. Fix #4197 .
2018-12-13 13:09:14 +00:00
Richard Davey
2780babe10
Final Doc Jam merge
2018-12-03 15:16:23 +00:00
Richard Davey
64d2b26398
Tidied up the control flow
2018-11-23 18:58:01 +00:00
Richard Davey
dbdfb0e95c
RandomDataGenerator.shuffle
has been fixed to use the proper modifier in the calculation, allowing for a more even distribution
2018-11-21 11:23:48 +00:00
Richard Davey
f95f611c1f
Added CounterClockwise helper function
2018-10-26 19:38:51 +01:00
Richard Davey
6b34ef0e4f
Added translateXYZ and scaleXYZ
2018-10-24 23:46:27 +01:00
Richard Davey
d3b573a615
MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
2018-10-24 14:08:49 +01:00