Richard Davey
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da651dc650
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Fixed require filename
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2020-10-02 12:06:07 +01:00 |
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Svipal
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299f83c13d
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
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svipal
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79fe9abc6e
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
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Richard Davey
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e450bf2f1f
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Swap to using constants for pipeline names
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2020-09-09 13:05:18 +01:00 |
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Svipal
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1994185d6f
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merged master
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2020-09-08 22:17:04 +02:00 |
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Richard Davey
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0dd07333af
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
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Svipal
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809d0b7495
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merged master
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2020-08-09 13:13:09 +02:00 |
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Svipal
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241d4193e8
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let's try again
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2020-08-09 12:33:52 +02:00 |
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Svipal
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b4a1473fea
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test
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2020-08-09 12:13:29 +02:00 |
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samme
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c963768c1e
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Docs: SetCollisionByExclusion() and friends
Fixes #5179
Thanks @BoltKey
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2020-06-05 10:01:30 -07:00 |
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svipal
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5911b94d35
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Revert "clean up"
This reverts commit 854589ddbe .
woops
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2020-04-10 20:55:31 +02:00 |
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svipal
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854589ddbe
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clean up
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2020-04-10 20:40:52 +02:00 |
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Svipal
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8665e08f13
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refactored things so that there is no more switching at runtime depending on orientation
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2020-04-03 19:36:13 +02:00 |
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Svipal
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1ccc815ce7
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removed a few debug prints, moved isoBounds to a new component, started to add constants
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2020-03-22 12:35:24 +01:00 |
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Svipal
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cec71a85ea
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added hexagonal support
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2020-03-21 10:19:03 +01:00 |
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Svipal
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1573e25214
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added isoCullDistances parameter to DynamicTilemapLayer
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2020-02-07 15:21:11 +01:00 |
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Svipal
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dc330aaf4a
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linted everything
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2020-02-06 11:02:44 +01:00 |
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Svipal
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aaf512b9cd
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fixed problems with putting tiles from null tiles
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2020-02-05 18:37:40 +01:00 |
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Svipal
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fd29e96a5d
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changed orientation to be part of the layer, really cleaned up API. Started tests on the dynamic layer. Trying to understand getTileAt bug
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2020-01-30 15:58:07 +01:00 |
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Svipal
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95d2ff9996
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need to compare across commits to understand regression regarding this.x
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2020-01-27 20:12:53 +01:00 |
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Svipal
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e4857ce48a
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yoyuee
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2020-01-19 20:55:09 +01:00 |
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Svipal
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fbe3345e54
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Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY
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2020-01-19 20:50:57 +01:00 |
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svipal
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eb90fc2ab4
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Merge pull request #2 from photonstorm/master
keeping up with master #2
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2020-01-18 14:21:26 +01:00 |
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No
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1a88ff95ba
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updated dynamic layer and tilemap
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2020-01-17 16:15:59 +01:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Josh Soref
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315d43f893
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spelling: receive
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2019-10-29 02:33:06 -04:00 |
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Richard Davey
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6b973dcf58
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DynamicTilemapLayer.setCollision would cause an indexOf error when trying to access the layer data. Fix #4800
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2019-10-15 11:34:32 +01:00 |
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Richard Davey
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312797dc8e
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JSDoc fixes
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2019-10-11 18:29:55 +01:00 |
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Richard Davey
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3a3ce8b914
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Merge branch 'master' into tile-collision-update
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2019-10-02 15:15:18 +01:00 |
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Richard Davey
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e012115df4
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DynamicTilemapLayer.destroy will now no longer run its destroy sequence again if it has already been run once. Fix #4634
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2019-07-03 15:53:47 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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44faa01578
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Tilemap Types
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2019-05-09 12:39:19 +01:00 |
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Richard Davey
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0514d27efc
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Added new argument removeFromTilemap
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2019-04-08 15:59:30 +01:00 |
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Richard Davey
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d63321eba5
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Layers now remove themselves from the Tilemap when destroyed. Fix #4319
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2019-04-08 15:45:43 +01:00 |
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Richard Davey
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780b0bca90
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Removed missing component
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2019-03-25 12:54:49 +00:00 |
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Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
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Richard Davey
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4fc817c519
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Final batch of typedefs
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2019-02-13 16:06:00 +00:00 |
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Richard Davey
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348306cafb
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Lots more jsdoc fixes and new documentation
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2019-01-31 14:47:50 +00:00 |
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Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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1eccff1e3b
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Fixed jsdoc links and markdown bullet lists
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2019-01-18 15:20:56 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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ffd217dbdd
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Fixed size calculation and updated docs
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2018-12-13 11:46:17 +00:00 |
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Richard Davey
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eef553d4c2
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Fixed layer size calculations. Also changed rendering to use tileset tile sizes, as it should do.
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2018-12-13 11:07:53 +00:00 |
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Richard Davey
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625955178e
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Updated docs
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2018-11-20 12:45:47 +00:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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a9063604dc
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Replace @readOnly with @readonly
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2018-10-09 13:40:00 +01:00 |
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Richard Davey
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c16ea9b93d
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Completed DynamicTilemapLayer jsdocs
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2018-09-28 14:46:31 +01:00 |
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Richard Davey
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e05f7c7ed0
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Dynamic Tilemap Layers now support multiple tilesets per layer
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2018-09-27 13:09:08 +01:00 |
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Richard Davey
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cc5bf41b25
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Added renderOrder property and setRenderOrder method.
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2018-08-21 18:01:33 +01:00 |
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