Richard Davey
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19c0b47167
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Removed Graphics.lineFxTo and moveFxTo and the associated commands.
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2019-04-08 12:32:07 +01:00 |
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Richard Davey
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05fb7b28e0
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Merge pull request #3979 from pixelpicosean/fix-graphics-fx-drawing
Fix graphics moveFxTo and lineFxTo not work
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2019-04-08 12:18:09 +01:00 |
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Richard Davey
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e53a0a1de2
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Merge pull request #4087 from TadejZupancic/patch-1
Tween inside Timeline fix
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2019-04-08 12:13:27 +01:00 |
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Richard Davey
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56babb5841
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Merge pull request #4089 from Cirras/texture-add-base-texture-fix
Make Texture.add() firstFrame check more explicit (Fix issue #4088)
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2019-04-08 12:03:17 +01:00 |
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Richard Davey
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8cb466b4e9
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Clarified the important of the __BASE frame in a Texture #4285
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2019-04-08 11:54:47 +01:00 |
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Richard Davey
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340df7a748
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jsdocs update
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2019-04-08 11:45:19 +01:00 |
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Richard Davey
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00638ae9ee
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Swapped to use GetValue instead.
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2019-04-08 11:45:08 +01:00 |
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Richard Davey
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c89f9a9fde
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Merge pull request #4195 from kensleebos/master
Fix for from/to in PathFollower.js
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2019-04-08 11:40:26 +01:00 |
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Richard Davey
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cd8fb4217a
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Tweens created with a duration of zero will now render for one frame before completing. Fix #4235
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2019-04-08 11:18:42 +01:00 |
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Richard Davey
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f4a68404fc
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lint fix
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2019-04-08 11:01:21 +01:00 |
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Richard Davey
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ddd1cec3da
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Merge pull request #4326 from snowbillr/patch-1
2d Camera startFollow should respect useBounds
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2019-04-08 10:57:59 +01:00 |
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Richard Davey
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09487bbfc6
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Added new resetCollisionIDs method re: #4334
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2019-04-08 10:34:52 +01:00 |
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Richard Davey
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f41cacde25
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Merge pull request #4336 from florianvazelle/master
Fix getCenter methods returning wrong value for scaled layers
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2019-04-08 10:20:32 +01:00 |
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Richard Davey
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73dc7899b9
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Removed commented logs
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2019-04-08 10:19:22 +01:00 |
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Richard Davey
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36b40db7f0
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Merge pull request #4351 from Cirras/spritesheet-from-atlas-base-texture
Add __BASE texture entry in SpriteSheetFromAtlas parser
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2019-04-08 10:17:23 +01:00 |
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Richard Davey
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e2c68c5d86
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Merge pull request #4418 from martinlindhe/ts-styleconfig
improve ts type hints for Phaser.Tilemaps.Types.StyleConfig
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2019-04-08 09:53:39 +01:00 |
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Richard Davey
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7dd411ddc9
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Merge pull request #4419 from peterellisjones/master
Swap incorrect terms in Tilemap#convertLayerToStatic documentation
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2019-04-08 09:52:11 +01:00 |
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Richard Davey
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382fed3de7
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Added TextureManager.removeKey method and invoke it from Texture.destroy. Fix #4461
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2019-04-06 11:35:58 +01:00 |
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Bill Reed
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1293e427dd
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Use correct values in clamp calls.
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2019-04-05 16:50:51 -04:00 |
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Richard Davey
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6ba3f49b08
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Merge pull request #4442 from LoolzRules/master
issue #4411 fix
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2019-04-05 18:28:39 +01:00 |
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Richard Davey
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2ecaad5f03
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Fixes use of static keyword. Fix #4458
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2019-04-05 18:04:34 +01:00 |
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Richard Davey
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6fc05bf53b
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Merge pull request #4404 from samme/feature/isPaused
Add isPaused() methods to ScenePlugin, SceneManager
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2019-04-05 17:40:37 +01:00 |
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Richard Davey
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d13e79a8db
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Merge pull request #4427 from rexrainbow/master
Fix bug about counting height of text object
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2019-04-05 17:25:27 +01:00 |
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Richard Davey
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bc10276b9e
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Merge pull request #4449 from kyranet/patch-2
fix: Inconsistent return in TweenManager#makeActive()
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2019-04-05 17:18:23 +01:00 |
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Richard Davey
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4abc386a7e
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Merge pull request #4448 from kyranet/patch-1
fix: Inconsistent return in Tween#pause()
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2019-04-05 17:16:45 +01:00 |
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Richard Davey
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c8da1f98e0
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Typo fix
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2019-04-05 17:13:04 +01:00 |
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Richard Davey
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f1e4ca58ed
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strokePoints and fillPoints have no closePath argument.
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2019-04-05 17:12:31 +01:00 |
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Richard Davey
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9514cff177
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Merge pull request #4455 from galman33/patch-1
Fixed Phaser.Actions.Spread ignoring the min parameter
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2019-04-05 17:03:19 +01:00 |
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Richard Davey
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4074c51979
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Merge pull request #4452 from bdaenen/master
Fixes #3833
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2019-04-05 16:56:21 +01:00 |
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Richard Davey
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0724250f7d
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Merge pull request #4421 from S4n60w3n/master
Transparent type added GameConfig
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2019-04-05 16:43:08 +01:00 |
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Gal Pasternak
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17cde51a3d
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Fixed Phaser.Actions.Spread ignoring the min parameter
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2019-04-02 15:12:07 +03:00 |
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Richard Davey
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3075e088c7
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Added directX and directY properties as well as setDirectPosition method.
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2019-04-01 23:15:00 +01:00 |
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Richard Davey
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64d8f928d0
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Fixed sleeping and strengthening direct control movement.
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2019-04-01 17:19:38 +01:00 |
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Richard Davey
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e7334834ff
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Abort? Then abort.
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2019-04-01 17:19:07 +01:00 |
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Richard Davey
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c907432c2b
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Refactoring to handle checkCollision better
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2019-04-01 17:18:58 +01:00 |
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Richard Davey
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4ca877b32e
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Now returns area of intersection in a temp rectangle
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2019-04-01 14:58:51 +01:00 |
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Richard Davey
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3e5358dded
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Dump CI to window for testing
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2019-03-31 23:16:27 +01:00 |
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Richard Davey
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0f4e9f289d
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Fixed issue with delta = 1
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2019-03-31 23:16:13 +01:00 |
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bdaenen
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35b1beb6a7
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Fixes #3833
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2019-03-31 15:16:05 +02:00 |
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Richard Davey
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4d660f2f51
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Minimum displacement linear equation solver finally working properly, yay!
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2019-03-29 17:07:48 +00:00 |
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Richard Davey
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c636c58ff8
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Working out incorrect face at high speeds
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2019-03-29 00:10:58 +00:00 |
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Richard Davey
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b97bf51329
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Removed positionIterations
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2019-03-28 23:35:09 +00:00 |
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Richard Davey
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b99e680f6b
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Fixed swizzle and embedded abort
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2019-03-28 23:33:00 +00:00 |
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Richard Davey
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535388b828
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Added Distance Threshold and seeking
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2019-03-28 23:32:46 +00:00 |
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Richard Davey
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5589374e71
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Removed debugging
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2019-03-28 23:32:24 +00:00 |
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Richard Davey
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14781003b3
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Temp logs on
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2019-03-28 14:58:57 +00:00 |
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Richard Davey
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cb77405031
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Better seek handling
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2019-03-28 14:58:51 +00:00 |
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Richard Davey
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bb058dc7ba
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Moved OverlapRect to a component and added option to scan both dynamic and static bodies
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2019-03-28 14:10:03 +00:00 |
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Richard Davey
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9577f3e612
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Added condition to resolve fast moving body penetration hitting the wrong face
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2019-03-28 14:09:45 +00:00 |
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Antonio Román
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a55b106f12
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fix: Inconsistent return in TweenManager#makeActive()
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2019-03-28 13:06:19 +01:00 |
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Antonio Román
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e2a0c091ce
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fix: Inconsistent return in Tween#pause()
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2019-03-28 01:03:29 +01:00 |
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Richard Davey
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2317cb216e
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Emits new TOUCH event
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2019-03-27 15:53:19 +00:00 |
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Richard Davey
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5eebdff3ca
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Now properly handles body face blocking
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2019-03-27 15:53:01 +00:00 |
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Richard Davey
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13181e2238
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Embedded? Don't block then.
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2019-03-27 15:52:45 +00:00 |
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Richard Davey
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07149fd737
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New TOUCH event
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2019-03-27 15:52:31 +00:00 |
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Richard Davey
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7dbda9fe62
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Added new arguments to method
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2019-03-27 15:52:18 +00:00 |
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Richard Davey
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28b41254ba
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Removed unused code
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2019-03-27 15:52:04 +00:00 |
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Richard Davey
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7a05c205b1
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Docs fix
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2019-03-27 15:51:55 +00:00 |
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Richard Davey
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7ae4a441e1
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Added onTouch event flag and setCheckCollision methods
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2019-03-27 15:51:43 +00:00 |
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Richard Davey
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e5f03f02db
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Added isBody boolean.
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2019-03-27 11:54:08 +00:00 |
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Richard Davey
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a67792ada6
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Handle non-Game Object Body collision
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2019-03-27 11:53:56 +00:00 |
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Richard Davey
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cc1b96a309
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The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body.
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2019-03-27 11:53:34 +00:00 |
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Richard Davey
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2b4568cf05
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Body no longer sleeps if rotating and fixed moving a rebounding object
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2019-03-27 10:46:42 +00:00 |
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Richard Davey
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7dbb502616
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Fixed jsdocs references
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2019-03-27 09:50:58 +00:00 |
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Richard Davey
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596803a434
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Exposed the overlap functions
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2019-03-27 09:50:48 +00:00 |
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Richard Davey
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168e184d04
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You can now create a Body or StaticBody directly
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2019-03-27 09:50:36 +00:00 |
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Richard Davey
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6e3d4bac6d
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Removed un-needed files
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2019-03-27 09:50:20 +00:00 |
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Richard Davey
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adb28d2f6e
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Added new Rectangle Arcade Physics Body type
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2019-03-27 00:21:03 +00:00 |
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Richard Davey
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c819599304
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Use of a Game Object bound to a body is now optional
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2019-03-27 00:20:49 +00:00 |
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Richard Davey
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811ed0e340
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Dynamic and Static both now extend the Base Body.
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2019-03-26 16:51:15 +00:00 |
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Richard Davey
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2e5e438ec4
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Added a new Base Body class to extend from. Saves a lot of duplication.
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2019-03-26 16:51:01 +00:00 |
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Richard Davey
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5bb2161d49
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Fixed issue with non zero origins
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2019-03-26 15:29:58 +00:00 |
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Richard Davey
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6a2397bbae
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The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
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2019-03-26 14:35:14 +00:00 |
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Richard Davey
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ab2f489c5a
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Renamed ambiguous movingX/Y , also broke out moveX to checkX and tidied up more
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2019-03-26 13:07:57 +00:00 |
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Richard Davey
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0b8fb1a21e
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Much better hard blocking flag sets
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2019-03-26 13:07:25 +00:00 |
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Richard Davey
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d942d28a81
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Swap to use canMove and also new moveX/Y methods
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2019-03-26 13:07:04 +00:00 |
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Richard Davey
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5242a62221
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Comment out logs
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2019-03-26 13:06:45 +00:00 |
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Richard Davey
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469b74b489
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Handle single face intersects
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2019-03-26 13:06:26 +00:00 |
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Richard Davey
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b7f1888549
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Work out the dominant face even if not intersecting, or if perfectly aligned
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2019-03-26 00:05:26 +00:00 |
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Richard Davey
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9b65f1bcc6
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Moved sleep checks around
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2019-03-26 00:05:09 +00:00 |
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Richard Davey
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108e2e5d7f
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Added GravityX and reduced iterations to 1 for testing
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2019-03-26 00:04:55 +00:00 |
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Richard Davey
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c58526fc74
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Tidying up and resolving fractional comparisons
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2019-03-25 17:25:39 +00:00 |
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Richard Davey
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7171d95578
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Log out some test data
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2019-03-25 17:25:25 +00:00 |
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Richard Davey
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c8ec524068
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Debug tests
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2019-03-25 17:25:17 +00:00 |
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Richard Davey
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74be0955ca
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Lots of small tweaks
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2019-03-25 17:25:11 +00:00 |
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Richard Davey
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e83db95f77
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Use ColInfo
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2019-03-25 17:25:03 +00:00 |
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Richard Davey
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075e030fb1
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Zero out fractional intersections
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2019-03-25 17:24:48 +00:00 |
|
Richard Davey
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17d4600f2f
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Updating separate method
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2019-03-25 12:56:01 +00:00 |
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Richard Davey
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21df050e88
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Works using ColInfo object now
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2019-03-25 12:55:52 +00:00 |
|
Richard Davey
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df55ffd32a
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Lots of little fixes
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2019-03-25 12:55:41 +00:00 |
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Richard Davey
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3e499831cc
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Added functions for left / right checks
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2019-03-25 12:55:31 +00:00 |
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Richard Davey
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8c825692af
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Added most interesting face result
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2019-03-25 12:55:18 +00:00 |
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Richard Davey
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eec2f4cac1
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Single functions to handle the data
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2019-03-25 12:55:08 +00:00 |
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Richard Davey
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780b0bca90
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Removed missing component
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2019-03-25 12:54:49 +00:00 |
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Richard Davey
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e976721321
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Start of the update to make it work across both axis
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2019-03-24 23:31:31 +00:00 |
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Richard Davey
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d3460ba20f
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Only needs CollisionInfo
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2019-03-24 23:31:20 +00:00 |
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Richard Davey
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94bebab24d
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Silence logs for now
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2019-03-24 23:31:11 +00:00 |
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Richard Davey
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9dcd3569b4
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Added new X axis functions
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2019-03-24 23:30:57 +00:00 |
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Richard Davey
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1f07eaa79f
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Testing rideable bodies
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2019-03-24 23:30:38 +00:00 |
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Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
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