Richard Davey
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ff3e3d9cc9
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New Wavefront OBJ File Loader added
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2017-12-07 02:21:13 +00:00 |
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Richard Davey
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7d5608740a
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Global 'remove' call which is passed on to the world
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2017-12-02 04:05:39 +00:00 |
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Pavle Goloskokovic
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1e10ab2f1f
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Added case for loading audioSprite files with generic file loader method
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2017-11-30 18:18:13 +01:00 |
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Pavle Goloskokovic
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c1010bd446
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Added support for passing in json object instead of url to json file directly to audioSprite loader method
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2017-11-30 18:15:51 +01:00 |
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Pavle Goloskokovic
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6145ff5869
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Loading audioSprite only if audio is enabled and AudioFile instance is returned from AudioFile.create method
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2017-11-30 18:12:08 +01:00 |
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Pavle Goloskokovic
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449ca11ffd
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Linking audio and json files when loading audioSprite and setting their linkType to audioSprite
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2017-11-30 18:07:27 +01:00 |
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Pavle Goloskokovic
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8dc987b7fc
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Creating AudioFile in audio loader method and adding it if it's not null
Returning loader reference for call chaining
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2017-11-30 18:03:16 +01:00 |
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Pavle Goloskokovic
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dc8ef8a148
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Added audioSprite multifile loader
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2017-11-30 17:59:08 +01:00 |
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Richard Davey
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309cf610bb
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Physics Manager now calls shutdown and destroy.
Matter World properly clears out the world and its Engine on shutdown. Also fixed incorrect localWorld.remove calls (fix #3110)
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2017-11-29 23:36:35 +00:00 |
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Richard Davey
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213b7b4a86
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Refactoring matter.js include
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2017-11-21 02:04:05 +00:00 |
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Richard Davey
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56249c8272
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Merge pull request #3091 from Twilrom/bugfixes
Bugfixes
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2017-11-17 15:23:27 +00:00 |
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Richard Davey
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ea989edca1
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GameObjectCreator is now bootable and maintains its own display and update list references.
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2017-11-17 13:30:53 +00:00 |
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Twilrom
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c304957714
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Bugfix in DataStore
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2017-11-16 13:17:06 +01:00 |
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Richard Davey
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97efeff751
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Removed the Pool classes and Manager as Group can now take on this role
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2017-11-14 16:06:56 +00:00 |
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Richard Davey
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b869618fb3
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UpdateList returns the child added and checks before insertion
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2017-11-13 23:31:13 +00:00 |
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Michael Hadley
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747018b5d3
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Adding loader and file types for CSV and JSON tilemaps
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2017-11-08 16:17:52 -06:00 |
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Michael Hadley
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2c75c0da4d
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Adding postUpdate NOOP to PhysicsManager to prevent crashing on postUpdate
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2017-11-08 13:17:53 -06:00 |
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Richard Davey
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9117b909a8
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Ported over Arcade Physics into V3 and started working through the classes and functions.
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2017-11-08 17:18:41 +00:00 |
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Pavle Goloskokovic
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4d976e59d1
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added Loader method for loading audio files
added AudioFile class
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2017-11-08 13:57:07 +01:00 |
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Richard Davey
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61c8f63168
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Tidying up comments
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2017-10-17 21:31:45 +01:00 |
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Richard Davey
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5e583ccce4
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Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up
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2017-09-18 00:21:41 +01:00 |
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Richard Davey
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b4edeaec10
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
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Richard Davey
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651a6b3fac
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Game Objects module includes factories now
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2017-09-14 01:53:47 +01:00 |
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Richard Davey
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229af2dffd
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Added loadArray back in (used by the Scene Manager after all)
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2017-09-14 01:53:33 +01:00 |
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Richard Davey
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1340e6930f
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Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
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2017-09-14 01:32:10 +01:00 |
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Richard Davey
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2c9a53d3d4
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WebGL specific GameObjects are now only included if the WEBGL build flag is set.
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2017-09-13 16:06:05 +01:00 |
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Richard Davey
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abaa8d6509
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Fixed DataStore
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2017-09-08 02:41:00 +01:00 |
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Richard Davey
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d8e08406ea
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GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore.
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2017-09-08 01:59:53 +01:00 |
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Richard Davey
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038f4fd0cb
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Removed parent property as no longer needed and fixed GameObject.destroy
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2017-09-01 19:47:26 +01:00 |
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Richard Davey
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665b295c3b
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Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
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2017-08-18 01:42:14 +01:00 |
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