Richard Davey
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faf89ea78a
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getTextureKeys method added to return all loaded textures.
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2018-01-19 16:30:05 +00:00 |
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Richard Davey
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86fe054c63
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Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready.
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2018-01-18 14:01:29 +00:00 |
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Richard Davey
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e017a71f32
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Game emits a boot event, which its managers listen for
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2018-01-18 05:16:52 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Richard Davey
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0d90f75b5f
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Splitting the dev branch up into versions.
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2016-11-22 01:36:56 +00:00 |
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Richard Davey
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2e4e4be68d
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Added Frame.clone.
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2016-11-07 00:33:18 +00:00 |
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Richard Davey
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35854ea58d
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Cache now adds in Default and Missing images to the new Texture Manager.
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2016-10-13 00:08:11 +01:00 |
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Richard Davey
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271aab1844
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Removed the GPU texture handlers out of the Texture Manager, and into the WebGL Renderer.
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2016-10-11 23:48:22 +01:00 |
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Richard Davey
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379b54b554
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Added TextureManager.addSpriteSheetFromAtlas and removed it from the Texture class.
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2016-10-11 22:46:23 +01:00 |
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photonstorm
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ce3308ea1d
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Hooking the Loader and Cache into the new Texture Manager.
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2016-10-11 14:52:17 +01:00 |
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Richard Davey
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e0ef9cab8b
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Hooked the Texture Manager into the Cache.
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2016-10-10 23:57:51 +01:00 |
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Richard Davey
|
0abf9d958d
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Updated scaleMode global.
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2016-10-07 03:22:59 +01:00 |
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Richard Davey
|
a096dd4f7d
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Removed context arrays.
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2016-10-05 01:47:54 +01:00 |
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photonstorm
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1da95994a5
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First pass of the newly re-structured Canvas Renderer (still using old texture system though).
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2016-10-03 12:44:54 +01:00 |
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Richard Davey
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42b8118fa0
|
All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew.
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2016-09-30 06:07:00 +01:00 |
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photonstorm
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f993769336
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Lots of work on the new Texture classes.
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2016-09-29 16:10:22 +01:00 |
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