Richard Davey
7aa46657c2
Tidying up jsdocs and changing float to number
2018-06-26 23:19:14 +01:00
Chris Andrew
4b5ab4e217
Documented most of the remaining PathFollower descriptions.
2018-06-21 13:19:52 +01:00
Richard Davey
e5fbcd5574
Calling Tween.play
on a tween created via TweenManager.create
wouldn't actually start playback until the tween was first added to the Tween Manager. Now, calling play
will have it automatically add itself to the Tween Manager if it's not already in there. Fix #3763
2018-06-19 12:28:29 +01:00
cyantree
e578cd55fa
Fixed endless loop in TweenManager.getTweensOf()
2018-06-01 01:25:46 +02:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Antriel
47dc14079b
fix Timeline#destroy
2018-04-10 14:19:51 +02:00
Richard Davey
833355a9a4
Tween.resume will now call Tween.play
on a tween that was paused due to its config object, not as a result of having its paused method called. Fix #3452
2018-04-09 13:25:20 +01:00
Travis O'Neal
edb81c9096
Tween.Restart adds Tween back to the active list for the TweenManager to properly process and replay
2018-03-30 11:24:36 -04:00
Richard Davey
06998276ec
Removed stict mode warning
2018-03-28 16:00:19 +01:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
Richard Davey
b3965fb5a2
Added TweenData type def
2018-03-21 16:23:48 +00:00
Richard Davey
a2352f2049
Renamed tween config defaults
2018-03-21 15:17:53 +00:00
orblazer
7fba122321
Fix "any" types
2018-03-20 17:15:49 +01:00
orblazer
44103dc475
Fix remaining multiple types
2018-03-20 16:12:42 +01:00
orblazer
454849d67d
Update JSDoc on Tweens and Utils
2018-03-19 02:07:03 +01:00
Richard Davey
4ab98eb492
The TweenManager will now check the state of a tween before playing it. If not in a pending state it will be skipped. This allows you to stop a tween immediately after creating it and not have it play through once anyway. Fix #3405
2018-03-16 14:31:49 +00:00
Richard Davey
a524dc44b0
Expose constants. Fix #3387
2018-03-16 13:29:30 +00:00
Allan Reyes
a08c75bb06
Delegate Timeline#makeActive to TweenManager
...
This fixes a bug when calling Timeline#resetTweens() while the tweens
are pending removal or completed. Delegating the #makeActive method
here was chosen to:
- Follow "tell, don't ask" (pragprog.com/articles/tell-dont-ask)
- Prevent an additional branch conditional in Tween.js
- Prevent a Law of Demeter violation, e.g.
// src/tweens/tween/Tween.js
if (this.parentIsTimeline) // "asking"
{
this.parent.manager.makeActive(this); // LoD violation
}
else
{
this.parent.makeActive(this);
}
2018-03-12 09:31:00 -07:00
Richard Davey
a89be7abc5
Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea)
...
Fix #3280
2018-02-28 21:14:56 +00:00
Richard Davey
997338c35b
jsdoc fixes
2018-02-22 01:52:11 +00:00
Richard Davey
147dec11ab
Tween.updateTweenData will now check to see if the Tween target still exists before trying to update its properties.
2018-02-22 01:50:36 +00:00
Richard Davey
e1554c34d6
eslint fixes
2018-02-16 18:07:49 +00:00
Richard Davey
6a9ac033e2
Fixed call to TweenManager.makeActive. Fix #3219
2018-02-13 21:55:07 +00:00
Richard Davey
eec13883e0
Removed rogue Tween emit calls. Fix #3222
2018-02-13 21:45:21 +00:00
Richard Davey
2813ac8162
Moved PluginManager and merged configs into single root file for easier changing.
2018-02-12 23:03:48 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Greg
e9897c31f9
#3190 Tweens/Timeline parent.makeActive missing
2018-02-10 20:45:32 -05:00
Richard Davey
2dda99c1ab
Added jsdocs
2018-02-10 17:51:02 +00:00
Richard Davey
5f39206f35
Added jsdocs
2018-02-10 17:40:40 +00:00
Richard Davey
da88485bc7
Added jsdocs
2018-02-10 17:14:35 +00:00
Richard Davey
38b6d2834b
Added jsdocs
2018-02-10 17:11:36 +00:00
Richard Davey
2ece55c28e
Renamed folder to match namespace
2018-02-10 14:56:08 +00:00
Richard Davey
bc87630d61
Added jsdocs.
2018-02-09 18:03:39 +00:00
Richard Davey
2a86400a28
Added in jsdocs
2018-01-31 13:54:44 +00:00
Antriel
975b2b59ca
Fixed Tween.resume/pause.
2018-01-26 10:25:13 +01:00
Richard Davey
2deb9edc9e
Plugins now check to see if the Scene is already booted and adapt accordingly.
2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd
Updated to new Plugin format, removed injection and mapping
2018-01-18 05:18:09 +00:00
Richard Davey
f9a7939812
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
2018-01-16 22:28:29 +00:00
Richard Davey
8e07320596
Migrating to plugins
2018-01-16 19:49:13 +00:00
Richard Davey
7e5163adf0
Merged source.
2018-01-16 16:43:38 +00:00
Richard Davey
9a2eb0eb58
Merged source.
2018-01-16 16:37:34 +00:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00