Ben Afonso
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2295d4c5e5
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Fix getScene, getScenes return types.
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2024-11-04 12:56:55 +01:00 |
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Richard Davey
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04f54b888a
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Fix getScene return type. Fix #6821
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2024-09-02 14:26:00 +01:00 |
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Richard Davey
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53c491fb84
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You can now pass a data argument to ScenePlugin.switch
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2024-08-25 22:34:15 +01:00 |
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samme
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7fd11d2e98
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Docs: clarify moveAbove(), moveBelow()
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2024-08-23 08:50:47 -07:00 |
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Richard Davey
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1f8276ac76
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
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Richard Davey
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468bf7821d
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
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Richard Davey
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1302c1724f
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An inactive Scene is no longer updated after a Scene transition completes. Previously, it will still update the Scene one final time. This fix also prevents the POST_UPDATE event from firing after the transition is over. Fix #5550
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2022-12-12 14:57:37 +00:00 |
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Richard Davey
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4346113fee
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Merge pull request #6238 from ubershmekel/master
Introduce `SceneType` for ease and correctness
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2022-11-29 14:33:39 +00:00 |
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Richard Davey
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b28eaf8da7
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Added generics to Scene Manager functions. Fix #5662
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2022-11-17 22:13:24 +00:00 |
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Richard Davey
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8f4b57a018
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Merge pull request #6007 from rexrainbow/scene-transition-onstart
Add onStart parameter into scene.transition(config)
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2022-10-10 14:47:23 +01:00 |
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Richard Davey
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5dd3a40342
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Fixed data types
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2022-10-09 18:11:00 +01:00 |
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Yuval Greenfield
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7a4dd97793
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Fix the typescript types in the js
This generates the desired phaser.d.ts
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2022-10-04 10:48:21 -07:00 |
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Richard Davey
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c56c029c7c
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Updated jsdocs. Fix #6045
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2022-05-06 16:38:19 +01:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Rex
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558589f851
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Add onStart parameter into scene.transition(config)
It can define transition action of scenes in a single scene.transition(config) call.
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2022-02-15 10:10:33 +08:00 |
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Richard Davey
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b8468c8bc2
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Added getStatus method
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2021-11-04 14:55:16 +00:00 |
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Richard Davey
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66939d0621
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Clarify scene data in docs. Fix #5001
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2021-10-29 17:53:57 +01:00 |
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Richard Davey
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372ca3bd4a
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Better JSDocs and types
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2021-02-16 13:21:31 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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lucap
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ace0e200e4
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#5078
- passing the data from the transition to the System.wake method
- added missing property to the SceneTransitionConfig definition
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2020-04-08 20:20:01 +02:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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samme
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b28f45b609
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Docs for Phaser.Scenes.ScenePlugin
- Note operations are queued
- https://github.com/photonstorm/phaser/issues/4403#issuecomment-481264025
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2020-01-03 13:44:07 -08:00 |
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Richard Davey
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ab924492b5
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Added optional data object to stop method
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2019-10-11 13:31:56 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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1dca2c2c8a
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Scenes Types
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2019-05-09 12:37:37 +01:00 |
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Richard Davey
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8c55844f6c
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Merge pull request #4469 from samme/docs/scenes
Docs for scene config and optional scene methods
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2019-04-16 13:24:49 +01:00 |
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samme
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f9797d0ed0
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Add Phaser.Scenes.Types.CreateSceneFromObjectConfig
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2019-04-10 12:43:44 -07:00 |
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Richard Davey
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88c8bb1bc2
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Update docs to clarify #4403
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2019-04-08 14:52:13 +01:00 |
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samme
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0d1e0f203d
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Add isPaused() methods to ScenePlugin, SceneManager
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2019-02-27 12:23:02 -08:00 |
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samme
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0b2658c1b0
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Docs descriptions for the isActive() methods
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2019-02-27 12:19:55 -08:00 |
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Richard Davey
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a1265a207b
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The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359
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2019-02-25 17:12:00 +00:00 |
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Richard Davey
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0db663d901
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More typedefs
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2019-02-13 15:38:50 +00:00 |
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Richard Davey
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eb9ed3463f
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Lots of namespace and jsdoc fixes
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2019-02-01 18:02:58 +00:00 |
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Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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b7791650b2
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Added Scene Transition Events
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2019-01-18 12:19:41 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Patrick Sletvold
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206d61284b
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Mark optional params as optional in jsdoc
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2019-01-02 11:54:39 +01:00 |
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Richard Davey
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0ac7decfff
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Clarified the docs
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2018-11-16 10:57:24 +00:00 |
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kainage
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a01726f57e
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Fix Scene Add Data
Data was not being passed in to the scene manager when adding a scene via `add`.
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2018-11-06 06:38:36 -08:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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2a1ea30cb7
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Typos
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2018-10-03 22:07:41 +01:00 |
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Richard Davey
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5fe6dbbe0c
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Added more jsdocs
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2018-09-13 08:09:44 +01:00 |
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Richard Davey
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9c9e9cecbb
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Updated log and lint fixes
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2018-07-10 16:49:53 +01:00 |
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Richard Davey
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cd508ab3f1
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The ScenePlugin will now queue all of the following ops with the Scene Manager: start , run , pause , resume , sleep , wake , switch and stop . This means for all of these calls the Scene Manager will add the call into its queue and process it at the start of the next frame.
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2018-07-09 14:08:55 +01:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Richard Davey
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f1190529d2
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ScenePlugin.start and ScenePlugin.restart will now always queue the op with the Scene Manager, regardless of the state of the Scene, in order to avoid issues where plugins carry on running for a frame before closing down. Fix #3776
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2018-06-26 16:35:45 +01:00 |
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Richard Davey
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b95f980023
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Added in data object passing to all relevant methods #3748
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2018-06-26 16:08:14 +01:00 |
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Richard Davey
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43fd10bbc1
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ScenePlugin.run is a new method that will run the given Scene and not change the state of the current Scene at all. If the scene is asleep, it will be woken. If it's paused, it will be resumed. If not running at all, it will be started.
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2018-06-08 15:07:00 +01:00 |
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Michael B
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e322ed7916
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jsdoc fixes
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2018-05-18 02:56:32 +02:00 |
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Richard Davey
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350cb037b7
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All systems now register themselves with the new PluginCache
|
2018-05-15 12:51:50 +01:00 |
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