photonstorm
937085afda
Added Uint32Array polyfill for BitmapData manipulation, and optional dataview polyfill for IE9 P2 requirements in the resources folder.
2014-04-29 02:09:58 +01:00
photonstorm
de9fc08e7d
Color.updateColor - updates an existing color object to update the rgba property.
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Color.HSVColorWheel will return an array with 360 color objects for each segment of an HSV color wheel, you can optionally set the saturation and value amounts.
Color.HSLColorWheel will return an array with 360 color objects for each segment of an HSL color wheel, you can optionally set the saturation and lightness amounts.
2014-04-28 04:19:26 +01:00
photonstorm
27d62aa147
Color.HSVColorWheel will return an array with 360 color objects for each segment of an HSV color wheel.
2014-04-28 03:25:45 +01:00
photonstorm
ce6215c98a
Improved the docs to do with Sound duration / durationMS and added the extra output to the Debug.soundInfo (issue #630 )
2014-04-28 02:08:19 +01:00
photonstorm
3db5d27c82
ArrayList.callAll check added (ping @jflowers45 #746 )
2014-04-25 19:38:10 +01:00
photonstorm
251bc10327
jshint fixes.
2014-04-25 02:52:14 +01:00
photonstorm
11ca2deaf6
Finally - fully working setHSL and shiftHSL.
2014-04-25 02:45:35 +01:00
photonstorm
c88fa2bd91
Loads of BitmapData updates. More details soon.
2014-04-24 03:49:49 +01:00
photonstorm
77f8e5eefc
P2 Fixtures Collection Class (@georgiee please test it works ok! #704 )
2014-04-11 00:43:30 +01:00
Georgios Kaleadis
13e5cacd71
added a p2 fixture collections helper class
2014-04-10 23:45:35 +02:00
Christian Wesselhoeft
35c24f4ec3
Fix jshint issues in src/utils
2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
61f18b675c
Trim trailing whitespace.
2014-03-25 14:56:04 -07:00
photonstorm
2cc1a45f9a
Fixed SpriteBounds camera placement in Debug (again).
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Removed un-needed cache vars from ArcadePhysics.World.
Tidied up ArcadePhysics.Body and fixed rotation parameters.
Every single Arcade Physics Example now runs perfectly under this release.
2014-03-19 03:55:44 +00:00
photonstorm
9959e21925
Debug.spriteBounds will now take the position of the camera into consideration when rendering the bounds ( fix #603 )
2014-03-19 02:31:37 +00:00
photonstorm
f678d1fd31
Line now has x, y, width, height, top, bottom, left and right properties, so you can effectively get its bounds.
2014-03-14 00:19:45 +00:00
photonstorm
c8e63582a4
Lots of small tweaks to pass jshint.
2014-03-13 16:49:52 +00:00
photonstorm
c2d38fe16b
jshint passed all the p2 physics and fixed Debug.spriteBounds.
2014-03-13 16:16:14 +00:00
photonstorm
dc434dd1ff
Render Debug moved into Arcade class.
2014-03-13 15:41:56 +00:00
photonstorm
abf26df741
New P2 examples and fixed Body debug assignment parameter.
2014-03-12 06:25:29 +00:00
photonstorm
e9ae465272
Sorted out Body gravity settings and updated the example.
2014-03-11 16:26:03 +00:00
photonstorm
6bddf1a914
The main Game class has been modified so that the update methods no longer have any if/else checks in them. Now split into coreUpdate, etc.
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Put QuadTree back into Debug class.
Debug class now clears down on WebGL.
Updated RetroFont.type.
Fixed QuadTree example.
2014-03-11 16:14:01 +00:00
photonstorm
4aba75a522
Debug canvas now clears on WebGL.
2014-03-11 15:37:28 +00:00
photonstorm
3e93f24583
New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
2014-03-06 06:29:19 +00:00
photonstorm
22b1ce9b9d
Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games.
2014-03-05 02:36:08 +00:00
photonstorm
d8f5832fa2
Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime.
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Loads of updates across most the Tilemap files. Not finished yet, still CSV loading to do and a multi-tileset issue to resolve, but it's a lot more flexible now.
2014-03-03 05:19:46 +00:00
photonstorm
6f513042c1
Tween no longer copies all the object properties into the _valuesStart
object on creation.
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Fixed shadow bug in Debug.text
Fixed tween examples.
2014-03-03 02:40:59 +00:00
photonstorm
c4a68e3e87
The Debug panel now works in WebGL mode. Pay attention to the warning at the top of the Debug docs (feature request #499 )
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All the Debug methods have had the word 'render' removed from the start. So where you did `debug.renderSpriteInfo` before, it's now just `debug.spriteInfo`.
Debug methods that rendered geometry (Rectangle, Circle, Line, Point) have been merged into the single method: `Debug.geom`.
2014-03-03 00:46:03 +00:00
photonstorm
418a161b46
Testing webgl debug overlay.
2014-03-02 20:51:44 +00:00
photonstorm
8662cd2fd4
Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
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New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!).
phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself.
Fixed silly instanceof bug in game objects (sorry guys).
2014-02-28 09:30:53 +00:00
photonstorm
34ee2b0b20
Fixed issue with CocoonJS detection in Device.
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Fixed docs issue in Tilemap.
Created landscape pointer test, confirmed working fine (issue #276 )
2014-02-28 03:09:04 +00:00
photonstorm
be27442139
Fixed Fullscreen example and State preloading.
2014-02-25 16:26:11 +00:00
photonstorm
36df5516dd
Fixed full-screen anti-alias issue ( #478 ).
2014-02-24 20:33:22 +00:00
photonstorm
d9cadc70ac
The Keyboard class has had a complete overhaul. Phaser.Key objects are created automatically, there are fixes against duration and keys reset properly on visibility loss.
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Keyboard.removeKey has been removed. The way the new keyboard manager works means it's no longer required.
Fixes issue #462
2014-02-24 15:58:02 +00:00
photonstorm
5c4dd26d25
Fixed for renderSpriteInfo.
2014-02-21 15:50:02 +00:00
photonstorm
7ee0c20bb3
Added Debug.renderSpriteBounds() back and wrapped Body.velocity and force in px2p calls.
2014-02-21 15:34:15 +00:00
photonstorm
aac31bdaa4
debug#renderShapeConvex fixed, fix in p2 physics body creation #446
2014-02-19 15:43:05 +00:00
photonstorm
5d5c64d22f
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
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After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm
cad14848e8
Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
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You can now create a Physics Body directly via game.physics.createBody(), and Body has been updated so it's no longer always bound to a Sprite.
Debug.renderPhysicsBody now works with Rectangles, Lines and multiple Convex shapes.
Starting to get the Tiled polyline parsing working nicely. Not too far off a complete tilemap collision.
2014-02-17 17:54:10 +00:00
photonstorm
b94c78cf61
Removed loads of old Debug methods and fixed up Debug.renderPhysicsBody so it iterates through and renders the shapes of a Body.
2014-02-14 22:30:24 +00:00
photonstorm
8fcf5ee415
Debug rendering of physics bodies.
2014-02-14 21:49:02 +00:00
photonstorm
c6cc2c9d71
Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support).
2014-02-12 05:34:31 +00:00
photonstorm
9ee5cdaded
Merge branch 'origin/dev'
2014-02-09 19:59:03 +00:00
photonstorm
3cae06d1ad
Phaser.AnimationParser now sets the trimmed data directly for Pixi Texture frames. Tested across JSON Hash, JSON Data, Sprite Sheet and XML.
2014-02-07 00:57:41 +00:00
Mario Carballo Zama
df2a048594
Added description for pad len parameter
2014-02-06 00:20:40 -06:00
photonstorm
8eae8feecc
More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
2014-02-06 03:34:27 +00:00
photonstorm
02b75b9e23
Updated doc files.
2014-02-05 16:55:02 +00:00
photonstorm
0896c2fac7
Updating copyright year and README.
2014-02-05 16:54:59 +00:00
photonstorm
1af86771ba
And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data.
2014-02-05 16:54:58 +00:00
photonstorm
84f0f00f49
n-way collision checks and onBeginContact and onEndContact done and working. Also fixed issue in TweenManager.removeAll.
2014-02-05 16:54:58 +00:00
photonstorm
27fc447928
New polygon collision object examples and Body scale fixes.
2014-01-31 10:34:18 +00:00