Sean
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7b6beddc0c
|
Fix assets path.
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2013-06-14 08:36:07 +08:00 |
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Richard Davey
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2f03f5fc43
|
Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
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Richard Davey
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d42f396ba0
|
Lots of tweaks and fixes to the orientation and fullscreen classes
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2013-06-05 01:49:08 +01:00 |
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Richard Davey
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82d4ba4538
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Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
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2013-06-03 12:03:34 +01:00 |
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Richard Davey
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1c37cd1a96
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Created DebugUtils class and started moving renderInfo methods to it.
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2013-06-03 03:08:24 +01:00 |
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Richard Davey
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2de70d07a5
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
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Richard Davey
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b951b02de8
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
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Richard Davey
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2270da2479
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Fixed drag sprite + offsets and center locking
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2013-06-02 21:41:00 +01:00 |
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Richard Davey
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f9f17ad353
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Multi point input handler working
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2013-06-02 14:19:12 +01:00 |
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Richard Davey
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49fe5ee65f
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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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2013-06-02 03:47:54 +01:00 |
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Richard Davey
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59f7a59312
|
Updated docs
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2013-06-01 19:59:20 +01:00 |
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Richard Davey
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5b532ab2e4
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
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Richard Davey
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b20a6ff85a
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Working my way through putting all the Tests back in and fixing issues as I go.
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2013-06-01 01:30:36 +01:00 |
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Richard Davey
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31c4d8cb14
|
Adding in missing tests and fixing as we go
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2013-05-31 19:28:16 +01:00 |
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Richard Davey
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d510b785b1
|
Putting everything back together again :)
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2013-05-31 18:21:32 +01:00 |
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Richard Davey
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fe372af453
|
Commit before tidying up redundant files
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2013-05-31 15:13:03 +01:00 |
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Richard Davey
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23ec3816db
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Added circleToRect intersection check.
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2013-05-31 05:28:36 +01:00 |
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Richard Davey
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39e7b84cd9
|
Flixel level separation merged with the new Physics shapes.
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2013-05-31 04:20:49 +01:00 |
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Richard Davey
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3e53c0671d
|
About to start re-doing collideShapes
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2013-05-30 23:03:56 +01:00 |
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Richard Davey
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498725c078
|
Moved the collision out into separateX and separateY
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2013-05-30 13:25:48 +01:00 |
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Richard Davey
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ce1523585f
|
ScrollZone back in under the new renderer with new demos
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2013-05-30 05:34:35 +01:00 |
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Richard Davey
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f2054f8a2a
|
Physics shape offset now finally working
|
2013-05-30 03:54:51 +01:00 |
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Richard Davey
|
0fad46e04b
|
Merged updateMotion with new PhysicsManager
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2013-05-30 01:09:27 +01:00 |
|
Richard Davey
|
c1eafe865a
|
First pass at integrating the new physics system.
|
2013-05-29 21:39:08 +01:00 |
|
Richard Davey
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f3c9049e76
|
Camera updates, scrollFix check and some new pictures and tests.
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2013-05-29 17:31:57 +01:00 |
|
Richard Davey
|
7b4374cabf
|
Added loop and yoyo properties to Tweens
|
2013-05-29 15:45:34 +01:00 |
|
Richard Davey
|
b1d836dfaf
|
Scale tweaks
|
2013-05-29 12:24:25 +01:00 |
|
Richard Davey
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2a26257caa
|
Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
|
2013-05-29 11:40:05 +01:00 |
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Richard Davey
|
09f57fa346
|
Preparing new tests
|
2013-05-29 02:58:56 +01:00 |
|
Richard Davey
|
3c0c349089
|
More refactoring for 1.0.0
|
2013-05-28 21:38:37 +01:00 |
|
Richard Davey
|
03b7467018
|
Tidying up before putting back together again
|
2013-05-28 09:37:32 +01:00 |
|
Richard Davey
|
4cef0d1d35
|
Tidying up
|
2013-05-25 11:17:11 +01:00 |
|
Richard Davey
|
204ec46b2b
|
Refactoring ready for 1.0 release.
|
2013-05-25 04:21:24 +01:00 |
|
Richard Davey
|
4ef0750c07
|
Prep before branch
|
2013-05-24 01:40:56 +01:00 |
|
Richard Davey
|
67bf221073
|
Updates
|
2013-05-23 21:47:29 +01:00 |
|
Richard Davey
|
94add2ea6e
|
Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
|
2013-05-23 15:45:04 +01:00 |
|
Richard Davey
|
c7485301ca
|
Added Starling/Sparrow XML Texture Atlas format support.
|
2013-05-23 03:08:57 +01:00 |
|
Richard Davey
|
c5ace72180
|
Updated every test to use the new GameObjectFactory syntax
|
2013-05-23 00:36:53 +01:00 |
|
Richard Davey
|
bd54460e80
|
Added the GameObjectManager
|
2013-05-23 00:01:58 +01:00 |
|
Richard Davey
|
e2141c91a6
|
Added VerletManager and lots of new tests
|
2013-05-21 04:12:54 +01:00 |
|
Richard Davey
|
0b2d818ba8
|
CollisionMask up and running
|
2013-05-20 06:21:12 +01:00 |
|
Richard Davey
|
05cc32fbc9
|
Added final logo and start of CollisionMask
|
2013-05-19 14:01:11 +01:00 |
|
Richard Davey
|
53aa43566e
|
Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
|
2013-05-18 03:05:28 +01:00 |
|
Richard Davey
|
55568592b5
|
Lots of updates across input, rendering and grouping
|
2013-05-17 06:49:43 +01:00 |
|
Richard Davey
|
a6e8436e6d
|
Massive input overhaul continued
|
2013-05-16 21:34:24 +01:00 |
|
Richard Davey
|
3cdd2baff0
|
New Input handler implemented.
|
2013-05-16 02:36:58 +01:00 |
|
Richard Davey
|
ce7bfd1fc2
|
Added FullScreen API support and fixed numerous StageScaleMode issues.
|
2013-05-14 03:37:38 +01:00 |
|
Richard Davey
|
8fc31ed83b
|
Doc formatting
|
2013-05-11 23:51:50 +01:00 |
|
Sean
|
1c311a73df
|
Simply add type info to jsdoc of these classs.
|
2013-05-12 00:26:30 +08:00 |
|
Richard Davey
|
0adbf1d92f
|
Adding more docs :)
|
2013-05-10 16:31:19 +01:00 |
|