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https://github.com/photonstorm/phaser
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Fixed, and now rendering properly.
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2630a48266
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1 changed files with 2 additions and 2 deletions
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@ -6,7 +6,7 @@ Phaser.Renderer.WebGL.GameObjects.TileSprite = {
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render: function (renderer, src)
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{
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if (src.visible === false || src.alpha === 0 || src.children.length === 0)
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if (src.visible === false || src.alpha === 0 || src.renderable === false)
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{
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return;
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}
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@ -48,7 +48,7 @@ Phaser.Renderer.WebGL.GameObjects.TileSprite = {
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}
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}
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this.batchRender(renderer, src);
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Phaser.Renderer.WebGL.GameObjects.TileSprite.batchRender(renderer, src);
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// Render children!
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for (i = 0; i < src.children.length; i++)
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