Richard Davey
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d397551b3d
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Merge pull request #5391 from samme/fix/overlapR
Set Arcade.Body#overlapR in separateCircle()
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2020-11-09 17:10:18 +00:00 |
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Richard Davey
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ca8f201e8a
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Merge pull request #5388 from samme/feature/scale-damping
Scale damping by the physics step delta
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2020-11-09 17:07:30 +00:00 |
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Richard Davey
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6c69cf3627
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Merge pull request #5387 from samme/docs/static-body
Docs: StaticBody#touching etc.
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2020-11-09 17:06:57 +00:00 |
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Richard Davey
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bbb397c860
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Merge pull request #5350 from samme/feature/worldstep-event-delta
Add delta argument to WORLD_STEP event
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2020-11-09 17:05:37 +00:00 |
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samme
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956f880fa4
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Set overlapR in separateCircle()
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2020-11-08 09:19:53 -08:00 |
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samme
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4185e661d7
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Docs: banish StaticBody touching properties
Fixes #5381
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2020-11-07 10:04:28 -08:00 |
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samme
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be558d2dca
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Scale damping
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2020-10-22 13:59:49 -07:00 |
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Richard Davey
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675e43350d
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Physics.Arcade.Body.setDamping is a new method that allows you to set the useDamping property of a Body in a chainable way. Fix #5352
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2020-10-16 17:57:26 +01:00 |
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Richard Davey
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8a01ae1cb7
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Call the component directly to avoid lots of function diving
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2020-10-15 11:47:24 +01:00 |
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Richard Davey
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8d2e7b08c5
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Update World.js
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2020-10-15 11:07:51 +01:00 |
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Richard Davey
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417e57c199
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Update Collider.js
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2020-10-15 11:07:27 +01:00 |
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Richard Davey
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00b8bb4e0f
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Merge pull request #5344 from samme/fix/collisions-update-center
Correct Arcade Body center after separations
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2020-10-06 09:45:41 +01:00 |
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samme
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130160f825
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Update center after world bounds collision
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2020-10-03 13:46:11 -07:00 |
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Richard Davey
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9caadeb364
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Lint fix. #4992
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2020-10-02 09:49:39 +01:00 |
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Richard Davey
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c3c35322c4
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Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
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2020-10-02 09:42:47 +01:00 |
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samme
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2223aebffb
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Don't update center before separation
Should be unnecessary now
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2020-10-01 10:44:40 -07:00 |
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samme
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9a348409e3
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Update center after separation
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2020-10-01 10:42:30 -07:00 |
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samme
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e639bb73d8
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Correct Arcade Body types
For TypeScript
Fixes #5328
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2020-09-28 11:42:21 -07:00 |
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Richard Davey
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1d66284a22
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Removed debug logs and finished JSDocs
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2020-09-28 15:25:43 +01:00 |
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Richard Davey
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34be82a20c
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Added processX and processY methods
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2020-09-28 15:25:28 +01:00 |
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Richard Davey
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4d484e2c0c
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Updated to handle face blocking and all possible checks
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2020-09-28 13:07:32 +01:00 |
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Richard Davey
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731e661d56
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No longer needed
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2020-09-28 13:07:11 +01:00 |
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Richard Davey
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4785953368
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2020-09-28 08:07:23 +01:00 |
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Richard Davey
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09c2a2d622
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Testing new separation
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2020-09-28 08:07:19 +01:00 |
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Richard Davey
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30b514fc58
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Merge pull request #5326 from samme/fix/body-setOffset
Remove Arcade.Body#updateCenter() in Arcade.Body#setOffset()
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2020-09-26 10:19:53 +01:00 |
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samme
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639a93583f
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Remove updateCenter() in setOffset()
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2020-09-25 14:42:56 -07:00 |
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samme
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d0f6070e14
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Docs: Arcade.Body#setOffset
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2020-09-25 14:37:26 -07:00 |
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samme
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13c27064a8
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Docs: Arcade.Body#reset
Only game object receives the passed coordinates
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2020-09-25 14:19:12 -07:00 |
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Richard Davey
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bed716e382
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X Separation working properly in all cases. Now to adjust Y.
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2020-09-25 21:25:01 +01:00 |
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Richard Davey
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7630b8e28d
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Testing new Separation logic (Y done, X in progress)
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2020-09-25 18:01:40 +01:00 |
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Richard Davey
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2bcf1f70be
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Testing new separation logic (incomplete atm)
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2020-09-24 18:10:11 +01:00 |
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Richard Davey
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da78d3ee42
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Tidy up docs
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2020-09-24 18:10:00 +01:00 |
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Richard Davey
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69b8458bb8
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Added new pushable component
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2020-09-24 18:09:49 +01:00 |
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Richard Davey
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b64d63f60e
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When running an Arcade Physics overlap test against a StaticBody , it will no longer set the blocked states of the dynamic body. If you are doing a collision test, they will still be set, but they're skipped for overlap-only tests. Fix #4435
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2020-09-24 11:04:56 +01:00 |
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samme
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426c9632c7
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Set maxVelocity in PhysicsGroupConfig
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2020-09-22 16:05:21 -07:00 |
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Svipal
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299f83c13d
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
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svipal
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79fe9abc6e
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
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samme
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2eb505c91d
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Docs: Arcade.Body#setCollideWorldBounds
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2020-09-17 14:20:13 -07:00 |
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samme
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7aa8f02d8c
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Add onWorldBounds arg in setCollideWorldBounds()
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2020-09-17 14:19:57 -07:00 |
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Richard Davey
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e450bf2f1f
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Swap to using constants for pipeline names
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2020-09-09 13:05:18 +01:00 |
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samme
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b0ce62e2d8
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Docs: correct type for Body#customBoundsRectangle
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2020-09-08 18:44:12 -07:00 |
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Svipal
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1994185d6f
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merged master
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2020-09-08 22:17:04 +02:00 |
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Richard Davey
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cdd612a273
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AnimationState has moved namespace to keep things logically together
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2020-09-08 09:31:59 +01:00 |
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Richard Davey
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5344d39498
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Better Group docs. Fix #5011
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2020-09-07 16:40:05 +01:00 |
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Richard Davey
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4af38a4836
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Merge pull request #5285 from samme/feature/arcade-config-fixedstep
Add ArcadeWorldConfig.fixedStep
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2020-09-07 16:24:49 +01:00 |
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Richard Davey
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6eae9ca598
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Fixed reference
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2020-09-07 10:26:10 +01:00 |
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samme
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803c300ae4
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Add ArcadeWorldConfig.fixedStep
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2020-09-03 07:32:44 -07:00 |
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Richard Davey
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bba8285665
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Return type fix
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2020-09-03 11:27:12 +01:00 |
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Richard Davey
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2980a416c9
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Merge pull request #5278 from samme/fix/arcade-body-resetFlags
Reset flags when resetting an Arcade Body
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2020-09-02 11:11:34 +01:00 |
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Richard Davey
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07865a5823
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
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