Fixed, and now rendering properly.

This commit is contained in:
Richard Davey 2016-10-07 02:31:35 +01:00
parent 2630a48266
commit 39a8d71027

View file

@ -6,7 +6,7 @@ Phaser.Renderer.WebGL.GameObjects.TileSprite = {
render: function (renderer, src)
{
if (src.visible === false || src.alpha === 0 || src.children.length === 0)
if (src.visible === false || src.alpha === 0 || src.renderable === false)
{
return;
}
@ -48,7 +48,7 @@ Phaser.Renderer.WebGL.GameObjects.TileSprite = {
}
}
this.batchRender(renderer, src);
Phaser.Renderer.WebGL.GameObjects.TileSprite.batchRender(renderer, src);
// Render children!
for (i = 0; i < src.children.length; i++)