Richard Davey
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6ef89826df
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Phew.. lots of transform matrix math over and I can finally get all 4 points of a Sprite, regardless of rotation, translation or scale of itself or any of its parents.
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2013-09-01 05:29:53 +01:00 |
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Richard Davey
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12e5d2aceb
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...
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2013-09-01 05:22:08 +01:00 |
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Richard Davey
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801c2af9d4
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Updated world so the update run uses the linked list. Sprite.getLocalPosition now almost working, but falls over for children.
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2013-09-01 03:57:24 +01:00 |
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Richard Davey
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188d6239a3
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Edge points in and working.
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2013-09-01 03:15:27 +01:00 |
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Richard Davey
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b742439db8
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Now handles scaling and rotation. Time to get the offset.
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2013-09-01 02:39:26 +01:00 |
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Richard Davey
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99e0934244
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More late-night math.
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2013-09-01 02:28:51 +01:00 |
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Richard Davey
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5d4da0ce66
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Working out culling
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2013-09-01 00:35:29 +01:00 |
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Richard Davey
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22847f6ade
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DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
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2013-08-31 21:50:34 +01:00 |
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Richard Davey
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70ee753859
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The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done.
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2013-08-31 13:54:59 +01:00 |
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Richard Davey
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f9aa7f7339
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Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more.
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2013-08-30 20:05:29 +01:00 |
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Richard Davey
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54d98944e4
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Mummy attack :)
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2013-08-30 18:56:10 +01:00 |
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Richard Davey
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e77f5da2cd
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Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily.
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2013-08-30 17:09:43 +01:00 |
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Richard Davey
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936118bd91
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AnimationManager done and in, need to fix texture update bug, otherwise finished.
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2013-08-30 04:20:14 +01:00 |
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Richard Davey
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a81a8effb4
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Sprite Sheets now parse and render correctly too.
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2013-08-30 02:18:00 +01:00 |
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Richard Davey
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1e59bc69fb
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Fixed bug in RequestAnimationFrame where the time wasn't being updated properly.
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2013-08-30 02:00:30 +01:00 |
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Richard Davey
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559d75eba1
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When Phaser loads images they are now added to the PIXI.BaseTextureCache. Also when it loads atlas data (regardless of the 3 formats) they are converted into PIXI TextureCache entries using UUIDs to avoid name clashes and to support index based atlases.
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2013-08-30 01:50:17 +01:00 |
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Richard Davey
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4c1dacfa02
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Loader can now parse both JSON Hash and JSON Array formated texture atlas files.
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2013-08-29 22:53:55 +01:00 |
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Richard Davey
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5b036557c0
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The start of World, also moved Game/Stage into core.
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2013-08-29 21:57:36 +01:00 |
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Richard Davey
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6bf7bab917
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Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
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2013-08-29 19:20:04 +01:00 |
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Richard Davey
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19483bafed
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Canvas and Stage added and starting to merge in Pixi deeply.
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2013-08-29 17:20:59 +01:00 |
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Richard Davey
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16749edf20
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More state swapping features and optimised Game.loop.
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2013-08-29 15:14:56 +01:00 |
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Richard Davey
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3d4783980e
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StateManager improving in leaps and bounds.
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2013-08-29 14:38:51 +01:00 |
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Richard Davey
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4bbcc380c5
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State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
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2013-08-29 07:06:16 +01:00 |
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Richard Davey
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3c8cd20b70
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RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
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2013-08-29 03:52:59 +01:00 |
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Richard Davey
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b8d3a61c97
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Added the TweenManager
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2013-08-29 00:09:12 +01:00 |
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Richard Davey
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89fe2855e4
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Fixed a few things in Circle and added the Point object.
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2013-08-28 15:58:37 +01:00 |
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Richard Davey
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0f58945212
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Circle and Math converted
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2013-08-28 15:27:22 +01:00 |
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Richard Davey
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09def364c3
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
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