Richard Davey
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4fa348e161
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Group.createFromConfig will now check to see if the config contains either internalCreateCallback or internalRemoveCallback and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519
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2023-07-21 18:12:33 +01:00 |
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Richard Davey
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bebc146125
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Update CHANGELOG-v3.61.md
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2023-07-21 17:40:51 +01:00 |
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Richard Davey
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f0c6bd63bd
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The Matter Physics ignoreGravity boolean is now checked during the Matter Engine internal functions, allowing this property to now work again. Fix #6473
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2023-07-21 17:40:47 +01:00 |
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Richard Davey
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5a597204cf
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Update CHANGELOG-v3.61.md
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2023-07-21 17:33:15 +01:00 |
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Richard Davey
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7d4e6a3688
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When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] } it would fail to set the final value unless you specified the interpolation property as well. It now defaults to linear if not given. Fix #6551
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2023-07-21 17:33:13 +01:00 |
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Richard Davey
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893ca385f3
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Update CHANGELOG-v3.61.md
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2023-07-21 17:19:01 +01:00 |
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Richard Davey
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a17c6f78e9
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Particle.alpha is now clamped to the range 0 to 1 within the update method, preventing it from going out of range. Fix #6551
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2023-07-21 17:18:59 +01:00 |
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Richard Davey
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584ff92eed
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Update CHANGELOG-v3.61.md
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2023-07-21 17:13:28 +01:00 |
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Richard Davey
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cd020af107
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Guard against duplicate removal. Fix #6539
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2023-07-21 17:13:26 +01:00 |
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Richard Davey
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9704621bdc
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Update CHANGELOG-v3.61.md
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2023-07-21 17:07:35 +01:00 |
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Richard Davey
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56254d0114
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The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
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2023-07-21 17:07:32 +01:00 |
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Richard Davey
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449998dc2c
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Update CHANGELOG-v3.61.md
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2023-07-21 16:57:51 +01:00 |
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Richard Davey
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b266223318
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Modified method name to be plural
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2023-07-21 16:57:48 +01:00 |
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Richard Davey
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a4e53acc33
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Merge pull request #6453 from rexrainbow/particles-clear-zones
Add methods to clear EmitZone or DeathZone
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2023-07-21 16:55:22 +01:00 |
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Richard Davey
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f76cfd7962
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Update CHANGELOG-v3.61.md
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2023-07-21 16:54:54 +01:00 |
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Richard Davey
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b3e1b77686
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Updated jsdocs
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2023-07-21 16:54:51 +01:00 |
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Richard Davey
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d0950275d0
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Update CHANGELOG-v3.61.md
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2023-07-21 16:49:24 +01:00 |
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Richard Davey
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1ad5e626af
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Updated version number
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2023-07-21 16:49:24 +01:00 |
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Richard Davey
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9a541760f7
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Update CHANGELOG-v3.61.md
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2023-07-21 16:49:24 +01:00 |
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Richard Davey
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0db2134c2e
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Merge pull request #6505 from Ariorh1337/6504
6504: add letter spacing
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2023-07-21 16:48:45 +01:00 |
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Richard Davey
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80515012bd
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Merge pull request #6542 from rui-han-crh/expose-layer-id
Expose layer id from Tiled map parser in LayerData and ObjectLayer
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2023-07-21 16:40:53 +01:00 |
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Richard Davey
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c23b276cdd
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Merge pull request #6536 from TJ09/animation-global-time-scale
Apply AnimationManager's global time scale to AnimationStates.
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2023-07-21 16:38:49 +01:00 |
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Richard Davey
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31a0fe0303
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Merge pull request #6480 from EmilSV/bitmaptext_render_fix
BitmapText now reset texture unit on flush
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2023-07-21 16:36:27 +01:00 |
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Richard Davey
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1217464a0b
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Merge pull request #6487 from DaliborTrampota/master
Fixes drawing hexagonal tilemaps
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2023-07-21 16:35:28 +01:00 |
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Richard Davey
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e5015789dc
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Update CHANGELOG-v3.61.md
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2023-07-21 16:33:31 +01:00 |
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Richard Davey
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a504c78d44
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Physics.Arcade.World.singleStep is a new method that will advance the Arcade Physics World simulation by exactly 1 step (thanks @monteiz)
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2023-07-21 16:33:31 +01:00 |
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Richard Davey
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d4d68e3f71
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Merge pull request #6499 from charlieschwabacher/patch-1
avoid TypeError in addSpriteSheet method of TextureManager
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2023-07-21 16:26:44 +01:00 |
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Richard Davey
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939bd5da5b
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Merge pull request #6474 from wjaykim/patch-2
fix: Crash in PutTileAt
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2023-07-21 16:25:56 +01:00 |
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Richard Davey
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8e119a0045
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Merge pull request #6514 from dmokel/fix/GetLast
fix(Phaser.Actions.GetLast): fix the incorrect logic about GetLast fu…
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2023-07-21 16:22:33 +01:00 |
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Richard Davey
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bba300b866
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Update Config.js
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2023-07-21 16:18:15 +01:00 |
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Richard Davey
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d7519533f5
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Update CHANGELOG-v3.61.md
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2023-07-21 16:17:59 +01:00 |
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Richard Davey
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9ce718ad02
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Merge pull request #6502 from wpederzoli/scale-width-height
add proper key value to scale width and height
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2023-07-21 16:17:44 +01:00 |
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Richard Davey
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7b6e11295f
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Merge pull request #6471 from wjaykim/patch-1
fix: memory leak in WebAudioSoundManager
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2023-07-21 16:11:46 +01:00 |
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Richard Davey
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915f662d95
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Merge pull request #6488 from samme/fix/setFromJSON
Fix `createFromObjects()` from Tiled array of object custom properties
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2023-07-21 16:07:34 +01:00 |
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Richard Davey
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bce1e48040
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Merge pull request #6494 from samme/docs/particle-emitter-xy
Docs: particleX and particleY are updatable ops
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2023-07-21 16:06:53 +01:00 |
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Richard Davey
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1d00a7d923
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Merge pull request #6493 from samme/docs/createFromObjects-2
Docs: createFromObjects() description
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2023-07-21 16:05:45 +01:00 |
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Richard Davey
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1371380cfd
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Update CHANGELOG-v3.61.md
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2023-07-21 16:05:12 +01:00 |
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Richard Davey
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10dbf1a4f2
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FX.Circle.backgroundAlpha is a new property that allows you to set the amount of the alpha of the background color in the Circle FX (thanks @rexrainbow)
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2023-07-21 16:05:07 +01:00 |
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Richard Davey
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0623c6f6bd
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Update version number
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2023-07-21 16:03:43 +01:00 |
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Richard Davey
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d8bad16222
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Rename Change Log
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2023-07-21 16:03:43 +01:00 |
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Richard Davey
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63234a2add
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Text.setRTL is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow)
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2023-07-21 16:03:43 +01:00 |
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Richard Davey
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36d658e392
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Merge pull request #6545 from rexrainbow/circle-effect-background-alpha
Add backgroundAlpha property in Circle effect controller
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2023-07-21 16:03:25 +01:00 |
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Richard Davey
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c678807d69
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Merge pull request #6517 from rexrainbow/text-setrtl
Add setRTL method
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2023-07-21 15:57:10 +01:00 |
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Richard Davey
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7ef93946aa
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Update CHANGELOG-v3.60.1.md
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2023-07-21 15:41:46 +01:00 |
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Richard Davey
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3f9ce29962
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The FXBlurLow fragment shader didn't have the offset uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder)
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2023-07-21 15:41:42 +01:00 |
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Richard Davey
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86f71e876e
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The BlurFXPipeline didn't bind the quality of shader specified in the controller, meaning it always used the Low Blur shader, regardless of what the FX controller asked for.
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2023-07-21 15:40:44 +01:00 |
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Richard Davey
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5c4bed678c
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FX.Blur didn't set the quality parameter to its property, meaning it wasn't applied in the shader, causing it to always use a Low Blur quality (unless modified post-creation).
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2023-07-21 15:39:32 +01:00 |
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Richard Davey
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92fcfe02dc
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Fixed typedef
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2023-07-21 14:24:25 +01:00 |
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Rex
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3410f8e665
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Add backgroundAlpha property
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2023-07-14 13:14:30 +08:00 |
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Richard Davey
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f10c77b152
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Merge pull request #6544 from hpx7/patch-1
Update Hathora readme text
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2023-07-11 20:24:19 +01:00 |
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