mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
Big refactoring to allow for multi-bindings from a single dispatcher.
This commit is contained in:
parent
f3f6c98896
commit
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4 changed files with 335 additions and 209 deletions
233
v3/src/events/EventBinding.js
Normal file
233
v3/src/events/EventBinding.js
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@ -0,0 +1,233 @@
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var CONST = require('./const');
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var EventListener = require('./EventListener');
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var EventBinding = function (dispatcher, type)
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{
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this.dispatcher = dispatcher;
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this.type = type;
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this.state = CONST.DISPATCHER_IDLE;
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this.active = [];
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};
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EventBinding.prototype.constructor = EventBinding;
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EventBinding.prototype = {
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get: function (callback)
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{
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for (var i = 0; i < this.active.length; i++)
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{
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if (this.active[i].callback === callback)
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{
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return this.active[i];
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}
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}
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},
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getIndex: function (callback)
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{
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for (var i = 0; i < this.active.length; i++)
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{
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if (this.active[i].callback === callback)
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{
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return i;
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}
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}
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return null;
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},
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has: function (callback)
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{
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return (this.get(callback));
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},
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add: function (callback, priority, once)
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{
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var listener = this.get(callback);
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if (!listener)
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{
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// The listener doesn't exist, so create one
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listener = EventListener(this.type, callback, priority, once);
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}
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else
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{
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// Listener already exists, abort
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return;
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}
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if (this.state === CONST.DISPATCHER_IDLE)
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{
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// The Dispatcher isn't doing anything, so we don't need a pending state
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listener.state = CONST.LISTENER_ACTIVE;
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}
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this.active.push(listener);
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this.active.sort(this.sortHandler);
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},
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sortHandler: function (listenerA, listenerB)
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{
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if (listenerB.priority < listenerA.priority)
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{
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return -1;
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}
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else if (listenerB.priority > listenerA.priority)
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{
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return 1;
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}
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else
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{
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return 0;
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}
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},
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remove: function (callback)
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{
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if (this.state === CONST.DISPATCHER_IDLE)
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{
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// The Dispatcher isn't doing anything, so we can remove right away
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var i = this.getIndex(callback);
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if (i !== null)
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{
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this.active.splice(i, 1);
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}
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}
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else if (this.state === CONST.DISPATCHER_DISPATCHING)
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{
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// The Dispatcher is working, so we flag the listener for removal at the end
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var listener = this.get(callback);
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if (listener)
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{
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listener.state = CONST.LISTENER_REMOVING;
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}
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}
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},
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dispatch: function (event)
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{
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if (this.state !== CONST.DISPATCHER_IDLE)
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{
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throw new Error('Error: Failed to execute \'EventDispatcher.dispatch\' on \'' + this.type + '\': The event is already being dispatched.');
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}
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else if (this.active.length === 0)
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{
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// This was a valid dispatch call, we just had nothing to do ...
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return true;
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}
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this.state = CONST.DISPATCHER_DISPATCHING;
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console.log('Dispatching', this.active.length, 'listeners');
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var listener;
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event.reset(this.dispatcher);
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for (var i = 0; i < this.active.length; i++)
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{
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listener = this.active[i];
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if (listener.state !== CONST.LISTENER_ACTIVE)
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{
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continue;
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}
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listener.callback.call(this.dispatcher, event);
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// Has the callback changed the state of this binding?
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if (this.state !== CONST.DISPATCHER_DISPATCHING)
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{
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// Yup! Let's break out
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break;
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}
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// Was it a 'once' listener?
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if (listener.once)
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{
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listener.state = CONST.LISTENER_REMOVING;
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}
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// Has the event been halted by the callback?
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if (!event._propagate)
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{
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// Break out, a listener has called Event.stopPropagation
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break;
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}
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}
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// Dispatch over, or aborted
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if (this.state === CONST.DISPATCHER_REMOVING)
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{
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this.removeAll();
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}
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else if (this.state === CONST.DISPATCHER_DESTROYED)
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{
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this.dispatcher.delete(this.type);
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}
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else
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{
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// All done, just purge the list
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this.tidy();
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this.state = CONST.DISPATCHER_IDLE;
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}
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},
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// Removes all listeners
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// If this is currently being dispatched then don't remove 'pending' listeners
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// (i.e. ones that were added during the dispatch), only active ones
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removeAll: function ()
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{
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if (this.state === CONST.DISPATCHER_IDLE)
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{
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this.active.length = 0;
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}
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else
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{
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var i = this.active.length;
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while (i--)
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{
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if (this.active[i].state !== CONST.LISTENER_PENDING)
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{
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this.active.slice(i, 1);
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}
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}
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this.state = CONST.DISPATCHER_IDLE;
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}
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},
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tidy: function ()
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{
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var i = this.active.length;
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while (i--)
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{
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if (this.active[i].state === CONST.LISTENER_REMOVING)
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{
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this.active.slice(i, 1);
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}
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else if (this.active[i].state === CONST.LISTENER_PENDING)
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{
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this.active[i].state === CONST.LISTENER_ACTIVE;
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}
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}
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},
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destroy: function ()
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{
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this.active.length = 0;
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this.dispatcher = undefined;
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this.type = '';
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this.state = CONST.DISPATCHER_DESTROYED;
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}
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};
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module.exports = EventBinding;
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@ -1,88 +1,42 @@
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var EventBinding = require('./EventBinding');
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var EventDispatcher = function ()
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{
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this.listeners = {};
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this._state = EventDispatcher.STATE_PENDING;
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this.bindings = {};
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};
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EventDispatcher.STATE_PENDING = 0;
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EventDispatcher.STATE_DISPATCHING = 1;
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EventDispatcher.STATE_REMOVING_ALL = 2;
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EventDispatcher.STATE_DESTROYED = 3;
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EventDispatcher.prototype.constructor = EventDispatcher;
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EventDispatcher.prototype = {
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// Private
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add: function (type, listener, priority, isOnce)
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getBinding: function (type)
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{
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if (this.listeners === undefined)
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if (this.bindings.hasOwnProperty(type))
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{
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// Has the EventDispatcher been destroyed?
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return;
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}
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// console.log('Add listener', type, listener);
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if (!this.listeners[type])
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{
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this.listeners[type] = [];
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}
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var listeners = this.listeners[type];
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if (this.has(type, listener))
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{
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this.update(type, listener, priority, isOnce);
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}
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else
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{
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listeners.push({ listener: listener, priority: priority, isOnce: isOnce, toRemove: false });
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}
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listeners.sort(this.sortHandler);
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},
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sortHandler: function (listenerA, listenerB)
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{
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if (listenerB.priority < listenerA.priority)
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{
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return -1;
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}
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else if (listenerB.priority > listenerA.priority)
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{
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return 1;
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}
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else
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{
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return 0;
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return this.bindings[type];
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}
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},
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update: function (type, listener, priority, isOnce)
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createBinding: function (type)
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{
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var listeners = this.listeners[type];
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for (var i = 0; i < listeners.length; i++)
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if (!this.getBinding(type))
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{
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if (listeners[i].listener === listener)
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{
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// They're trying to add the same listener again, so just update the priority + once
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listeners[i].priority = priority;
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listeners[i].isOnce = isOnce;
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}
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this.bindings[type] = new EventBinding(this, type);
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}
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return this.bindings[type];
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},
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// Need to test what happens if array is sorted during DISPATCH phase (does it screw it all up?)
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on: function (type, listener, priority)
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{
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if (priority === undefined) { priority = 0; }
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this.add(type, listener, priority, false);
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var binding = this.createBinding(type);
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if (binding)
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{
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binding.add(type, listener, priority, false);
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}
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return this;
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},
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@ -91,69 +45,39 @@ EventDispatcher.prototype = {
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{
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if (priority === undefined) { priority = 0; }
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this.add(type, listener, priority, true);
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var binding = this.createBinding(type);
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if (binding)
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{
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binding.add(type, listener, priority, true);
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}
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return this;
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},
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total: function (type)
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{
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if (!this.listeners || !this.listeners[type])
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{
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return -1;
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}
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return this.listeners[type].length;
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},
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has: function (type, listener)
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{
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if (!this.listeners || !this.listeners[type])
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var binding = this.getBinding(type);
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if (binding)
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{
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return binding.has(listener);
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}
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else
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{
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return false;
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}
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var listeners = this.listeners[type];
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for (var i = 0; i < listeners.length; i++)
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{
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if (listeners[i].listener === listener)
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{
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return true;
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}
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}
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return false;
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},
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// Removes an event listener.
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// If there is no matching listener registered with the EventDispatcher, a call to this method has no effect.
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off: function (type, listener)
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{
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if (!this.listeners || !this.listeners[type])
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var binding = this.getBinding(type);
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if (binding)
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{
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return this;
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}
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var listeners = this.listeners[type];
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for (var i = 0; i < listeners.length; i++)
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{
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if (listeners[i].listener === listener)
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{
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if (this._state === EventDispatcher.STATE_DISPATCHING)
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{
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console.log('Flag listener for removal', type);
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listeners[i].toRemove = true;
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}
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else
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{
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console.log('Remove listener', type);
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listeners.splice(i, 1);
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}
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break;
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}
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binding.remove(listener);
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}
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return this;
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@ -161,130 +85,71 @@ EventDispatcher.prototype = {
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dispatch: function (event)
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{
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// Add in a dispatch lock, to stop the dispatcher from being invoked during an event callback
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var binding;
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if (this._state !== EventDispatcher.STATE_PENDING || !this.listeners[event.type])
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if (Array.isArray(event))
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{
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return false;
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}
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var listeners = this.listeners[event.type];
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// This was a valid dispatch call, we just had nothing to do ...
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if (listeners.length === 0)
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{
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return true;
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}
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this._state = EventDispatcher.STATE_DISPATCHING;
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event.reset(this);
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var toRemove = [];
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var entry;
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var entries = listeners.slice();
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// var entries = listeners;
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console.log('Dispatching', entries.length, 'listeners');
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for (var i = 0; i < entries.length; i++)
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{
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entry = entries[i];
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if (entry.toRemove)
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for (var i = 0; i < event.length; i++)
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{
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toRemove.push(entry);
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continue;
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binding = this.getBinding(event[i].type);
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if (binding)
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{
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return binding.dispatch(event[i]);
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}
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}
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// Add Custom Events
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// If this adjusts the entries.length for any reason, the reference is still valid
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entry.listener.call(this, event);
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// Has the callback done something disastrous? Like called removeAll, or nuked the dispatcher?
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if (this._state !== EventDispatcher.STATE_DISPATCHING)
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{
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// Yup! Let's get out of here ...
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break;
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}
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// Was a 'once' or was removed during the callback
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if (entry.isOnce || entry.toRemove)
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{
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toRemove.push(entry);
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}
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// Has the event been halted?
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if (!event._propagate)
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{
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// Break out, a listener has called Event.stopPropagation
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break;
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}
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}
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if (this._state === EventDispatcher.STATE_REMOVING_ALL)
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{
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this.removeAll();
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}
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else if (this._state === EventDispatcher.STATE_DESTROYED)
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{
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this.destroy();
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}
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else
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{
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// Anything in the toRemove list?
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binding = this.getBinding(event.type);
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console.log('Cleaning out', toRemove.length, 'listeners');
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for (i = 0; i < toRemove.length; i++)
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if (binding)
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{
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this.off(event.type, toRemove[i].listener);
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return binding.dispatch(event);
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}
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toRemove.length = 0;
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this._state = EventDispatcher.STATE_PENDING;
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}
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return true;
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},
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// Removes all listeners, but retains the event type entries
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removeAll: function ()
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removeAll: function (type)
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{
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if (this._state === EventDispatcher.STATE_DISPATCHING)
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{
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this._state = EventDispatcher.STATE_REMOVING_ALL;
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var binding = this.getBinding(type);
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return;
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}
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for (var eventType in this.listeners)
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if (binding)
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{
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this.listeners[eventType].length = 0;
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binding.removeAll();
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}
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return this;
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},
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delete: function (type)
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{
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var binding = this.getBinding(type);
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if (binding)
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{
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binding.destroy();
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delete this.bindings[type];
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}
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return this;
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},
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deleteAll: function ()
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{
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for (var binding in this.bindings)
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{
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binding.destroy();
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}
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this.bindings = {};
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},
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destroy: function ()
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{
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if (this._state === EventDispatcher.STATE_DISPATCHING)
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{
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this._state = EventDispatcher.STATE_DESTROYED;
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return;
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}
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for (var eventType in this.listeners)
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{
|
||||
this.listeners[eventType].length = 0;
|
||||
|
||||
delete this.listeners[eventType];
|
||||
}
|
||||
|
||||
this.listeners = undefined;
|
||||
// What would it do any differently to deleteAll?
|
||||
}
|
||||
|
||||
};
|
||||
|
|
14
v3/src/events/EventListener.js
Normal file
14
v3/src/events/EventListener.js
Normal file
|
@ -0,0 +1,14 @@
|
|||
var CONST = require('./const');
|
||||
|
||||
var EventListener = function (type, callback, priority, once)
|
||||
{
|
||||
return {
|
||||
type: type,
|
||||
callback: callback,
|
||||
priority: priority,
|
||||
once: once,
|
||||
state: CONST.LISTENER_PENDING
|
||||
};
|
||||
};
|
||||
|
||||
module.exports = EventListener;
|
14
v3/src/events/const.js
Normal file
14
v3/src/events/const.js
Normal file
|
@ -0,0 +1,14 @@
|
|||
var EVENT_CONST = {
|
||||
|
||||
DISPATCHER_IDLE: 0,
|
||||
DISPATCHER_DISPATCHING: 1,
|
||||
DISPATCHER_REMOVING: 2,
|
||||
DISPATCHER_DESTROYED: 3,
|
||||
|
||||
LISTENER_PENDING: 4,
|
||||
LISTENER_ACTIVE: 5,
|
||||
LISTENER_REMOVING: 6
|
||||
|
||||
};
|
||||
|
||||
module.exports = EVENT_CONST;
|
Loading…
Reference in a new issue