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cad14848e8
You can now create a Physics Body directly via game.physics.createBody(), and Body has been updated so it's no longer always bound to a Sprite. Debug.renderPhysicsBody now works with Rectangles, Lines and multiple Convex shapes. Starting to get the Tiled polyline parsing working nicely. Not too far off a complete tilemap collision. |
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Color.js | ||
Debug.js | ||
Utils.js |