.. |
boot
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
camera
|
Added Camera and fixed path issues.
|
2016-12-07 02:40:07 +00:00 |
components
|
Added in all the Components.
|
2016-12-07 01:40:56 +00:00 |
device
|
Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix.
|
2016-11-26 02:32:59 +00:00 |
dom
|
Lots of noise removal and fixed loader processing queue.
|
2016-12-07 01:13:17 +00:00 |
events
|
Cutting out the noise.
|
2016-12-06 15:25:24 +00:00 |
gameobjects
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
loader
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
math
|
Images now parse into Blobs properly.
|
2016-12-07 00:27:56 +00:00 |
polyfills
|
Updated folder paths and the 2.7 README.
|
2016-11-23 00:17:46 +00:00 |
renderer/webgl
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
state
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
structs
|
Lots of noise removal and fixed loader processing queue.
|
2016-12-07 01:13:17 +00:00 |
textures
|
Lots of noise removal and fixed loader processing queue.
|
2016-12-07 01:13:17 +00:00 |
utils
|
Updated Loader, added ArrayBuffer to Base64, added GetURL. You can now load a file on its own, without using a Loader instance at all.
|
2016-12-01 12:51:05 +00:00 |
checksum.js
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
const.js
|
Adding in WebGL Renderer.
|
2016-12-07 02:28:22 +00:00 |
phaser.js
|
Updated folder paths and the 2.7 README.
|
2016-11-23 00:17:46 +00:00 |