Commit graph

8488 commits

Author SHA1 Message Date
Pavle Goloskokovic
732cb5592a Removed setting unlocked property 2018-01-20 20:35:34 +01:00
Pavle Goloskokovic
1dc28e1119 Added forEachActiveSound method that calls BaseSoundManager forEachActiveSound method 2018-01-20 20:32:30 +01:00
Pavle Goloskokovic
ce5de6e06a Added destroy method that calls BaseSoundManager destroy method 2018-01-20 20:32:15 +01:00
Pavle Goloskokovic
8ee02f8f29 Added update method that does nothing 2018-01-20 20:31:53 +01:00
Pavle Goloskokovic
e9c1ba289e Added stopAll method that does nothing 2018-01-20 20:25:27 +01:00
Pavle Goloskokovic
05d37e00c7 Added resumeAll method that does nothing 2018-01-20 20:25:03 +01:00
Pavle Goloskokovic
534a7a34cd Added pauseAll method that does nothing 2018-01-20 20:24:46 +01:00
Pavle Goloskokovic
50fefeef2e Added removeByKey method that calls BaseSoundManager removeByKey method 2018-01-20 20:24:10 +01:00
Pavle Goloskokovic
2b0765f46a Added remove method that calls BaseSoundManager remove method 2018-01-20 20:23:33 +01:00
Pavle Goloskokovic
5ba2c0338a Added playAudioSprite method which only returns false 2018-01-20 20:13:14 +01:00
Pavle Goloskokovic
4a4a849c6f Added play method which only returns false 2018-01-20 20:12:36 +01:00
Pavle Goloskokovic
cd00b5db79 Added addAudioSprite method which instantiates and returns NoAudioSound as audio sprite sound object with empty spritemap 2018-01-20 20:11:48 +01:00
Pavle Goloskokovic
7511c038b7 Added add method which instantiates and returns NoAudioSound object 2018-01-20 20:10:16 +01:00
Pavle Goloskokovic
f1aea49a9c Initializing unlocked property to false 2018-01-20 20:01:55 +01:00
Pavle Goloskokovic
a1fa271d7c Initializing locked property to false 2018-01-20 20:01:44 +01:00
Pavle Goloskokovic
fdcc4898cc Initializing pauseOnBlur property to true 2018-01-20 20:01:26 +01:00
Pavle Goloskokovic
27b2936ce6 Initializing rate property to 0 2018-01-20 20:01:09 +01:00
Pavle Goloskokovic
526fe77106 Initializing rate property to 1 2018-01-20 20:00:55 +01:00
Pavle Goloskokovic
ee8ce19ef8 Initializing volume property to 1 2018-01-20 20:00:36 +01:00
Pavle Goloskokovic
1c6aa693e9 Initializing mute property to false 2018-01-20 20:00:21 +01:00
Pavle Goloskokovic
c5062a0c90 Initializing sounds property an empty array 2018-01-20 19:59:54 +01:00
Pavle Goloskokovic
e15a5a9c69 Initializing game property with provided attribute reference 2018-01-20 19:59:19 +01:00
Pavle Goloskokovic
4316c22785 Added NoAudioSoundManager class that extends EventEmitter 2018-01-20 19:57:00 +01:00
Pavle Goloskokovic
db5002fa87 Updated BaseSoundManager playAudioSprite method to return value from sound play method call 2018-01-20 19:53:09 +01:00
Pavle Goloskokovic
7a259da22c Updated BaseSoundManager play method to return value from sound play method call 2018-01-20 19:51:54 +01:00
Richard Davey
a8c0ee8839 Allow to pass a Frame object directly to a Bob 2018-01-20 17:45:01 +00:00
Richard Davey
c7dc7fc240 Checks strings and numbers 2018-01-20 17:44:45 +00:00
Richard Davey
d7611afaab Fixed issue with setting Bob frame 2018-01-20 17:05:53 +00:00
Richard Davey
2fb3641824 Should be a string, not a Frame object 2018-01-20 16:35:47 +00:00
Richard Davey
af613201f7 Strengthen the frame name check 2018-01-20 16:35:29 +00:00
Richard Davey
f9cc2a9714 Scene now sets a status flag for every state it goes through, allowing the manager to know when to allow updating and rendering 2018-01-20 16:22:40 +00:00
Richard Davey
a5a112114b Added blitter coordinates to bob output 2018-01-20 16:21:59 +00:00
Richard Davey
d220634fb6 Added helper methods for flip, visible and alpha 2018-01-20 16:21:42 +00:00
Richard Davey
b951809791 Fixed children reference 2018-01-20 16:21:28 +00:00
Richard Davey
134c67a51b Split into base class and plugin extension so other classes can use them too 2018-01-20 16:21:12 +00:00
Richard Davey
e1609fc866 Allowed dist folder to npm and removed wip folder 2018-01-20 14:33:30 +00:00
Richard Davey
d9da905230 Added XBox360 Controller config (closes #3175) 2018-01-20 14:25:28 +00:00
Richard Davey
05b45f1f9c Added keycodes (closes #3174) 2018-01-20 14:22:41 +00:00
Richard Davey
f676fc2bbd Recoded the SceneManage
The Scene Manager no longer tries to maintain an 'active' list and instead just iterates the scenes in order, skipping those that aren't awake. Scene array changing events like moveUp etc are queued if the list is being processed and the ScenePlugin has been vastly updated to take care of this. You can now happily move scenes around the list, block scene input, consume input events, switch scenes around and more.
2018-01-20 04:47:03 +00:00
Richard Davey
2b4d6f17c8 Removed unused consts 2018-01-20 04:45:27 +00:00
Richard Davey
39b1f35a20 Removed call to render and tidied up a little 2018-01-20 04:45:14 +00:00
Richard Davey
4e05ad0655 The Input system will now order input based on the scenes from top to bottom
If the global top only flag is on and a scene consumes an input event then they won't flow any further down the scene list. This is optional (but on by default), allowing you to now correctly create a UI Scene above a game scene without the input events polluting one to the other.
2018-01-20 04:44:54 +00:00
Felipe Alfonso
31be6fa51d WebGLRenderer cleanup 2018-01-20 01:05:56 -03:00
Felipe Alfonso
1da31fb2a5 WebGLRenderer resource creation 2018-01-19 21:37:52 -03:00
Felipe Alfonso
e98c6b336a Merge branch 'master' into rendering-cleanup 2018-01-19 18:22:48 -03:00
Richard Davey
864fa638af Added LoadArray back in and sorted out callback passing. 2018-01-19 19:13:27 +00:00
Richard Davey
2f1ee57505 Fixed event handler. 2018-01-19 19:13:11 +00:00
Richard Davey
1d22f5a59a File has a reference to its Loader, will also now emit progress events on itself. 2018-01-19 19:13:02 +00:00
Richard Davey
4473af243b Frames can now have customData stored in them, as well as the Textures. This is populated by all of the atlas data by default and can be added to, either in the JJSON source files or at run-time. Closes #3165. 2018-01-19 18:23:25 +00:00
Richard Davey
7577f470ae You can now pass in a JS object to the JSON Loader instead of a URL. It will use the object to populate the data with. This impacts any loader type that uses json, so atlas, tilemap, audio sprite, etc. Closes #3147. 2018-01-19 17:53:07 +00:00