Richard Davey
f45ab89f8d
The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707
2018-05-31 16:57:30 +01:00
Chris Andrew
0fdb7fcab6
Documented SinCosTableGenerator and a few more easing parameters.
2018-05-31 16:29:42 +01:00
Richard Davey
652b7b04ba
Huge new ArcadeColliderType
def. Fix #3714 .
2018-05-31 15:52:45 +01:00
Chris Andrew
fd715f9a34
Fixed lint error in InputManager.update().
2018-05-31 15:19:35 +01:00
Chris Andrew
dad6b78c9b
Documented almost all of Math.Quaternion. Fixed lint error in RandomOutside.
2018-05-31 15:17:59 +01:00
Richard Davey
20e21ff5ac
Rectangle.RandomOutside is a new function that takes two Rectangles, outer
and inner
, and returns a random point that falls within the outer rectangle but is always outside of the inner rectangle.
2018-05-31 14:07:39 +01:00
TadejZupancic
6f7463f4f7
Particle Emitter Manager in Container
...
Added Alpha and ScrollFactor Mixin to Particle Emitter Manager otherwise it crashes when added to the Container.
2018-05-30 10:44:49 +02:00
Richard Davey
594fc3e27b
Added new dom callback support, streamlined the event flow, moved to consts
2018-05-30 00:33:51 +01:00
Richard Davey
f79ee26945
Proxy to the dom callback methods
2018-05-30 00:33:28 +01:00
Richard Davey
bdc95217ae
Calls new manager queue methods
2018-05-30 00:33:16 +01:00
Richard Davey
521ea10db9
Moved active pointers total to game config
2018-05-30 00:33:01 +01:00
Richard Davey
5db2bf5cbd
Moved the event switch block from strings to consts
2018-05-30 00:32:45 +01:00
Richard Davey
45c373f9f4
Multi-touch support working properly up to 10 pointers and mouse re-enabled.
2018-05-29 16:55:52 +01:00
Richard Davey
a739be27a1
RenderTexture.resize will allow you to resize the underlying Render Texture to the new dimensions given. Doing this also clears the Render Texture at the same time
2018-05-29 12:07:40 +01:00
Richard Davey
a11a34d287
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-29 11:50:32 +01:00
Richard Davey
a7da8dc28f
The Canvas RenderTexture drawImage method incorrectly set the values of the frame, causing them to appear wrongly scaled in the canvas renderer. Fix #3710
2018-05-29 11:50:23 +01:00
Rafael Barbosa Lopes
904b6c13da
Delete console.log
call on PluginManager.
2018-05-26 14:01:07 -03:00
Richard Davey
57e32761df
Started work on multi-touch support.
2018-05-25 19:28:18 +01:00
Richard Davey
20d702c011
Added identifier properties for multi-touch
2018-05-25 19:28:02 +01:00
Richard Davey
700a26a196
Input systems listen to Input Manager events rathern than being directly hooked in
2018-05-25 19:27:26 +01:00
Richard Davey
a8f1b23b73
Fixed jsdoc errors
2018-05-25 17:20:50 +01:00
Richard Davey
d2981a8576
Preparing for 3.10 dev work
2018-05-25 00:21:01 +01:00
Richard Davey
23d3fe3774
3.9.0 Release
2018-05-24 23:42:40 +01:00
Richard Davey
6cfc5d49e7
The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437
2018-05-24 23:17:33 +01:00
Richard Davey
3d9da060c5
Camera.shake would not effect dynamic tilemap layers. Fix #3669
2018-05-24 23:02:59 +01:00
Chris Andrew
05f55dc5ed
Minor parameter renaming for SmoothStep interpolation functions.
2018-05-24 19:06:57 +01:00
Chris Andrew
2e0b50ee90
Simplified implementations of SmoothStepInterpolation and SmootherStepInterpolation.
2018-05-24 18:55:24 +01:00
Chris Andrew
2f3c35c5b5
Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations.
...
Improved documentation consistency of SmoothStep, SmootherStep, SmoothStepInterpolation and SmootherStepInterpolation.
2018-05-24 18:48:12 +01:00
Chris Andrew
f38a0683ff
Updated SmoothStep and SmootherStep documentation. Fixed lint errors.
2018-05-24 18:11:18 +01:00
Chris Andrew
424b5d72cd
Added SmootherStep interpolation function.
2018-05-24 18:02:53 +01:00
Richard Davey
603483ee69
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-24 17:30:31 +01:00
Richard Davey
7d692bc7dc
Added Camera.followOffset property and helper methods setLerp and setFollowOffset.
2018-05-24 17:30:28 +01:00
Richard Davey
9834e9d30b
Added followOffset property to Camera target
2018-05-24 17:04:20 +01:00
Richard Davey
bed3968ff7
Added SmoothStep interpolation function
2018-05-24 17:04:02 +01:00
Richard Davey
2684e7d988
Updated docs and added native clamping
2018-05-24 17:03:42 +01:00
Chris Andrew
e6d1df56cd
Started documenting Matrix3 and Matrix4.
2018-05-24 16:41:59 +01:00
Chris Andrew
3a56fc32f7
Described all easing functions.
2018-05-24 15:44:49 +01:00
Richard Davey
9a76f40f55
No such property as target
, swap to _follow
.
2018-05-24 15:33:49 +01:00
Richard Davey
f8cda698e4
Added Camera.lerp and implemented linear interpolation when following targets
2018-05-24 15:29:38 +01:00
Richard Davey
57c2ccbf5e
Formatting fix and doc update
2018-05-24 14:03:29 +01:00
Richard Davey
37f75fd233
Merge pull request #3675 from tjb295/master
...
Bug: #3645 issue with clearing GameObjects from this._list. Called qu…
2018-05-24 13:51:55 +01:00
Richard Davey
6ab124c591
Merge pull request #3687 from thomastanck/thomastanck-typedefupdates
...
Update type definitions
2018-05-24 13:49:30 +01:00
Chris Andrew
1aeb8327e7
Started documenting Math.Easing functions.
2018-05-24 13:33:47 +01:00
Chris Andrew
313ae38bb1
Improved Math.Angle function documentation.
2018-05-24 13:14:04 +01:00
Chris Andrew
1c94c3d4d6
Documented a few more Phaser.Math functions.
2018-05-24 12:59:27 +01:00
Chris Andrew
c9d82c9ebd
Documented Math.Snap functions.
...
Adapted from Phaser CE documentation.
2018-05-24 12:15:37 +01:00
Chris Andrew
5e374b29dc
Elaborated fuzzy math function descriptions.
...
Finished up pow2 and RandomDataGenerator descriptions.
2018-05-24 12:06:44 +01:00
Chris Andrew
0f9bfc62f8
Documented Math.Distance, Math.Fuzzy and Math.Interpolation.
2018-05-24 11:40:53 +01:00
Richard Davey
d6d9b69897
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-23 23:14:56 +01:00
Richard Davey
30678b44ff
Updated method names
2018-05-23 23:09:31 +01:00
Chris Andrew
4726b8f2eb
Merge pull request #3696 from hexus/documentation
...
Phaser.Math Documentation
2018-05-23 18:49:29 +01:00
Chris Andrew
03fee98511
Reverted Vector3.setTo() implementation. Fixed an ESLint issue in RenderTexture.
2018-05-23 18:37:32 +01:00
Chris Andrew
8c3a9ea42b
Documented Math.Angle functions and Math.Wrap.
2018-05-23 17:42:54 +01:00
Richard Davey
182015bdbc
Merge pull request #3695 from wtravO/master
...
Fixed JSDoc error in RND.shuffle param
2018-05-23 15:30:42 +01:00
Richard Davey
68303622f2
Setting an existing Game Object as a static Arcade Physics body would sometimes incorrectly pick-up the dimensions of the object, such as with TileSprites. Fix #3690
2018-05-23 15:17:26 +01:00
Travis O'Neal
87d1621bfc
Fixed JSDoc error in shuffle param
2018-05-23 10:17:07 -04:00
Richard Davey
6eea9db9b2
jsdoc fixes. FIx #3694
2018-05-23 15:04:54 +01:00
Chris Andrew
01d45f5d83
Documented most of Vector4. Improved documentation consistency between Vector classes.
2018-05-23 15:00:03 +01:00
Richard Davey
1a1dbe2dd7
lint fix
2018-05-23 14:55:51 +01:00
Chris Andrew
c9d17fb9c7
Implemented Vector3.setTo() (alias for set()).
...
Fixed some documentation mistakes. Removed appropriate TODO.
2018-05-23 12:19:31 +01:00
Chris Andrew
d8163439a1
Documented most of Vector3. Improved Vector2 documentation.
2018-05-23 12:15:16 +01:00
Chris Andrew
dca9f11f0f
Started documenting top-level Phaser.Math functions and classes.
2018-05-23 10:46:16 +01:00
Chris Andrew
5f3767f43d
Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
2018-05-23 08:18:49 +01:00
Chris Andrew
f95b35eae7
Finished off descriptions for Data, Plugins and Sound.
2018-05-23 08:09:24 +01:00
Richard Davey
8aa116ca4b
The dragend
event would be broadcast even if the drag distance or drag time thresholds were not met. Fix #3686
2018-05-22 21:24:50 +01:00
Richard Davey
de8462efed
Added default values and tidied up docs a little
2018-05-22 16:19:18 +01:00
Richard Davey
1485f34cbe
Merge pull request #3682 from samme/feature/arcade-body-setters
...
Add `allowDrag`, `allowGravity`, `allowRotation` to Arcade.PhysicsGroup config
2018-05-22 16:12:39 +01:00
Richard Davey
65172a69a0
Merge pull request #3679 from KingCosmic/master
...
fixed #3646
2018-05-22 16:04:38 +01:00
Richard Davey
457ab68ef4
Container updated to use preDestroy and remove event hooks
2018-05-22 16:02:28 +01:00
Richard Davey
d629923e54
Blitter preDestroy will now clear the children List and renderList.
2018-05-22 16:02:13 +01:00
Richard Davey
b3ef36ed08
Added preDestroy callback
2018-05-22 15:59:23 +01:00
Richard Davey
660887f338
Group.destroy now respects the ignoreDestroy
property.
2018-05-22 15:59:10 +01:00
Richard Davey
2630c982b4
jsdoc fixes
2018-05-22 15:55:36 +01:00
Richard Davey
137f97b325
RenderTexture.destroy has been renamed to preDestroy
to take advantage of the preDestroy callback system.
2018-05-22 15:55:22 +01:00
Richard Davey
0893c158d1
Added jsdocs
2018-05-22 15:55:02 +01:00
Richard Davey
126ec196c1
TileSprite.destroy has been renamed to preDestroy
to take advantage of the preDestroy callback system.
2018-05-22 15:54:53 +01:00
Thomas Tan
0c61eb0062
Return type this for Arcade Physics components too
2018-05-22 16:09:28 +08:00
Thomas Tan
0fcfe73de1
Missed some cases
2018-05-22 16:08:44 +08:00
Thomas Tan
2c5cadc67c
Use this
return type annotation
2018-05-22 12:46:26 +08:00
Thomas Tan
0fa334ff3e
Change Group.* return types from GameObject to any
2018-05-22 12:05:52 +08:00
Thomas Tan
ff38588285
Specify type of ArcadeSprite.body
...
Do this by overwriting this.body in ArcadeSprite constructor.
2018-05-22 10:16:21 +08:00
Thomas Tan
8124ba9b86
Allow object param type for Arcade group Factory
2018-05-22 10:15:42 +08:00
Thomas Tan
806b5981b0
Add Group to param type in Arcade collide/overlap
2018-05-22 10:11:15 +08:00
Thomas Tan
3589b95bbd
Fix setCollideWorldBounds param type for Arcade
2018-05-22 10:05:37 +08:00
Austyn Studdard
330e039763
fixed #3646
2018-05-19 13:36:42 -05:00
Austyn Studdard
60d35be269
revert
2018-05-19 13:33:04 -05:00
Austyn Studdard
50ce7feb87
fixed issue #3646
2018-05-19 11:46:43 -05:00
Richard Davey
c51742ad9f
New mapping property
2018-05-18 18:43:35 +01:00
Richard Davey
0b1d32b571
New registerFileType argument, new Global Plugin mapping and createEntry method
...
* PluginManager.registerFileType has a new property `addToScene` which allows you to inject the new file type into the LoaderPlugin of the given Scene. You could use this to add the file type into the Scene in which it was loaded.
* PluginManager.install has a new property `mapping`. This allows you to give a Global Plugin a property key, so that it is automatically injected into any Scenes as a Scene level instance. This allows you to have a single global plugin running in the PluginManager, that is injected into every Scene automatically.
* PluginManager.createEntry is a new private method to create a plugin entry and return it. This avoids code duplication in several other methods, which now use this instead.
2018-05-18 18:43:27 +01:00
Thomas Back
67b2cea130
Bug: #3645 issue with clearing GameObjects from this._list. Called queueForRemoval() from the clear function in inputPlugin.js, since this.clear(Gameobject) called again in preupdate when removed from this._list, checked the case for if GameObject.input already set to null properties
2018-05-18 10:33:43 -07:00
Richard Davey
cad3271164
lint fix
2018-05-18 17:43:12 +01:00
Richard Davey
56888fd5db
Game will now auto-focus and prevent focus loss for the keyboard when clicking away and back again
...
* Game has a new property `hasFocus` which is a read-only boolean that lets you know if the window the game is embedded in (including in an iframe) currently has focus or not.
* Game.Config has a new property `autoFocus`, which is `true` by default, and will automatically call `window.focus()` when the game starts.
* Clicking on the canvas will automatically call `window.focus`. This means in games that use keyboard controls if you tab or click away from the game, then click back on it again, the keys will carry on working (where-as before they would remain unfocused)
2018-05-18 17:37:45 +01:00
Richard Davey
4c1703768d
Docs update
2018-05-18 17:37:20 +01:00
Richard Davey
7c28a7bd08
Bob.reset will now reset the position, frame, flip, visible and alpha values of the Bob, plus JSDocs completed.
2018-05-18 14:44:25 +01:00
Richard Davey
bfa2902304
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-18 13:16:21 +01:00
Richard Davey
9429a28574
The Particle tint value was incorrectly calculated, causing the color channels to be inversed. Fix #3643
2018-05-18 13:16:17 +01:00
Richard Davey
45a186978c
Merge pull request #3665 from samme/fix/collideHandler
...
Fix TypeError when colliding a group as the only argument
2018-05-18 12:55:49 +01:00
Richard Davey
f42b7c9d8e
Merge pull request #3672 from mikez/patch-1
...
jsdoc fixes
2018-05-18 12:54:15 +01:00
Richard Davey
ef2b8d68b6
setInteractive now works on non-zero sized Containers. Sorting fixed.
2018-05-18 12:48:12 +01:00
Michael B
e322ed7916
jsdoc fixes
2018-05-18 02:56:32 +02:00
Richard Davey
32818ee9cd
jsdoc fixes
2018-05-17 15:10:23 +01:00
Richard Davey
919676ae10
PluginManager.destroy didn't reference the plugin correctly, throwing an Uncaught TypeError if you tried to destroy a game instance. Fix #3668
2018-05-17 12:16:14 +01:00
Richard Davey
b4f371edc5
Preparing for 3.9 dev
2018-05-16 22:05:25 +01:00
samme
24efda7aca
Add allowDrag
, allowGravity
, allowRotation
to PhysicsGroup config
2018-05-16 10:36:23 -07:00
Richard Davey
0d0846a415
Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
2018-05-16 15:17:08 +01:00
Richard Davey
dfc3cb92c0
3.8.0 Release
2018-05-16 15:08:01 +01:00
Richard Davey
66810f9649
Added fixed core build and updated AP config
2018-05-16 14:53:15 +01:00
Richard Davey
9f7d3bf9ca
Allowed get
to return the class and added autoStart boolean
2018-05-16 14:35:45 +01:00
Richard Davey
5e667ec139
Fixed 'all frames' check
2018-05-16 14:35:30 +01:00
samme
06677c2cdc
Allow empty object2 in collideObjects
2018-05-15 13:11:31 -07:00
Richard Davey
984c90f0bc
Merge pull request #3659 from samme/fix/typescript-body
...
Correct JSDoc type for GameObject#body
2018-05-15 16:27:20 +01:00
Richard Davey
26faa58ad7
Corrected an error in Container.getBoundsTransformMatrix that called a missing method, causing a getBounds
on a nested container to fail. Fix #3624
2018-05-15 16:23:33 +01:00
samme
0bbffdc965
Correct JSDoc type for GameObject#body
2018-05-15 08:04:44 -07:00
Richard Davey
5b0cb0faf3
All Game Objects have a new method setRandomPosition
which will randomly position them anywhere within the defined area, or if no area is given, anywhere within the game size.
2018-05-15 15:58:53 +01:00
Richard Davey
2f4358fed4
The keycodes for 0 to 9 on the numeric keypad have been added. You can now use them in events
2018-05-15 15:57:26 +01:00
Richard Davey
9500a6ee32
When calling generateFrameNames
to define an animation from a texture atlas you can now leave out all of the config properties and it will create an animation using every frame found in the atlas. Please understand you've no control over the sequence of these frames if you do this and it's entirely dictated by the json data
2018-05-15 15:34:57 +01:00
Richard Davey
6d1166a9c2
lint fixes
2018-05-15 14:28:27 +01:00
Richard Davey
3043fd52e6
Added jsdocs and unified the boot process
2018-05-15 14:19:56 +01:00
Richard Davey
ef9ab052c7
PluginManager updates to handle Scene system injection, PluginCache use and registering new game objects and file types
2018-05-15 12:52:18 +01:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
6ef465a734
Animation.yoyo was ignored when calculating the next frame to advance to, breaking the yoyo effect. It now yoyos properly
2018-05-15 09:40:22 +01:00
Richard Davey
f410dc3d88
The Headless renderer was broken due to an invalid access during TextureSource.init.
2018-05-15 08:51:54 +01:00
Richard Davey
bdf9f5ce60
Utils.Array.BringToTop failed to move the penultimate item in an array due to an index error. Fix #3658
2018-05-15 08:45:39 +01:00
Richard Davey
4741ee02b1
Updated docs and lint fixes
2018-05-11 18:55:44 +01:00
Richard Davey
444dda12d7
Added option to insert plugin into Scene immediately
2018-05-11 18:22:28 +01:00
Richard Davey
271c0a08b8
Added new ScenePluginFile and updated PluginFile. External and internal plugins now work.
2018-05-11 18:22:12 +01:00
Richard Davey
0937bff044
Spacing
2018-05-11 18:21:50 +01:00
Richard Davey
d160f5c648
Removed log and improved docs
2018-05-11 16:24:10 +01:00
Richard Davey
a2b1c72a51
PluginManager now handles booting custom scene plugins
2018-05-11 16:01:37 +01:00
Richard Davey
9dc76348cb
Added new base ScenePlugin
2018-05-11 16:01:23 +01:00
Richard Davey
4f2ef3f3ca
Fixed overwrite and split plugin types.
2018-05-11 16:01:11 +01:00
Richard Davey
47077ea9f3
We don't need the key, so remove it.
2018-05-11 16:00:59 +01:00
Richard Davey
4959ed70ef
Now gets the list from the PluginManager
2018-05-11 16:00:46 +01:00
Richard Davey
45c3336354
Revamped PluginManager, now working to install, start and stop plugins.
2018-05-11 14:06:51 +01:00
Richard Davey
ed8a0d97e3
Renamed Plugin to BasePlugin to accurately reflect what it is. Added default methods.
2018-05-11 14:06:35 +01:00
Richard Davey
e431cc33f9
Moved plugins file to DefaultPlugins and changed the namespace
2018-05-11 14:06:13 +01:00
Richard Davey
2f4c52b7e4
Remapped EventEmitter correctly to Phaser.Events.EventEmitter
2018-05-11 14:05:34 +01:00
Richard Davey
0a46c13f4c
Working through new plugin structure
2018-05-11 01:50:37 +01:00
Richard Davey
ade37dd35e
Game.step now uses more events and less direct calls.
2018-05-11 01:50:16 +01:00
Richard Davey
d595da49fd
Now use the prestep event to update instead
2018-05-11 01:50:02 +01:00
Richard Davey
11cbf0cf8d
Marked the children parameter as optional. Fix #3657
2018-05-10 23:32:46 +01:00
Richard Davey
f6d8606daa
Fixed type
2018-05-10 22:01:40 +01:00
Richard Davey
8ca79cdda4
Working on the plugin config setup
2018-05-10 17:15:25 +01:00
Richard Davey
1408a2dc81
plugins is now available from every Scene
2018-05-10 17:15:08 +01:00
Richard Davey
61d38b028f
Exposed Plugin and Plugins namespace
2018-05-10 17:14:52 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Richard Davey
cc9d3160b1
Update type
2018-05-10 13:07:49 +01:00
Richard Davey
95eaa2d122
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-10 12:42:11 +01:00
Richard Davey
d19a1f9a4f
Fixed config object
2018-05-10 12:42:08 +01:00
Richard Davey
7a4b29872e
Allow for custom canvas and context game config options. Game.context now set in WebGL mode. Allows WebGL2 contexts to be passed in. Fix #3653
2018-05-10 12:25:33 +01:00
samme
a70fb6aee9
Add docs for Arcade Physics
2018-05-09 21:28:52 -07:00
Richard Davey
c9ea4dc117
Testing new PluginFile approach.
2018-05-09 23:55:11 +01:00
Richard Davey
835bc37e32
Optimized TextureTintPipeline.drawBlitter so it skips bobs that have alpha of zero and only calls setTexture2D
if the bob sourceIndex has changed, previously it called it for every single bob.
2018-05-09 15:13:06 +01:00
Richard Davey
7df0488100
Fixed dupe config set
2018-05-09 14:32:32 +01:00
Richard Davey
6ec1a580eb
typo fix
2018-05-09 14:30:31 +01:00
Richard Davey
056e74d6dc
Added compression object for future texture compression support.
2018-05-09 13:46:19 +01:00
Richard Davey
39cf7252c9
Check if body exists. Fix #3649 .
2018-05-09 13:45:47 +01:00
Richard Davey
4106f7e899
Fixed File call re: #3650
2018-05-09 13:04:18 +01:00
Richard Davey
6e97b09ec9
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-09 13:02:44 +01:00
TadejZupancic
b795fbd97a
Missing loader parameter in File.call
2018-05-09 13:27:51 +02:00
Richard Davey
89329a2315
Added getMaxTextures and getMaxTextureSize methods
2018-05-09 12:12:16 +01:00
Richard Davey
b1d41e506f
Typo fix
2018-05-09 12:11:29 +01:00
Richard Davey
d90e012898
Preparing for 3.8.0
2018-05-09 11:23:41 +01:00
Richard Davey
7788602518
3.7.1 Release
2018-05-08 23:47:33 +01:00
Richard Davey
321ccf883a
3.7.0 Release
2018-05-08 23:29:42 +01:00
Richard Davey
57918bb50f
Removed the need for raw-loader
in webpack. Shaders now build to standard JS files. Removed fs requirement.
2018-05-08 23:04:57 +01:00
Richard Davey
c89728de1d
lint fix
2018-05-08 21:16:22 +01:00
Richard Davey
ec3bd4c729
The WebAudioSoundManager will now listen for 'click' events on the document body, as well as touch events, before resuming the AudioContext.
2018-05-08 16:51:43 +01:00
Richard Davey
1414b77f4a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-08 16:15:56 +01:00
Richard Davey
672a535d88
Added disableInteractive and removeInteractive methods. #3621
2018-05-08 16:15:50 +01:00
Richard Davey
aed8961e5a
Merge pull request #3647 from zilbuz/jsdocs
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Update JSDocs
2018-05-08 16:02:43 +01:00
Richard Davey
0441e19f2b
Updated jsdocs
2018-05-08 15:43:12 +01:00
Basile Desloges
fe03667ee5
Update JSDocs
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- Update GameConfig to explicit the `render` subobject
- GameConfig#render.powerPreference is documented as string instead of boolean
- Add comments to the members of the `Config` object
2018-05-08 16:28:36 +02:00
Richard Davey
ee2c0619d8
Updated jsdocs
2018-05-08 13:30:33 +01:00
Richard Davey
d7dfc1137d
Added jsdocs
2018-05-08 13:16:53 +01:00
Richard Davey
ed9dbde7e0
Added jsdocs
2018-05-08 12:48:12 +01:00
Richard Davey
5700e9ac36
jsdocs update
2018-05-08 12:34:18 +01:00
Richard Davey
acc8683de8
Format fix
2018-05-08 01:37:16 +01:00
Richard Davey
199db75a8b
lint fix
2018-05-08 01:36:45 +01:00
Richard Davey
560b0ca84b
Binary files have a new optional dataType
property to cast the data to upon load.
2018-05-08 01:12:41 +01:00
Richard Davey
1cb68a9895
New per file event dispatched.
2018-05-08 01:12:20 +01:00
Richard Davey
977fc930ec
Added jsdocs
2018-05-07 23:25:58 +01:00
Richard Davey
1fb96f60ed
Added jsdocs
2018-05-07 15:17:33 +01:00
Richard Davey
5042358da0
Typo fix
2018-05-05 17:15:21 +01:00
Richard Davey
90062d46dd
Updated jsdocs
2018-05-05 17:10:03 +01:00
Richard Davey
f81fea08fb
Added jsdocs
2018-05-05 12:46:51 +01:00
Richard Davey
cfe70866d6
Added jsdocs
2018-05-05 12:37:17 +01:00
Richard Davey
e017777773
Updated jsdocs
2018-05-05 12:31:04 +01:00
Richard Davey
a1ee4e6f24
Added jsdocs
2018-05-05 12:14:16 +01:00
Richard Davey
42cc4acf00
Added jsdocs
2018-05-05 11:56:09 +01:00
Richard Davey
29aec01b6f
Bumping to 3.7.0
2018-05-04 18:51:02 +01:00
Richard Davey
7c53e13e81
Finished jsdocs
2018-05-04 18:50:10 +01:00
Richard Davey
8e7df2a234
You can now set the X-Requested-With
header in the XHR requests by specifying it in your XHRSettings config, either in the game, scene or file configs.
2018-05-04 17:33:48 +01:00
Richard Davey
8b574f271f
Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel
property has been removed.
2018-05-04 17:13:27 +01:00
Richard Davey
4d8fb08575
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-04 16:00:09 +01:00
Richard Davey
faef3449f5
Added jsdocs
2018-05-04 16:00:02 +01:00
Richard Davey
d1479b6f23
Merge pull request #3641 from tamagokun/patch-1
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Update Tiled Base64Decode function
2018-05-04 15:30:46 +01:00
Richard Davey
0415dfbb7e
lint fixes
2018-05-04 15:16:20 +01:00
Richard Davey
5ec482c539
Removed logs
2018-05-04 15:07:07 +01:00
Richard Davey
3b580c3e32
Missing new!
2018-05-04 14:46:58 +01:00