Yuval Greenfield
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7a4dd97793
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Fix the typescript types in the js
This generates the desired phaser.d.ts
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2022-10-04 10:48:21 -07:00 |
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Richard Davey
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023343c789
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
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Richard Davey
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71703ff19c
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GameConfig.stableSort is a new optional property that will control if the internal depth sorting routine uses our own StableSort function, or the built-in browser Array.sort one. Only modern browsers have a _stable_ Array.sort implementation, which Phaser requires. Older ones need to use our function instead. Set to 1 to use the legacy version, 0 to use the ES2019 version or -1 to have Phaser try and detect which is best for the browser
Ref #6217
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2022-09-21 17:52:57 +01:00 |
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Richard Davey
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7c9d6a180b
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Testing native stable sort
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2022-09-21 16:34:08 +01:00 |
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Richard Davey
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783254f47a
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Merge pull request #6213 from vzhou842/delta-smoothing-max-fix
Fix delta history array length
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2022-09-07 18:26:20 +01:00 |
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Richard Davey
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2482eab664
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Added Game.pause and Game.resume methods
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2022-09-07 16:11:13 +01:00 |
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Victor Zhou
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213dc394bc
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Fix delta history array length
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2022-09-06 14:36:04 -07:00 |
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Richard Davey
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42b1afb784
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Fixed fps rate limit
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2022-08-29 16:58:54 +01:00 |
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Richard Davey
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9017d29d52
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Update FPSConfig.js
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2022-08-29 16:31:58 +01:00 |
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Richard Davey
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f776037f8e
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Lots of jsdoc updates. Fixed time reset. Split limit fps up.
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2022-08-29 16:29:37 +01:00 |
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Richard Davey
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7fdaa08343
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Testing new fps limit system
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2022-08-26 18:54:55 +01:00 |
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Richard Davey
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593aaced12
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The TimeStep no longer calculates or passes the interpolation value to Game.step as it was removed several versions ago, so is redundant.
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2022-08-26 17:56:54 +01:00 |
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Richard Davey
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b1f03649bb
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LoaderPlugin.localSchemes is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme game / scene config property. It defaults to [ 'file://', 'capacitor://' ] but additional schemes can be defined or pushed onto this array. Based on #6010
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2022-05-09 18:34:56 +01:00 |
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Richard Davey
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21bdac8a29
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Merge pull request #6010 from Azim-Palmer/bugfix/cordova-webaudio-fix
Fix WebAudio for Crodova based apps
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2022-05-09 16:56:37 +01:00 |
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Richard Davey
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201bfabf00
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Setting scale.mode in the Game Config would be ignored. It now accepts either this, or scaleMode directly. Fix #5970
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2022-05-06 18:21:28 +01:00 |
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Krzysztof Głogocki
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726c874c10
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Merge remote-tracking branch 'origin/master' into bugfix/cordova-webaudio-fix
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2022-04-07 14:08:05 +02:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Krzysztof Głogocki
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897d2444f5
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Fixing WebAudio for Cordova by introducing localScheme configuration
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2022-02-15 12:07:48 +01:00 |
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Richard Davey
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063e8c78ef
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Including a render object within the Game Config will no longer erase any top-level config render settings. The render object will now take priority over the game config, but both will be used. Close #5935
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2021-12-21 17:16:22 +00:00 |
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Andy Mikulski
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607bbe4ccd
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TimeStep: Continue to use setTimeout after waking
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2021-12-19 11:11:48 -07:00 |
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Richard Davey
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461e1ff4d0
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Update PipelineConfig.js
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2021-10-21 18:38:05 +01:00 |
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Richard Davey
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c8aeb4724a
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Added scale configs to game config #5840
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2021-09-22 12:12:35 +01:00 |
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Richard Davey
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1e5542df92
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Merge pull request #5740 from hanzooo/loader-type
feat: Add support for load image by HTMLImageElement
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2021-09-21 11:52:28 +01:00 |
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samme
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ec8a629d1c
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Fix WEBGL-only selection and throw for unknown renderer type
Fixes #5583
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2021-07-30 11:41:28 -07:00 |
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Jm
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28f58f4e5e
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Merge branch 'photonstorm:master' into loader-type
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2021-06-23 13:09:15 +08:00 |
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Richard Davey
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7d70bfbd57
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Removed Config.domBehindCanvas property as it's never used internally. Fix #5749
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2021-06-18 18:03:07 +01:00 |
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Jm
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c1e73c3c2f
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feat: add image load type
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2021-06-10 13:24:29 +00:00 |
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Richard Davey
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72959cf953
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Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
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2021-03-30 10:23:45 +01:00 |
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Richard Davey
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b7e678cf6c
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Update GameConfig.js
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2021-03-24 16:30:33 +00:00 |
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Richard Davey
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20831604c7
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Fixed missing backgroundColor property in GameConfig.
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2021-03-24 15:42:55 +00:00 |
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Richard Davey
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8171c70bf5
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Removed duplicate property
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2021-03-08 15:06:05 +00:00 |
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Richard Davey
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c5cbb413d2
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You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them.
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2021-02-04 15:58:41 +00:00 |
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Richard Davey
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d1a08da63d
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Update RenderConfig.js
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2021-02-04 15:28:35 +00:00 |
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Richard Davey
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a10919391a
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type fix
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2021-02-01 15:17:59 +00:00 |
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kainage
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1e0bae4e21
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Use transparent background for banner gameURL to support different browser color themes
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2021-01-13 22:33:05 -08:00 |
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Richard Davey
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6e7a6bcec2
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JSDoc Fix
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2020-11-23 11:01:08 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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d852108154
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JSDoc fixes
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2020-11-23 10:19:39 +00:00 |
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Richard Davey
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40123f1a08
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Updated docs
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2020-11-10 12:01:25 +00:00 |
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Richard Davey
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59a215d643
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* Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config.
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2020-10-27 13:44:58 +00:00 |
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Richard Davey
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aada315bbc
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When setting both transparent: true and backgroundColor in the Game Config, it would ignore the transparency and use the color anyway. If transparent, the game is now fully transparent. Fix #5362
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2020-10-20 14:01:31 +01:00 |
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Richard Davey
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9972594e60
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Updated docs. FIx #4229
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2020-10-17 12:11:35 +01:00 |
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Richard Davey
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cdc34ef3a8
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inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
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2020-10-07 10:14:28 +01:00 |
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Richard Davey
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2246b63504
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inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
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2020-10-07 10:13:50 +01:00 |
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Richard Davey
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bba88b32d8
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Fixed property name
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2020-09-23 17:15:32 +01:00 |
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Richard Davey
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63bac3a13d
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The Loader.maxParallelDownloads value is now set to 6 if running on Android, or 32 on any other OS. This avoids net::ERR_FAILED issues specifically on Android. You can still override this in the Game Config if you wish. Fix #4957
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2020-09-23 13:04:18 +01:00 |
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Richard Davey
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fe4b706cb0
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Setting the pixelArt config option will now set antialiasGL to false , as well as antialias . Fix #5309
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2020-09-22 17:07:46 +01:00 |
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Richard Davey
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4795c56d79
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Config.images.white is a new Game Config property that specifies the 4x4 white PNG texture used by Graphics rendering. You can override this via the config, but only do so if needed.
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2020-09-14 14:57:08 +01:00 |
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