Richard Davey
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54d98944e4
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Mummy attack :)
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2013-08-30 18:56:10 +01:00 |
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Richard Davey
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e77f5da2cd
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Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily.
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2013-08-30 17:09:43 +01:00 |
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Richard Davey
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936118bd91
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AnimationManager done and in, need to fix texture update bug, otherwise finished.
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2013-08-30 04:20:14 +01:00 |
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Richard Davey
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a81a8effb4
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Sprite Sheets now parse and render correctly too.
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2013-08-30 02:18:00 +01:00 |
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Richard Davey
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1e59bc69fb
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Fixed bug in RequestAnimationFrame where the time wasn't being updated properly.
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2013-08-30 02:00:30 +01:00 |
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Richard Davey
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559d75eba1
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When Phaser loads images they are now added to the PIXI.BaseTextureCache. Also when it loads atlas data (regardless of the 3 formats) they are converted into PIXI TextureCache entries using UUIDs to avoid name clashes and to support index based atlases.
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2013-08-30 01:50:17 +01:00 |
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Richard Davey
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4c1dacfa02
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Loader can now parse both JSON Hash and JSON Array formated texture atlas files.
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2013-08-29 22:53:55 +01:00 |
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Richard Davey
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5b036557c0
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The start of World, also moved Game/Stage into core.
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2013-08-29 21:57:36 +01:00 |
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Richard Davey
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6bf7bab917
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Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
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2013-08-29 19:20:04 +01:00 |
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Richard Davey
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19483bafed
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Canvas and Stage added and starting to merge in Pixi deeply.
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2013-08-29 17:20:59 +01:00 |
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Richard Davey
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16749edf20
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More state swapping features and optimised Game.loop.
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2013-08-29 15:14:56 +01:00 |
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Richard Davey
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3d4783980e
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StateManager improving in leaps and bounds.
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2013-08-29 14:38:51 +01:00 |
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Richard Davey
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4bbcc380c5
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State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
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2013-08-29 07:06:16 +01:00 |
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Richard Davey
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3c8cd20b70
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RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
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2013-08-29 03:52:59 +01:00 |
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Richard Davey
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b8d3a61c97
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Added the TweenManager
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2013-08-29 00:09:12 +01:00 |
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Richard Davey
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d323404676
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Starting integration of tween.js
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2013-08-28 21:29:25 +01:00 |
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Richard Davey
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8a09469798
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Final methods added.
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2013-08-28 19:18:34 +01:00 |
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Richard Davey
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9289f690eb
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Rectangle mostly done, needs the prototype functions adding and some test cases made.
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2013-08-28 17:19:13 +01:00 |
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Richard Davey
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89fe2855e4
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Fixed a few things in Circle and added the Point object.
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2013-08-28 15:58:37 +01:00 |
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Richard Davey
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0f58945212
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Circle and Math converted
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2013-08-28 15:27:22 +01:00 |
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Richard Davey
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09def364c3
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
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Richard Davey
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0e55e644a9
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Doc updates
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2013-08-26 17:45:02 +01:00 |
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Richard Davey
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8a85155c08
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Fixed the tilemap pre/post update hooks.
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2013-08-25 10:35:58 +01:00 |
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Richard Davey
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ecf61fc80c
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Updated Game.switchState to accept state objects and fixed the OrientationScreen.
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2013-08-25 09:59:23 +01:00 |
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Richard Davey
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c2745bec35
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Pre-vacation push
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2013-08-16 23:44:06 +01:00 |
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Richard Davey
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c884bab7ec
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Fixed instance check issue in Game and tidied up the stageScaleMode inner loop.
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2013-08-16 02:18:12 +01:00 |
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Richard Davey
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f76ba6840f
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Animation and Input related fixes
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2013-08-16 00:14:57 +01:00 |
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Richard Davey
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619b8415ed
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Reverting back to the only version of TypeScript that really works :(
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2013-08-13 04:22:24 +01:00 |
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Richard Davey
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91dc7a4acf
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Tidying up and trying to fix more stupid TypeScript errors.
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2013-08-12 04:08:15 +01:00 |
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Richard Davey
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e74114f384
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Docs
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2013-08-12 00:52:35 +01:00 |
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Richard Davey
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142348f70b
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Updates
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2013-08-11 21:31:35 +01:00 |
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Richard Davey
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7aa82a1cb0
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All physics projections added.
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2013-08-11 19:02:10 +01:00 |
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Richard Davey
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c2d7fb7fab
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Merged N+ physics in and tidied up the Docs folder and logos.
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2013-08-11 12:15:53 +01:00 |
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Richard Davey
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aff7d99a8a
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Fixed bug where children of Groups wouldn't have their preUpdate methods called.
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2013-08-09 20:03:36 +01:00 |
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Richard Davey
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0b1bcaf270
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Set the default camera to direct itself to the Stage.
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2013-08-09 18:44:45 +01:00 |
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Richard Davey
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f9776f30fc
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Added the CanvasUtils class and moved some stuff out of Stage into it.
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2013-08-09 17:47:08 +01:00 |
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Richard Davey
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8b2f1cca51
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Various small fixes
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2013-08-09 17:02:47 +01:00 |
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Richard Davey
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e002827a20
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Fixed load add
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2013-08-09 16:56:38 +01:00 |
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Richard Davey
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c2f0128797
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Added types
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2013-08-09 16:54:46 +01:00 |
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Richard Davey
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2d49a31ecd
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yuidoc scripts added. Tidied up the Docs folder. Added back in the Emitter and fixed the Tests that weren't compiling.
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2013-08-09 05:08:54 +01:00 |
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Richard Davey
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9bf7d070f5
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Added in the JS source files for doc generation and the definitions to csproj XML script.
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2013-08-09 03:12:33 +01:00 |
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Richard Davey
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1248a6c06e
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Whole codebase updated to TypeScript 0.9.1, phew!
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2013-08-08 19:16:47 +01:00 |
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Richard Davey
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df32190db8
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Updating for TypeScript 0.9.1, part 1.
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2013-08-08 11:34:33 +01:00 |
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Richard Davey
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73745e5720
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Fixed a few things in Tilemap and optimised the renderer a little bit.
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2013-08-08 06:29:21 +01:00 |
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Richard Davey
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48f6d850c8
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Fixed bug where a Tween with both yoyo and loop enabled would get out of sync.
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2013-08-08 06:08:53 +01:00 |
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Richard Davey
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ab7e55ef27
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Added ability for the TimeManager to monitor the pause duration. This is then applied to tweens and other game services, meaning the tweens now restart properly after a pause resumes.
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2013-08-08 05:43:22 +01:00 |
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Richard Davey
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5768336150
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Tidied up the Loader so it now starts automatically, added required Signals and removed the old-style callbacks.
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2013-08-08 04:35:13 +01:00 |
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Richard Davey
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04dcb29c88
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WorldView now takes camera placement into account, so Buttons now work across multiple camera set-ups.
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2013-08-08 03:24:26 +01:00 |
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Richard Davey
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a174bbc6b3
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Vastly optimised InputManager and Pointer is now aware of which camera it is over.
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2013-08-08 03:05:59 +01:00 |
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Richard Davey
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bc77c3f84e
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Updated Renderer system, now much easier to expand and maintain.
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2013-08-08 01:07:22 +01:00 |
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