Richard Davey
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e004fa47fc
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Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same. . It now renders as expected. Fix #4675
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2020-09-23 18:10:12 +01:00 |
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Richard Davey
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232f8e0ebc
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Updated to use new uniforms and fixed renderWebGL parameters
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2020-09-23 17:55:03 +01:00 |
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Richard Davey
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da4c387d86
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Reference fixes
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2020-09-09 13:21:38 +01:00 |
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Richard Davey
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5224985e7f
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Update BitmapMaskPipeline.js
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2020-09-07 16:03:18 +01:00 |
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Richard Davey
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ca99c4564f
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Added reset property to Bind to get new vertex attrib locations
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2020-08-25 13:24:56 +01:00 |
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Richard Davey
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0dd07333af
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
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Richard Davey
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5c39254f36
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Testing new config approach
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2020-08-21 16:04:26 +01:00 |
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Richard Davey
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03ee36f9ba
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Finished JSDocs
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2020-02-04 17:30:27 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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2f48d68735
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A shader can now be used as a bitmap mask
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2019-05-01 11:12:31 +01:00 |
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Richard Davey
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08f4a0ccf4
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Tidying up
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2019-05-01 02:10:38 +01:00 |
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Richard Davey
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84e898fd90
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Fixed nested bitmap mask issue
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2019-04-29 14:45:54 +01:00 |
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Richard Davey
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80a0bf3f1a
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Re-apply stencil after a bitmap mask
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2019-04-29 14:29:13 +01:00 |
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Richard Davey
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70b5b01db2
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Restore previous framebuffer
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2019-04-26 19:13:32 +01:00 |
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Richard Davey
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183ce1b96c
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BMP fix
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2019-04-26 02:30:24 +01:00 |
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Richard Davey
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974ceb5654
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Restore bitmap mask framebuffer
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2019-04-12 18:36:47 +01:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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c704dc450a
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Fixed jsdoc definitions
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2018-09-25 11:36:36 +01:00 |
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Richard Davey
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5270b463d0
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Removed visible check as it's no longer needed
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2018-08-31 14:39:38 +01:00 |
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Richard Davey
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5c554f3f69
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Started moving dynamic bitmap text renderer to its own function
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2018-07-07 12:34:24 +01:00 |
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Richard Davey
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57918bb50f
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Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement.
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2018-05-08 23:04:57 +01:00 |
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Felipe Alfonso
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426bc4ffd4
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BitmapMaskPipeline jsdoc descriptions
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2018-04-24 13:53:10 -03:00 |
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Richard Davey
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741d1f5793
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Doc pending tags
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2018-04-24 15:32:08 +01:00 |
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Richard Davey
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55965c748f
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jsdoc fixes
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2018-04-18 12:13:49 +01:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Felipe Alfonso
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c1d482b593
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Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
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2018-03-05 12:28:59 -03:00 |
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Felipe Alfonso
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98893e1bba
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Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
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2018-03-05 11:29:48 -03:00 |
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Felipe Alfonso
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9dbb4db4c6
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Added inverted alpha to bitmap mask
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2018-02-23 14:09:27 -03:00 |
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Richard Davey
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d23688c3e4
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Added eslint fixes and overrides
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2018-02-16 18:44:07 +00:00 |
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Richard Davey
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86f00eeb52
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eslint fixes
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2018-02-16 18:17:51 +00:00 |
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Felipe Alfonso
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74abb96211
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Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
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2018-02-14 16:45:22 -03:00 |
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Felipe Alfonso
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edf15986ff
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BitmapMask si working properly with the vertex update batching.
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2018-02-14 13:20:56 -03:00 |
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Felipe Alfonso
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2aa94c28eb
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WebGL types added to jsdoc
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2018-02-12 21:12:17 -03:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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97bb52faec
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Added jsdocs
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2018-02-09 19:19:21 +00:00 |
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Felipe Alfonso
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d9b04ef2e9
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Light2D Plugin added to scene
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2018-01-30 19:46:43 -03:00 |
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Felipe Alfonso
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de4b308fbd
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Light2D update
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2018-01-30 00:38:31 -03:00 |
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Felipe Alfonso
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ba280c7517
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BitmapMask and GeometryMask are rendering correctly
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2018-01-25 15:43:19 -03:00 |
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