Richard Davey
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0abf9d958d
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Updated scaleMode global.
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2016-10-07 03:22:59 +01:00 |
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Richard Davey
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f6047763fa
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Fixed Graphics rendering.
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2016-10-07 02:53:34 +01:00 |
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Richard Davey
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39a8d71027
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Fixed, and now rendering properly.
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2016-10-07 02:31:35 +01:00 |
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Richard Davey
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2630a48266
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Added TileSprite to the renderer.
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2016-10-07 02:09:12 +01:00 |
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Richard Davey
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b18bdab447
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UID is set by the Renderer now, removing another Phaser global.
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2016-10-07 01:33:01 +01:00 |
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Richard Davey
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c67904311c
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Moved default vertex shader to the sprite shader.
Added multi-texture support back in.
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2016-10-07 01:12:31 +01:00 |
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Richard Davey
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ea9c9ae7b3
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Removed gl texture ID.
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2016-10-07 00:59:10 +01:00 |
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Richard Davey
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b254d085cd
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All of the WebGL Graphics draw ops have been split out, tidied up and merged.
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2016-10-07 00:40:31 +01:00 |
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Richard Davey
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97b1ac9d4f
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Typo fix.
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2016-10-06 23:37:44 +01:00 |
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Richard Davey
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8a72f0ff35
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FilterTexture converted.
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2016-10-06 23:36:00 +01:00 |
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Richard Davey
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281e9287d1
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FilterManager converted. Temp. stencil buffer needs adding.
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2016-10-06 23:19:26 +01:00 |
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Richard Davey
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caffc9ca5f
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Added FilterManager and StencilManager to new renderer.
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2016-10-06 22:59:42 +01:00 |
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Richard Davey
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dc92c92a30
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Removed all instances of gl.id .
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2016-10-05 01:45:22 +01:00 |
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Richard Davey
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a12ba9fa10
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Added WebGL Sprite Batch.
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2016-10-05 01:40:25 +01:00 |
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Richard Davey
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fe92b4e388
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WebGL using mixins.
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2016-10-05 01:25:06 +01:00 |
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Richard Davey
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28eb7a5f40
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Adding in more renderer game objects.
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2016-10-04 22:36:07 +01:00 |
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photonstorm
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482bb96056
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Added in SpriteBatch, Graphics and Strip shaders.
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2016-10-04 16:51:47 +01:00 |
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photonstorm
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03f67a2677
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Refactored WebGL renderer working for Sprites and Containers.
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2016-10-04 15:39:54 +01:00 |
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