Svipal
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299f83c13d
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
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svipal
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79fe9abc6e
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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svipal
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5911b94d35
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Revert "clean up"
This reverts commit 854589ddbe .
woops
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2020-04-10 20:55:31 +02:00 |
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svipal
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854589ddbe
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clean up
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2020-04-10 20:40:52 +02:00 |
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Svipal
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8665e08f13
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refactored things so that there is no more switching at runtime depending on orientation
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2020-04-03 19:36:13 +02:00 |
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Svipal
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33daee1d27
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canvas renderer typo fix
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2020-03-22 08:48:26 +01:00 |
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Svipal
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cec71a85ea
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added hexagonal support
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2020-03-21 10:19:03 +01:00 |
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Svipal
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a7d4816564
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added staggered support
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2020-03-14 10:11:04 +01:00 |
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Svipal
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dc330aaf4a
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linted everything
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2020-02-06 11:02:44 +01:00 |
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Svipal
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aaf512b9cd
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fixed problems with putting tiles from null tiles
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2020-02-05 18:37:40 +01:00 |
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Svipal
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a8b60cf946
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fixed dynamic layer rendering
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2020-02-04 04:57:28 +01:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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0aaa67957a
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Tilemap Canvas Render functions now respect game pixel art settings
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2019-10-01 16:10:29 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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1b85512de2
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Fixed a bug in the canvas rendering of both the Static and Dynamic Tilemap Layers where the camera matrix was being multiplied twice with the layer, causing the scale and placement to be off
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2018-10-02 12:51:02 +01:00 |
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Richard Davey
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e05f7c7ed0
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Dynamic Tilemap Layers now support multiple tilesets per layer
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2018-09-27 13:09:08 +01:00 |
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Richard Davey
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70b234952a
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Updated the canvas tilemap layer renderers to support parent matrix and tidied up the internal flow
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2018-08-03 00:50:45 +01:00 |
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Richard Davey
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0967bfcab4
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Should use currentContext, not gameContext
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2018-08-02 17:59:30 +01:00 |
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Richard Davey
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f540d03346
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Removed un-needed checks (willRender handles it now)
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2018-08-01 16:03:58 +01:00 |
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Richard Davey
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c6c9b25fdc
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Camera.alpha (and its related method Camera.setAlpha ) allows you to get an alpha level for the entire camera. This impacts everything it is rendering, even if those objects also have their own alpha values too. You can tween the property to make the camera contents fade in / out, or you can set it as needed in your game.
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2018-06-25 17:35:36 +01:00 |
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Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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e8c12d164b
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Added and updated jsdocs
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2018-02-07 23:40:59 +00:00 |
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Richard Davey
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10193c181a
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Fixed require paths.
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2018-02-07 17:10:01 +00:00 |
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Richard Davey
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89fe7123e1
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Moved to its own top-level folder.
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2018-02-07 16:29:48 +00:00 |
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