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https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
Fixed Fullscreen example and State preloading.
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parent
1646157c0c
commit
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5 changed files with 104 additions and 82 deletions
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@ -3,22 +3,25 @@ var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload:
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('dragon', 'assets/pics/cougar_dragonsun.png');
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}
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function create() {
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var sprite = game.add.sprite(0, 0, 'atari1');
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var sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'dragon');
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sprite.anchor.set(0.5);
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game.stage.backgroundColor = '#e3ed49';
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game.stage.backgroundColor = '#000';
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// Stretch to fill
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// game.stage.fullScreenScaleMode = Phaser.StageScaleMode.EXACT_FIT;
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game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT;
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// Keep original size
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// game.stage.fullScreenScaleMode = Phaser.StageScaleMode.NO_SCALE;
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// game.scale.fullScreenScaleMode = Phaser.ScaleManager.NO_SCALE;
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// Maintain aspect ratio
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game.stage.fullScreenScaleMode = Phaser.StageScaleMode.SHOW_ALL;
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// game.scale.fullScreenScaleMode = Phaser.ScaleManager.SHOW_ALL;
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game.input.onDown.add(gofull, this);
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@ -32,16 +35,10 @@ function gofull() {
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function update() {
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if (document.getElementsByTagName('body')[0].scrollTop > 1000)
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{
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game.stage.backgroundColor = '#87ff55';
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window.scrollTo(0, 0);
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}
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}
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function render () {
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game.debug.renderText('Tap to go fullscreen', 32, 150);
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game.debug.renderText('Click / Tap to go fullscreen', 270, 16);
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}
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44
examples/wip/fullscreen.js
Normal file
44
examples/wip/fullscreen.js
Normal file
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@ -0,0 +1,44 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('dragon', 'assets/pics/cougar_dragonsun.png');
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}
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function create() {
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var sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'dragon');
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sprite.anchor.set(0.5);
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game.stage.backgroundColor = '#000';
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// Stretch to fill
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game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT;
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// Keep original size
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// game.scale.fullScreenScaleMode = Phaser.ScaleManager.NO_SCALE;
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// Maintain aspect ratio
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// game.scale.fullScreenScaleMode = Phaser.ScaleManager.SHOW_ALL;
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game.input.onDown.add(gofull, this);
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}
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function gofull() {
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game.scale.startFullScreen();
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}
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function update() {
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}
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function render () {
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game.debug.renderText('Click / Tap to go fullscreen', 270, 16);
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}
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@ -246,13 +246,6 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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*/
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this._codePaused = false;
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/**
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* @property {boolean} _loadComplete - Whether load complete loading or not.
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* @private
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* @default
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*/
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this._loadComplete = false;
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// Parse the configuration object (if any)
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if (arguments.length === 1 && typeof arguments[0] === 'object')
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{
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@ -328,12 +321,12 @@ Phaser.Game.prototype = {
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if (config['width'])
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{
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this.width = this.parseDimension(config['width'], 0);
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this.width = Phaser.Utils.parseDimension(config['width'], 0);
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}
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if (config['height'])
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{
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this.height = this.parseDimension(config['height'], 1);
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this.height = Phaser.Utils.parseDimension(config['height'], 1);
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}
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if (config['renderer'])
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@ -373,46 +366,6 @@ Phaser.Game.prototype = {
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},
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/**
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* Get dimension.
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*
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* @method Phaser.Game#parseDimension
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* @protected
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*/
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parseDimension: function (size, dimension) {
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var f = 0;
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var px = 0;
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if (typeof size === 'string')
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{
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// %?
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if (size.substr(-1) === '%')
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{
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f = parseInt(size, 10) / 100;
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if (dimension === 0)
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{
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px = window.innerWidth * f;
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}
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else
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{
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px = window.innerHeight * f;
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}
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}
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else
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{
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px = parseInt(size, 10);
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}
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}
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else
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{
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px = size;
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}
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return px;
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},
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/**
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* Initialize engine sub modules and start the game.
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@ -472,12 +425,9 @@ Phaser.Game.prototype = {
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this.sound.boot();
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this.state.boot();
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this.load.onLoadComplete.add(this.loadComplete, this);
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this.showDebugHeader();
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this.isRunning = true;
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this._loadComplete = false;
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if (this.config && this.config['forceSetTimeOut'])
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{
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@ -589,20 +539,6 @@ Phaser.Game.prototype = {
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},
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/**
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* Called when the load has finished, after preload was run.
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*
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* @method Phaser.Game#loadComplete
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* @protected
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*/
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loadComplete: function () {
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this._loadComplete = true;
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this.state.loadComplete();
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},
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/**
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* The core game loop.
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*
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@ -121,7 +121,6 @@ Phaser.StateManager = function (game, pendingState) {
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*/
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this.onShutDownCallback = null;
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};
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Phaser.StateManager.prototype = {
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@ -135,6 +134,7 @@ Phaser.StateManager.prototype = {
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this.game.onPause.add(this.pause, this);
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this.game.onResume.add(this.resume, this);
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this.game.load.onLoadComplete.add(this.loadComplete, this);
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if (this._pendingState !== null)
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{
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@ -306,7 +306,8 @@ Phaser.StateManager.prototype = {
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// Is the loader empty?
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if (this.game.load.totalQueuedFiles() === 0)
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{
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this.game.loadComplete();
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this.loadComplete();
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// this.game.loadComplete();
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}
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else
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{
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@ -317,7 +318,8 @@ Phaser.StateManager.prototype = {
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else
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{
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// No init? Then there was nothing to load either
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this.game.loadComplete();
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this.loadComplete();
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// this.game.loadComplete();
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}
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this._pendingState = null;
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@ -12,6 +12,49 @@
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*/
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Phaser.Utils = {
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/**
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* Get a unit dimension from a string.
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*
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* @method Phaser.Utils.parseDimension
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* @param {string|number} size - The size to parse.
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* @param {number} dimension - The window dimension to check.
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* @return {number} The parsed dimension.
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*/
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parseDimension: function (size, dimension) {
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var f = 0;
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var px = 0;
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if (typeof size === 'string')
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{
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// %?
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if (size.substr(-1) === '%')
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{
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f = parseInt(size, 10) / 100;
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if (dimension === 0)
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{
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px = window.innerWidth * f;
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}
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else
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{
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px = window.innerHeight * f;
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}
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}
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else
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{
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px = parseInt(size, 10);
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}
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}
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else
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{
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px = size;
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}
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return px;
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},
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/**
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* A standard Fisher-Yates Array shuffle implementation.
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* @method Phaser.Utils.shuffle
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