Pavle Goloskokovic
1c66d38834
Fixed config property docs
2018-02-18 15:52:39 +01:00
Pavle Goloskokovic
82119c1601
Fixed constructor config param docs
2018-02-18 15:51:50 +01:00
Pavle Goloskokovic
99c5053acb
Added BaseSound class description
2018-02-18 15:50:32 +01:00
Pavle Goloskokovic
28bf61f846
Added docs for defining SoundMarker custom type
2018-02-18 15:29:49 +01:00
Pavle Goloskokovic
8e2cb94c63
Added docs for defining SoundConfig custom type
2018-02-18 15:29:33 +01:00
yp
9f07ee0af4
Bugfixes in Structs.Set
2018-02-18 12:59:32 +02:00
samme
80e0d814a2
Add CodePen template
...
<https://codepen.io/pen?template=YeEWom >
2018-02-17 11:55:53 -08:00
Richard Davey
2219858764
Updated change log.
2018-02-16 19:35:44 +00:00
Richard Davey
33873fe23d
eslint fixes and removing type related console errors
2018-02-16 19:32:43 +00:00
Richard Davey
17e7ea930f
Updated with 3.1.1 fixes
2018-02-16 19:18:03 +00:00
Richard Davey
3c65121cb3
eslint fixes
2018-02-16 19:17:49 +00:00
Richard Davey
50dac412be
eslint fixes and console removal
2018-02-16 19:08:50 +00:00
Richard Davey
c1b810afef
Added node process global
2018-02-16 19:08:23 +00:00
Richard Davey
a57b95891f
Added another exclusion
2018-02-16 19:08:12 +00:00
Richard Davey
d745b70330
The Mesh Game Object Factory entry had incorrect arguments passed to Mesh constructor.
2018-02-16 19:07:58 +00:00
Richard Davey
5b4b5de075
TileSprite was missing a gl reference, causing it to fail during a context loss and restore.
2018-02-16 18:54:33 +00:00
Richard Davey
d23688c3e4
Added eslint fixes and overrides
2018-02-16 18:44:07 +00:00
Richard Davey
4a3f4293d4
Fuzzy.Floor had an incorrect method signature.
2018-02-16 18:43:52 +00:00
Richard Davey
3f155bf8f3
World didn't import GetOverlapX or GetOverlapY, causing separateCircle
to break.
2018-02-16 18:43:06 +00:00
Richard Davey
164ba4be41
Updated ignore list
2018-02-16 18:41:12 +00:00
Richard Davey
86f00eeb52
eslint fixes
2018-02-16 18:17:51 +00:00
Richard Davey
e1554c34d6
eslint fixes
2018-02-16 18:07:49 +00:00
Richard Davey
4dfb431c32
Updated eslint ignore to exclude 3rd party libs
2018-02-16 18:07:29 +00:00
Richard Davey
77f165a9b9
3.1.0 dist files
2018-02-16 12:37:33 +00:00
Richard Davey
70ff0fd233
Updated change log and readme for 3.1.0
2018-02-16 12:33:50 +00:00
Richard Davey
79520bfdc4
Added jsdoc
2018-02-15 14:33:36 +00:00
Richard Davey
1399355d3f
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-15 14:31:19 +00:00
Richard Davey
4e6df03512
Updated semver
2018-02-15 14:31:15 +00:00
Richard Davey
6480eee7bc
Added change log template
2018-02-15 14:03:51 +00:00
Richard Davey
39c415424d
Merge pull request #3233 from samme/samme-patch-1
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Fix wrong Extend target in MergeXHRSettings
2018-02-15 13:59:21 +00:00
Richard Davey
130f9943d0
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-15 01:52:06 +00:00
Richard Davey
aa9cac4ba8
Added refreshBody method and jsdocs
2018-02-15 01:52:01 +00:00
Richard Davey
7df00ccb6f
Removed un-used properties from the Static Body
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Set un-used Vectors to use the Vec2 ZERO constant to save object creation.
Added setGameObject and updateFromGameObject methods.
2018-02-15 01:51:36 +00:00
Richard Davey
4cc7fed1dd
Added World.pendingDestroy Set and process it during postUpdate.
2018-02-15 01:50:22 +00:00
Richard Davey
b36dd17430
Removed pendingDestroy and opted for easier Set iteration.
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Updated Body.reset so it resets the Sprite as well, otherwise the Body remains stuck on the next update loop.
2018-02-15 01:49:55 +00:00
Richard Davey
11aff17e0d
Added Vector2.ZERO const for a handy zero vec2 reference.
2018-02-15 01:49:11 +00:00
Felipe Alfonso
8083cd9d64
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-14 20:04:46 -03:00
Richard Davey
e68329f763
Fixed version numbers
2018-02-14 19:55:00 +00:00
Felipe Alfonso
e2bebd3ddd
jsdoc property and method updates
2018-02-14 16:52:37 -03:00
Felipe Alfonso
1737399f69
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-14 16:45:30 -03:00
Felipe Alfonso
74abb96211
Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
2018-02-14 16:45:22 -03:00
Richard Davey
24e8f7a119
Body.destroy is now flag based, cleared by the World.
...
Added pendingDestroy flag to handle body destruction within events or collider iterations.
2018-02-14 19:36:34 +00:00
Richard Davey
81d0a48c58
disableBody renamed disableGameObjectBody
...
disableBody now disables just a body object.
destroying a body sets its `pendingDestroy` flag, which is now cleared in the postUpdate method.
Group vs. Group collision has been implemented.
World.destroy properly clears down its Sets and RTrees.
2018-02-14 19:35:57 +00:00
Richard Davey
b7beea1d37
Impact bodies now remove themselves from the world when destroyed.
2018-02-14 19:34:21 +00:00
Richard Davey
b81b268b29
Matter JS bodies now have a destroy method that removes them from the world.
2018-02-14 19:33:56 +00:00
Richard Davey
c6f4a6ed43
Arcade Physics Colliders have a name property and setName method.
2018-02-14 19:33:33 +00:00
Richard Davey
d72c7d501a
Destroying a Game Object will now call destroy on its physics body.
2018-02-14 19:33:13 +00:00
Richard Davey
a0ec4c6d2a
Fixed cdn url
2018-02-14 19:32:49 +00:00
samme
633acec058
Fix wrong Extend target in MergeXHRSettings
2018-02-14 09:52:52 -08:00
Felipe Alfonso
92182bed90
Fixed issue with Blitter renderer where it overwrote previous vertex data
2018-02-14 13:43:35 -03:00