phaser/src/utils
photonstorm cad14848e8 Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
You can now create a Physics Body directly via game.physics.createBody(), and Body has been updated so it's no longer always bound to a Sprite.
Debug.renderPhysicsBody now works with Rectangles, Lines and multiple Convex shapes.
Starting to get the Tiled polyline parsing working nicely. Not too far off a complete tilemap collision.
2014-02-17 17:54:10 +00:00
..
Color.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Debug.js Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite. 2014-02-17 17:54:10 +00:00
Utils.js Merge branch 'origin/dev' 2014-02-09 19:59:03 +00:00