Commit graph

19527 commits

Author SHA1 Message Date
Richard Davey
4fa348e161 Group.createFromConfig will now check to see if the config contains either internalCreateCallback or internalRemoveCallback and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519 2023-07-21 18:12:33 +01:00
Richard Davey
bebc146125 Update CHANGELOG-v3.61.md 2023-07-21 17:40:51 +01:00
Richard Davey
f0c6bd63bd The Matter Physics ignoreGravity boolean is now checked during the Matter Engine internal functions, allowing this property to now work again. Fix #6473 2023-07-21 17:40:47 +01:00
Richard Davey
5a597204cf Update CHANGELOG-v3.61.md 2023-07-21 17:33:15 +01:00
Richard Davey
7d4e6a3688 When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] } it would fail to set the final value unless you specified the interpolation property as well. It now defaults to linear if not given. Fix #6551 2023-07-21 17:33:13 +01:00
Richard Davey
893ca385f3 Update CHANGELOG-v3.61.md 2023-07-21 17:19:01 +01:00
Richard Davey
a17c6f78e9 Particle.alpha is now clamped to the range 0 to 1 within the update method, preventing it from going out of range. Fix #6551 2023-07-21 17:18:59 +01:00
Richard Davey
584ff92eed Update CHANGELOG-v3.61.md 2023-07-21 17:13:28 +01:00
Richard Davey
cd020af107 Guard against duplicate removal. Fix #6539 2023-07-21 17:13:26 +01:00
Richard Davey
9704621bdc Update CHANGELOG-v3.61.md 2023-07-21 17:07:35 +01:00
Richard Davey
56254d0114 The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550 2023-07-21 17:07:32 +01:00
Richard Davey
449998dc2c Update CHANGELOG-v3.61.md 2023-07-21 16:57:51 +01:00
Richard Davey
b266223318 Modified method name to be plural 2023-07-21 16:57:48 +01:00
Richard Davey
a4e53acc33
Merge pull request #6453 from rexrainbow/particles-clear-zones
Add methods to clear EmitZone or DeathZone
2023-07-21 16:55:22 +01:00
Richard Davey
f76cfd7962 Update CHANGELOG-v3.61.md 2023-07-21 16:54:54 +01:00
Richard Davey
b3e1b77686 Updated jsdocs 2023-07-21 16:54:51 +01:00
Richard Davey
d0950275d0 Update CHANGELOG-v3.61.md 2023-07-21 16:49:24 +01:00
Richard Davey
1ad5e626af Updated version number 2023-07-21 16:49:24 +01:00
Richard Davey
9a541760f7 Update CHANGELOG-v3.61.md 2023-07-21 16:49:24 +01:00
Richard Davey
0db2134c2e
Merge pull request #6505 from Ariorh1337/6504
6504: add letter spacing
2023-07-21 16:48:45 +01:00
Richard Davey
80515012bd
Merge pull request #6542 from rui-han-crh/expose-layer-id
Expose layer id from Tiled map parser in LayerData and ObjectLayer
2023-07-21 16:40:53 +01:00
Richard Davey
c23b276cdd
Merge pull request #6536 from TJ09/animation-global-time-scale
Apply AnimationManager's global time scale to AnimationStates.
2023-07-21 16:38:49 +01:00
Richard Davey
31a0fe0303
Merge pull request #6480 from EmilSV/bitmaptext_render_fix
BitmapText now reset texture unit on flush
2023-07-21 16:36:27 +01:00
Richard Davey
1217464a0b
Merge pull request #6487 from DaliborTrampota/master
Fixes drawing hexagonal tilemaps
2023-07-21 16:35:28 +01:00
Richard Davey
e5015789dc Update CHANGELOG-v3.61.md 2023-07-21 16:33:31 +01:00
Richard Davey
a504c78d44 Physics.Arcade.World.singleStep is a new method that will advance the Arcade Physics World simulation by exactly 1 step (thanks @monteiz) 2023-07-21 16:33:31 +01:00
Richard Davey
d4d68e3f71
Merge pull request #6499 from charlieschwabacher/patch-1
avoid TypeError in addSpriteSheet method of TextureManager
2023-07-21 16:26:44 +01:00
Richard Davey
939bd5da5b
Merge pull request #6474 from wjaykim/patch-2
fix: Crash in PutTileAt
2023-07-21 16:25:56 +01:00
Richard Davey
8e119a0045
Merge pull request #6514 from dmokel/fix/GetLast
fix(Phaser.Actions.GetLast): fix the incorrect logic about GetLast fu…
2023-07-21 16:22:33 +01:00
Richard Davey
bba300b866 Update Config.js 2023-07-21 16:18:15 +01:00
Richard Davey
d7519533f5 Update CHANGELOG-v3.61.md 2023-07-21 16:17:59 +01:00
Richard Davey
9ce718ad02
Merge pull request #6502 from wpederzoli/scale-width-height
add proper key value to scale width and height
2023-07-21 16:17:44 +01:00
Richard Davey
7b6e11295f
Merge pull request #6471 from wjaykim/patch-1
fix: memory leak in WebAudioSoundManager
2023-07-21 16:11:46 +01:00
Richard Davey
915f662d95
Merge pull request #6488 from samme/fix/setFromJSON
Fix `createFromObjects()` from Tiled array of object custom properties
2023-07-21 16:07:34 +01:00
Richard Davey
bce1e48040
Merge pull request #6494 from samme/docs/particle-emitter-xy
Docs: particleX and particleY are updatable ops
2023-07-21 16:06:53 +01:00
Richard Davey
1d00a7d923
Merge pull request #6493 from samme/docs/createFromObjects-2
Docs: createFromObjects() description
2023-07-21 16:05:45 +01:00
Richard Davey
1371380cfd Update CHANGELOG-v3.61.md 2023-07-21 16:05:12 +01:00
Richard Davey
10dbf1a4f2 FX.Circle.backgroundAlpha is a new property that allows you to set the amount of the alpha of the background color in the Circle FX (thanks @rexrainbow) 2023-07-21 16:05:07 +01:00
Richard Davey
0623c6f6bd Update version number 2023-07-21 16:03:43 +01:00
Richard Davey
d8bad16222 Rename Change Log 2023-07-21 16:03:43 +01:00
Richard Davey
63234a2add Text.setRTL is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow) 2023-07-21 16:03:43 +01:00
Richard Davey
36d658e392
Merge pull request #6545 from rexrainbow/circle-effect-background-alpha
Add backgroundAlpha property in Circle effect  controller
2023-07-21 16:03:25 +01:00
Richard Davey
c678807d69
Merge pull request #6517 from rexrainbow/text-setrtl
Add setRTL method
2023-07-21 15:57:10 +01:00
Richard Davey
7ef93946aa Update CHANGELOG-v3.60.1.md 2023-07-21 15:41:46 +01:00
Richard Davey
3f9ce29962 The FXBlurLow fragment shader didn't have the offset uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder) 2023-07-21 15:41:42 +01:00
Richard Davey
86f71e876e The BlurFXPipeline didn't bind the quality of shader specified in the controller, meaning it always used the Low Blur shader, regardless of what the FX controller asked for. 2023-07-21 15:40:44 +01:00
Richard Davey
5c4bed678c FX.Blur didn't set the quality parameter to its property, meaning it wasn't applied in the shader, causing it to always use a Low Blur quality (unless modified post-creation). 2023-07-21 15:39:32 +01:00
Richard Davey
92fcfe02dc Fixed typedef 2023-07-21 14:24:25 +01:00
Rex
3410f8e665 Add backgroundAlpha property 2023-07-14 13:14:30 +08:00
Richard Davey
f10c77b152
Merge pull request #6544 from hpx7/patch-1
Update Hathora readme text
2023-07-11 20:24:19 +01:00