Richard Davey
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718f75b797
|
TransformMatrix.rotation now returns the properly normalized rotation value
|
2019-07-26 14:20:38 +01:00 |
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Richard Davey
|
14faabcadf
|
Updated docs
|
2019-07-26 14:19:44 +01:00 |
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Richard Davey
|
64b3e834d3
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Testing rotation fix
|
2019-07-25 17:57:20 +01:00 |
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Richard Davey
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ff809f8e6b
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New plugin build
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2019-07-25 15:27:27 +01:00 |
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Richard Davey
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feeefc9a57
|
Exposed the debug methods
|
2019-07-25 15:27:20 +01:00 |
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Richard Davey
|
868c045f62
|
Getting debugging working again
|
2019-07-25 15:27:08 +01:00 |
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Richard Davey
|
45947e771b
|
New plugin build
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2019-07-25 13:27:05 +01:00 |
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Richard Davey
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3b46296c07
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Added Spine runtime setBlendMode monkey patch to avoid batch flushing
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2019-07-25 13:26:58 +01:00 |
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Richard Davey
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f36a0e5cac
|
Removed Loader spiner
|
2019-07-25 13:26:41 +01:00 |
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Richard Davey
|
e5d2d17972
|
Removed un-used code and added pma support
|
2019-07-25 13:17:17 +01:00 |
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Richard Davey
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0cff60c242
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Now handles passing in pma to file loader
|
2019-07-25 13:17:08 +01:00 |
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Richard Davey
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b44eb25a63
|
Added pma flag
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2019-07-25 13:16:48 +01:00 |
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Richard Davey
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c6750a9dc5
|
Using Scene renderer
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2019-07-25 13:16:37 +01:00 |
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Richard Davey
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cf0b872636
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CreateDOMContainer will now use div.style.cssText to set the inline styles of the container, so it now works on IE11. Fix #4674
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2019-07-24 15:16:08 +01:00 |
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Richard Davey
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6bc8e7c7c6
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Trying to get batching working with Scene Renderer
|
2019-07-23 17:33:29 +01:00 |
|
Richard Davey
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eda554bd1d
|
Oh pixelStorei you tricky little beast!
|
2019-07-23 17:33:08 +01:00 |
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Richard Davey
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0c87eef039
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Fixed non-keyed skeleton names
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2019-07-22 17:28:11 +01:00 |
|
Richard Davey
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143986fddb
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New plugin build
|
2019-07-22 13:18:21 +01:00 |
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Richard Davey
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0c9f5f26a3
|
Always base w/h on scale of 1
|
2019-07-22 13:18:13 +01:00 |
|
Richard Davey
|
d1bad8a1c1
|
Set PMA to true
|
2019-07-22 13:12:43 +01:00 |
|
Richard Davey
|
8cc91ce9b5
|
Always set PMA
|
2019-07-22 13:12:32 +01:00 |
|
Richard Davey
|
7658f0e0cb
|
Fixed initial bounds + origin creation
|
2019-07-22 13:12:18 +01:00 |
|
Richard Davey
|
fbb815ce60
|
Set proper display sizes
|
2019-07-22 10:36:51 +01:00 |
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Richard Davey
|
9e9d264973
|
getPixels defaults to 0x0
|
2019-07-21 16:18:21 +01:00 |
|
Richard Davey
|
de195fe820
|
Now supports multiple atlases per Spine set
|
2019-07-19 18:24:59 +01:00 |
|
Richard Davey
|
e23cd39f99
|
Update CHANGELOG.md
|
2019-07-19 15:16:14 +01:00 |
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Richard Davey
|
08c09b539d
|
Added enableDebug and removeDebug from the Input Plugin, allowing you to create debug shapes to test where input hit areas are.
|
2019-07-19 15:16:10 +01:00 |
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Richard Davey
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aceecf0b95
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InputManager.resetCursor will now check if the canvas element still exists before resetting the cursor on it. Fix #4662
|
2019-07-19 14:32:07 +01:00 |
|
Richard Davey
|
a1dad3587e
|
Update CHANGELOG.md
|
2019-07-18 10:36:18 +01:00 |
|
Richard Davey
|
3a85d8bdc8
|
Added the new Geometry type properties
|
2019-07-18 10:36:11 +01:00 |
|
Richard Davey
|
3e93f20529
|
New Spine plugin build
|
2019-07-17 16:59:58 +01:00 |
|
Richard Davey
|
1e7a368798
|
Update CHANGELOG.md
|
2019-07-17 16:59:50 +01:00 |
|
Richard Davey
|
9af50236e6
|
Update SpineGameObject.js
|
2019-07-17 16:59:47 +01:00 |
|
Richard Davey
|
f4002471d7
|
Updated context lost / restored handlers
|
2019-07-17 16:38:00 +01:00 |
|
Richard Davey
|
7d1f8181a3
|
createSkeleton now supports multiple objects in a single json export
|
2019-07-17 16:14:11 +01:00 |
|
Richard Davey
|
00663ed7d7
|
Update CHANGELOG.md
|
2019-07-17 15:10:24 +01:00 |
|
Richard Davey
|
96511901c4
|
Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
|
2019-07-17 15:10:18 +01:00 |
|
Richard Davey
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d5d9d990d8
|
New dist build
|
2019-07-17 14:40:58 +01:00 |
|
Richard Davey
|
e1d10e32cd
|
Update CHANGELOG.md
|
2019-07-17 14:40:51 +01:00 |
|
Richard Davey
|
6609774217
|
Now cleans up after itself properly. Fix #4562
|
2019-07-17 14:39:50 +01:00 |
|
Richard Davey
|
c0d677ee8c
|
Added display origin and size component
|
2019-07-17 14:39:11 +01:00 |
|
Richard Davey
|
d096ef6dcd
|
Update CHANGELOG.md
|
2019-07-17 14:36:26 +01:00 |
|
Richard Davey
|
80c0f59b09
|
GameObjectCreator.remove is a new static function that will remove a custom Game Object creator type.
|
2019-07-17 14:36:10 +01:00 |
|
Richard Davey
|
4887696bfa
|
GameObjectFactory.remove is a new static function that will remove a custom Game Object factory type.
|
2019-07-17 14:36:02 +01:00 |
|
Richard Davey
|
e710bec68b
|
The WebAudioSoundManager will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error.
|
2019-07-17 14:35:10 +01:00 |
|
Richard Davey
|
75968a1ab0
|
PluginManager.removeGameObject is a new method that allows you to de-register custom Game Object types from the global Game Object Factory and/or Creator. Useful for when custom plugins are destroyed and need to clean-up after themselves.
|
2019-07-17 14:34:00 +01:00 |
|
Richard Davey
|
08325f2996
|
Update CHANGELOG.md
|
2019-07-16 17:41:11 +01:00 |
|
Richard Davey
|
630382e88d
|
Added Game Object type look ahead and state for custom batching.
|
2019-07-16 17:41:08 +01:00 |
|
Richard Davey
|
240b849917
|
New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
|
2019-07-16 17:36:26 +01:00 |
|
Richard Davey
|
9fc7d741f1
|
Added rootBone support and removed runtime property, no longer needed
|
2019-07-16 17:35:47 +01:00 |
|