Commit graph

7792 commits

Author SHA1 Message Date
Richard Davey
19c0b47167 Removed Graphics.lineFxTo and moveFxTo and the associated commands. 2019-04-08 12:32:07 +01:00
Richard Davey
05fb7b28e0
Merge pull request #3979 from pixelpicosean/fix-graphics-fx-drawing
Fix graphics moveFxTo and lineFxTo not work
2019-04-08 12:18:09 +01:00
Richard Davey
e53a0a1de2
Merge pull request #4087 from TadejZupancic/patch-1
Tween inside Timeline fix
2019-04-08 12:13:27 +01:00
Richard Davey
56babb5841
Merge pull request #4089 from Cirras/texture-add-base-texture-fix
Make Texture.add() firstFrame check more explicit (Fix issue #4088)
2019-04-08 12:03:17 +01:00
Richard Davey
8cb466b4e9 Clarified the important of the __BASE frame in a Texture #4285 2019-04-08 11:54:47 +01:00
Richard Davey
340df7a748 jsdocs update 2019-04-08 11:45:19 +01:00
Richard Davey
00638ae9ee Swapped to use GetValue instead. 2019-04-08 11:45:08 +01:00
Richard Davey
c89f9a9fde
Merge pull request #4195 from kensleebos/master
Fix for from/to in PathFollower.js
2019-04-08 11:40:26 +01:00
Richard Davey
cd8fb4217a Tweens created with a duration of zero will now render for one frame before completing. Fix #4235 2019-04-08 11:18:42 +01:00
Richard Davey
f4a68404fc lint fix 2019-04-08 11:01:21 +01:00
Richard Davey
ddd1cec3da
Merge pull request #4326 from snowbillr/patch-1
2d Camera startFollow should respect useBounds
2019-04-08 10:57:59 +01:00
Richard Davey
09487bbfc6 Added new resetCollisionIDs method re: #4334 2019-04-08 10:34:52 +01:00
Richard Davey
f41cacde25
Merge pull request #4336 from florianvazelle/master
Fix getCenter methods returning wrong value for scaled layers
2019-04-08 10:20:32 +01:00
Richard Davey
73dc7899b9 Removed commented logs 2019-04-08 10:19:22 +01:00
Richard Davey
36b40db7f0
Merge pull request #4351 from Cirras/spritesheet-from-atlas-base-texture
Add __BASE texture entry in SpriteSheetFromAtlas parser
2019-04-08 10:17:23 +01:00
Richard Davey
e2c68c5d86
Merge pull request #4418 from martinlindhe/ts-styleconfig
improve ts type hints for Phaser.Tilemaps.Types.StyleConfig
2019-04-08 09:53:39 +01:00
Richard Davey
7dd411ddc9
Merge pull request #4419 from peterellisjones/master
Swap incorrect terms in Tilemap#convertLayerToStatic documentation
2019-04-08 09:52:11 +01:00
Richard Davey
382fed3de7 Added TextureManager.removeKey method and invoke it from Texture.destroy. Fix #4461 2019-04-06 11:35:58 +01:00
Bill Reed
1293e427dd
Use correct values in clamp calls. 2019-04-05 16:50:51 -04:00
Richard Davey
6ba3f49b08
Merge pull request #4442 from LoolzRules/master
issue #4411 fix
2019-04-05 18:28:39 +01:00
Richard Davey
2ecaad5f03 Fixes use of static keyword. Fix #4458 2019-04-05 18:04:34 +01:00
Richard Davey
6fc05bf53b
Merge pull request #4404 from samme/feature/isPaused
Add isPaused() methods to ScenePlugin, SceneManager
2019-04-05 17:40:37 +01:00
Richard Davey
d13e79a8db
Merge pull request #4427 from rexrainbow/master
Fix bug about counting height of text object
2019-04-05 17:25:27 +01:00
Richard Davey
bc10276b9e
Merge pull request #4449 from kyranet/patch-2
fix: Inconsistent return in TweenManager#makeActive()
2019-04-05 17:18:23 +01:00
Richard Davey
4abc386a7e
Merge pull request #4448 from kyranet/patch-1
fix: Inconsistent return in Tween#pause()
2019-04-05 17:16:45 +01:00
Richard Davey
c8da1f98e0 Typo fix 2019-04-05 17:13:04 +01:00
Richard Davey
f1e4ca58ed strokePoints and fillPoints have no closePath argument. 2019-04-05 17:12:31 +01:00
Richard Davey
9514cff177
Merge pull request #4455 from galman33/patch-1
Fixed Phaser.Actions.Spread ignoring the min parameter
2019-04-05 17:03:19 +01:00
Richard Davey
4074c51979
Merge pull request #4452 from bdaenen/master
Fixes #3833
2019-04-05 16:56:21 +01:00
Richard Davey
0724250f7d
Merge pull request #4421 from S4n60w3n/master
Transparent type added GameConfig
2019-04-05 16:43:08 +01:00
Gal Pasternak
17cde51a3d
Fixed Phaser.Actions.Spread ignoring the min parameter 2019-04-02 15:12:07 +03:00
Richard Davey
3075e088c7 Added directX and directY properties as well as setDirectPosition method. 2019-04-01 23:15:00 +01:00
Richard Davey
64d8f928d0 Fixed sleeping and strengthening direct control movement. 2019-04-01 17:19:38 +01:00
Richard Davey
e7334834ff Abort? Then abort. 2019-04-01 17:19:07 +01:00
Richard Davey
c907432c2b Refactoring to handle checkCollision better 2019-04-01 17:18:58 +01:00
Richard Davey
4ca877b32e Now returns area of intersection in a temp rectangle 2019-04-01 14:58:51 +01:00
Richard Davey
3e5358dded Dump CI to window for testing 2019-03-31 23:16:27 +01:00
Richard Davey
0f4e9f289d Fixed issue with delta = 1 2019-03-31 23:16:13 +01:00
bdaenen
35b1beb6a7 Fixes #3833 2019-03-31 15:16:05 +02:00
Richard Davey
4d660f2f51 Minimum displacement linear equation solver finally working properly, yay! 2019-03-29 17:07:48 +00:00
Richard Davey
c636c58ff8 Working out incorrect face at high speeds 2019-03-29 00:10:58 +00:00
Richard Davey
b97bf51329 Removed positionIterations 2019-03-28 23:35:09 +00:00
Richard Davey
b99e680f6b Fixed swizzle and embedded abort 2019-03-28 23:33:00 +00:00
Richard Davey
535388b828 Added Distance Threshold and seeking 2019-03-28 23:32:46 +00:00
Richard Davey
5589374e71 Removed debugging 2019-03-28 23:32:24 +00:00
Richard Davey
14781003b3 Temp logs on 2019-03-28 14:58:57 +00:00
Richard Davey
cb77405031 Better seek handling 2019-03-28 14:58:51 +00:00
Richard Davey
bb058dc7ba Moved OverlapRect to a component and added option to scan both dynamic and static bodies 2019-03-28 14:10:03 +00:00
Richard Davey
9577f3e612 Added condition to resolve fast moving body penetration hitting the wrong face 2019-03-28 14:09:45 +00:00
Antonio Román
a55b106f12
fix: Inconsistent return in TweenManager#makeActive() 2019-03-28 13:06:19 +01:00
Antonio Román
e2a0c091ce
fix: Inconsistent return in Tween#pause() 2019-03-28 01:03:29 +01:00
Richard Davey
2317cb216e Emits new TOUCH event 2019-03-27 15:53:19 +00:00
Richard Davey
5eebdff3ca Now properly handles body face blocking 2019-03-27 15:53:01 +00:00
Richard Davey
13181e2238 Embedded? Don't block then. 2019-03-27 15:52:45 +00:00
Richard Davey
07149fd737 New TOUCH event 2019-03-27 15:52:31 +00:00
Richard Davey
7dbda9fe62 Added new arguments to method 2019-03-27 15:52:18 +00:00
Richard Davey
28b41254ba Removed unused code 2019-03-27 15:52:04 +00:00
Richard Davey
7a05c205b1 Docs fix 2019-03-27 15:51:55 +00:00
Richard Davey
7ae4a441e1 Added onTouch event flag and setCheckCollision methods 2019-03-27 15:51:43 +00:00
Richard Davey
e5f03f02db Added isBody boolean. 2019-03-27 11:54:08 +00:00
Richard Davey
a67792ada6 Handle non-Game Object Body collision 2019-03-27 11:53:56 +00:00
Richard Davey
cc1b96a309 The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body. 2019-03-27 11:53:34 +00:00
Richard Davey
2b4568cf05 Body no longer sleeps if rotating and fixed moving a rebounding object 2019-03-27 10:46:42 +00:00
Richard Davey
7dbb502616 Fixed jsdocs references 2019-03-27 09:50:58 +00:00
Richard Davey
596803a434 Exposed the overlap functions 2019-03-27 09:50:48 +00:00
Richard Davey
168e184d04 You can now create a Body or StaticBody directly 2019-03-27 09:50:36 +00:00
Richard Davey
6e3d4bac6d Removed un-needed files 2019-03-27 09:50:20 +00:00
Richard Davey
adb28d2f6e Added new Rectangle Arcade Physics Body type 2019-03-27 00:21:03 +00:00
Richard Davey
c819599304 Use of a Game Object bound to a body is now optional 2019-03-27 00:20:49 +00:00
Richard Davey
811ed0e340 Dynamic and Static both now extend the Base Body. 2019-03-26 16:51:15 +00:00
Richard Davey
2e5e438ec4 Added a new Base Body class to extend from. Saves a lot of duplication. 2019-03-26 16:51:01 +00:00
Richard Davey
5bb2161d49 Fixed issue with non zero origins 2019-03-26 15:29:58 +00:00
Richard Davey
6a2397bbae The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update 2019-03-26 14:35:14 +00:00
Richard Davey
ab2f489c5a Renamed ambiguous movingX/Y, also broke out moveX to checkX and tidied up more 2019-03-26 13:07:57 +00:00
Richard Davey
0b8fb1a21e Much better hard blocking flag sets 2019-03-26 13:07:25 +00:00
Richard Davey
d942d28a81 Swap to use canMove and also new moveX/Y methods 2019-03-26 13:07:04 +00:00
Richard Davey
5242a62221 Comment out logs 2019-03-26 13:06:45 +00:00
Richard Davey
469b74b489 Handle single face intersects 2019-03-26 13:06:26 +00:00
Richard Davey
b7f1888549 Work out the dominant face even if not intersecting, or if perfectly aligned 2019-03-26 00:05:26 +00:00
Richard Davey
9b65f1bcc6 Moved sleep checks around 2019-03-26 00:05:09 +00:00
Richard Davey
108e2e5d7f Added GravityX and reduced iterations to 1 for testing 2019-03-26 00:04:55 +00:00
Richard Davey
c58526fc74 Tidying up and resolving fractional comparisons 2019-03-25 17:25:39 +00:00
Richard Davey
7171d95578 Log out some test data 2019-03-25 17:25:25 +00:00
Richard Davey
c8ec524068 Debug tests 2019-03-25 17:25:17 +00:00
Richard Davey
74be0955ca Lots of small tweaks 2019-03-25 17:25:11 +00:00
Richard Davey
e83db95f77 Use ColInfo 2019-03-25 17:25:03 +00:00
Richard Davey
075e030fb1 Zero out fractional intersections 2019-03-25 17:24:48 +00:00
Richard Davey
17d4600f2f Updating separate method 2019-03-25 12:56:01 +00:00
Richard Davey
21df050e88 Works using ColInfo object now 2019-03-25 12:55:52 +00:00
Richard Davey
df55ffd32a Lots of little fixes 2019-03-25 12:55:41 +00:00
Richard Davey
3e499831cc Added functions for left / right checks 2019-03-25 12:55:31 +00:00
Richard Davey
8c825692af Added most interesting face result 2019-03-25 12:55:18 +00:00
Richard Davey
eec2f4cac1 Single functions to handle the data 2019-03-25 12:55:08 +00:00
Richard Davey
780b0bca90 Removed missing component 2019-03-25 12:54:49 +00:00
Richard Davey
e976721321 Start of the update to make it work across both axis 2019-03-24 23:31:31 +00:00
Richard Davey
d3460ba20f Only needs CollisionInfo 2019-03-24 23:31:20 +00:00
Richard Davey
94bebab24d Silence logs for now 2019-03-24 23:31:11 +00:00
Richard Davey
9dcd3569b4 Added new X axis functions 2019-03-24 23:30:57 +00:00
Richard Davey
1f07eaa79f Testing rideable bodies 2019-03-24 23:30:38 +00:00
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00