photonstorm
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903b703245
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Added Multi Atlas loader support and fixed issue with Set.each iteration.
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2016-12-08 16:23:04 +00:00 |
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Richard Davey
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ba76c2225d
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Added new Angle functions.
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2016-12-07 20:37:03 +00:00 |
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photonstorm
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0fce66c6f2
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Added in all of the Phaser Math functions. Phew!
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2016-12-07 17:16:59 +00:00 |
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photonstorm
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7bf07c2151
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Added in all of the Array Utils.
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2016-12-07 13:34:21 +00:00 |
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Richard Davey
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07f3756761
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Creates a __BASE entry for the atlas.
Defaults to __BASE if no texture frame was found in the atlas (may consider replacing with blank texture)
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2016-12-07 10:58:35 +00:00 |
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Richard Davey
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5e0bbd7028
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Fixed ability for it to load multi-part files and parse atlas data.
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2016-12-07 10:50:10 +00:00 |
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Richard Davey
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ae47921f42
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Support for lots of new file types, and the start of the multi-file loader.
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2016-12-07 04:43:02 +00:00 |
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Richard Davey
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cee7498180
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Fixes to get the renderer working.
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2016-12-07 03:42:41 +00:00 |
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Richard Davey
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14ee4c2d1b
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Added Camera and fixed path issues.
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2016-12-07 02:40:07 +00:00 |
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Richard Davey
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a081ae8904
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Path fixes.
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2016-12-07 02:29:22 +00:00 |
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Richard Davey
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82d1ceeba4
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
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Richard Davey
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28538f09b9
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Added in all the Components.
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2016-12-07 01:40:56 +00:00 |
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Richard Davey
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04ecaefc48
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Lots of noise removal and fixed loader processing queue.
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2016-12-07 01:13:17 +00:00 |
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Richard Davey
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2d90ae2b08
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Images now parse into Blobs properly.
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2016-12-07 00:27:56 +00:00 |
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Richard Davey
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393791706e
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Adding in Image parsing.
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2016-12-07 00:04:53 +00:00 |
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photonstorm
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b3e4c349d2
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Getting ready to hook the Loader to the Texture Manager.
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2016-12-06 16:49:29 +00:00 |
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photonstorm
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7cf7eadb1f
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Added in the new Texture Manager and all Parsers.
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2016-12-06 16:18:28 +00:00 |
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photonstorm
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ff5273d01c
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Adding in the start of the Math functions.
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2016-12-06 16:18:12 +00:00 |
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photonstorm
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2b3127c405
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Cutting out the noise.
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2016-12-06 15:25:24 +00:00 |
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photonstorm
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048e11bc5e
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New Loader Events, and sorted out the const assignments.
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2016-12-06 15:15:42 +00:00 |
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photonstorm
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952d6aa49d
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You can now use EventDispatcher.filter to scan outgoing events.
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2016-12-06 14:08:58 +00:00 |
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Richard Davey
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a3e23e5c8a
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Lots of tidying up.
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2016-12-06 02:07:30 +00:00 |
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Richard Davey
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6aa620a853
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Big refactoring to allow for multi-bindings from a single dispatcher.
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2016-12-06 01:39:06 +00:00 |
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photonstorm
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fdad2fc3b0
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Listeners can be removed during dispatch without breaking the array.
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2016-12-05 17:19:12 +00:00 |
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photonstorm
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66a5647417
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Added small task list.
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2016-12-05 15:29:53 +00:00 |
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photonstorm
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c76c5741e7
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Added in the new EventDispatch and Event system.
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2016-12-05 15:29:44 +00:00 |
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Richard Davey
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1afa75d871
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Updated Loader, added ArrayBuffer to Base64, added GetURL. You can now load a file on its own, without using a Loader instance at all.
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2016-12-01 12:51:05 +00:00 |
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Richard Davey
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77b469b1a5
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State level Loader re-implemented, and lots of BaseLoader features updated.
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2016-11-30 17:16:45 +00:00 |
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Richard Davey
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17092eb573
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More Loader updates, lots to do though.
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2016-11-30 01:24:44 +00:00 |
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Richard Davey
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104d7a1341
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Added start of the new Loader.
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2016-11-30 01:24:44 +00:00 |
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Richard Davey
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e34d53a969
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Added a Set data structure.
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2016-11-30 01:24:44 +00:00 |
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photonstorm
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34303f1df6
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Added in the Update Manager, MainLoop and State Systems.
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2016-11-29 15:25:14 +00:00 |
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photonstorm
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c2f624d349
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Adding in the State Manager.
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2016-11-29 13:01:16 +00:00 |
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photonstorm
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1bb711ea2c
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Now using the new GetObjectValue utility.
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2016-11-29 13:01:05 +00:00 |
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photonstorm
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3a963905b2
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Handy new utility class, now used by Config and Settings.
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2016-11-29 13:00:48 +00:00 |
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photonstorm
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1db02f3d3a
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Added CreateRenderer function.
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2016-11-29 11:26:30 +00:00 |
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photonstorm
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3cac9fbba8
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Added Game Object Creator.
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2016-11-29 11:06:14 +00:00 |
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photonstorm
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28db9a2550
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Lots of work on the Game Object Factory patterns.
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2016-11-29 10:46:35 +00:00 |
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photonstorm
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bf6ccc3d8d
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Fixed export.
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2016-11-29 10:46:24 +00:00 |
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photonstorm
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e83bd3d544
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Added NOOP.
Added Config pre and post boot callbacks.
Added Image and start of the Game Factory rebuild.
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2016-11-28 16:55:25 +00:00 |
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Richard Davey
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14d2c6a8ae
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Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix.
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2016-11-26 02:32:59 +00:00 |
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Richard Davey
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e45096611e
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Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page.
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2016-11-26 01:28:53 +00:00 |
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Richard Davey
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3009a42df4
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Added new DOM controls and the CanvasPool.
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2016-11-26 00:36:11 +00:00 |
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Richard Davey
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1d4cdbd56a
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Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private.
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2016-11-25 05:12:02 +00:00 |
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Richard Davey
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45002461db
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Added in final Device tests.
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2016-11-25 04:33:48 +00:00 |
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Richard Davey
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5ca567c7e0
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Adding more Device tests.
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2016-11-25 04:00:15 +00:00 |
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Richard Davey
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36ca61dddb
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Added in the final DOM level functions.
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2016-11-25 02:08:33 +00:00 |
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Richard Davey
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970dea20f5
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Added checksum ability to build process.
Fixed RequestAnimationFrame.
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2016-11-25 01:37:14 +00:00 |
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Richard Davey
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96c7446b1e
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Added RAF
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2016-11-25 00:34:37 +00:00 |
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photonstorm
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247a837961
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Game update.
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2016-11-24 17:01:58 +00:00 |
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photonstorm
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e041a51de5
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Fixed missing output.
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2016-11-24 17:01:58 +00:00 |
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photonstorm
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7883a7d305
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Added more options to Config class.
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2016-11-24 15:40:05 +00:00 |
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Richard Davey
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13f49f6086
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Added webpack shell script to copy build file to examples.
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2016-11-24 01:35:07 +00:00 |
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Richard Davey
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c298a45d1f
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Updated folder paths and the 2.7 README.
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2016-11-23 00:17:46 +00:00 |
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