Commit graph

195 commits

Author SHA1 Message Date
Christen Lofland
e52f1738ef Fix Issue #6301 causing tilemap collisions to fail. 2022-11-30 15:28:59 -06:00
Richard Davey
c0a072b37d Update GetTileCorners.js 2022-11-28 18:34:20 +00:00
Richard Davey
7f8a4eebf4 Update GetTileCorners.js 2022-11-28 18:33:36 +00:00
Richard Davey
91c731d609 Update GetTileCornersFunction.js 2022-11-28 18:32:06 +00:00
Richard Davey
4253db9a08 The Tilemap and TilemapLayer classes have a new method getTileCorners. This method will return an array of Vector2s with each entry corresponding to the corners of the requested tile, in world space. This currently works for Orthographic and Hexagonal tilemaps. 2022-11-28 18:31:20 +00:00
Richard Davey
f2aa880797 Update HexagonalTileToWorldXY.js 2022-11-28 18:16:01 +00:00
Richard Davey
3676881d57 Added comments 2022-11-28 17:34:18 +00:00
Richard Davey
f3e90518e5 Removed the HexagonalTileToWorldY function as it cannot work without an X coordinate. Use HexagonalTileToWorldXY instead. 2022-11-28 17:34:11 +00:00
Richard Davey
31ea1dc6da Recoded the point conversion math in the HexagonalTileToWorldXY function as it was incorrect. Now returns world coordinates correctly. 2022-11-28 17:33:48 +00:00
Richard Davey
27bbf9b2f5 Tilemap.copy would error if you copied a block of tiles over itself, even partially, as it tried to copy already replaced tiles as part of the function. It will now copy correctly, regardless of source or destination areas. Fix #6188 2022-11-28 13:35:04 +00:00
Richard Davey
18b25d5bc1 Update GetTilesWithin.js 2022-11-28 13:34:57 +00:00
Richard Davey
949852d8d5 Recoded the point conversion math in the HexagonalWorldToTileXY function as it was incorrect. Now detects any dimension hexagon correctly. Fix #5608 2022-11-24 23:31:49 +00:00
Richard Davey
5139d22814 Added debug code commented out 2022-11-24 23:11:11 +00:00
Richard Davey
84ef41f470 Fixed math for any layer scale 2022-11-24 23:11:01 +00:00
Richard Davey
ddd4eeaa53 Now works - time to tidy up 2022-11-24 21:29:58 +00:00
Richard Davey
d570b9b26b Debugging hex coords 2022-11-24 18:54:17 +00:00
Richard Davey
b065452cc4 Debugging 2022-11-24 13:44:52 +00:00
Richard Davey
4bf7e1978f WorldToTileXY now does all the calculations and X and Y just call it. 2022-11-24 12:51:18 +00:00
Richard Davey
36bbc88995 Removed HexagonalWorldToTileY as it cannot work without an X value 2022-11-24 12:41:42 +00:00
Richard Davey
cf657f4fc7 Calling Tilemap.worldToTileX or worldToTileY on a Isometric or Hexagonal Tilemap will now always return null instead of doing nothing, as you cannot convert to a tile index using just one coordinate for these map types, you should use worldToTileXY instead. 2022-11-24 00:42:13 +00:00
Richard Davey
25bc5dec90 Fixed world to isometric conversion and added optional base origin property.
Fix #5781
2022-11-24 00:26:40 +00:00
samme
b60761a706 Fix the GetTilesWithinShape() area
Fixes #5640
2022-05-06 09:54:50 -07:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
6b7a000975 Fix eslint 2021-12-07 17:30:56 +00:00
Richard Davey
7434769faf
Merge pull request #5657 from moJiXiang/fix-bug-#5647
fix PutTileAt tile size with releated tileset width and height, releated bug #5647
2021-09-22 11:10:03 +01:00
Maya Nedeljkovich
20ebc6f7a2 Fix getBounds for creating MatterTileBody for staggered tiles 2021-06-30 15:21:13 +02:00
mojixiang
7f161fa3ad
Update PutTileAt.js 2021-04-15 18:24:06 +08:00
moJiXiang
f686a9674b fix PutTileAt tile size with releated tileset width and height, releated bug #5647 2021-04-15 18:04:14 +08:00
Ben Randall
40ff85bdc5 Fix IsometricWorldToTileXY result
IsometricWorldToTileXY returns a tile that is offset by (-0.5, 0.5)
tiles from the expected location.  This fixes the function so that
Tile => World => Tile conversion returns the same value.
2021-01-28 12:25:51 -05:00
Richard Davey
2e91763abc Fixes lots of default parameters 2020-11-26 12:55:40 +00:00
Richard Davey
a5cb3779df JSDoc fixes 2020-11-23 15:29:08 +00:00
Richard Davey
28d925b875 JSDoc fixes 2020-11-23 15:06:45 +00:00
Richard Davey
ecb567766b Fixed filtering and style types 2020-11-23 10:54:14 +00:00
Richard Davey
8698a03bad JSDoc fixes 2020-11-23 10:48:24 +00:00
Richard Davey
417f7684c3 More integer to number changes 2020-11-23 10:32:00 +00:00
Richard Davey
3f511a73cd Replace integer[] with number[] 2020-11-23 10:23:10 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
d852108154 JSDoc fixes 2020-11-23 10:19:39 +00:00
Richard Davey
0b589564ea JSDoc fixes 2020-11-20 16:37:53 +00:00
Richard Davey
c5d7c94cb4 Fixed JSDocs 2020-11-20 16:20:35 +00:00
Richard Davey
750880fe5f Fix culled tiles return 2020-11-20 14:58:43 +00:00
Richard Davey
ed756d16f1 Fixed Get Tiles Within Shape function 2020-11-20 12:39:18 +00:00
Richard Davey
536f08a4bf Avoid deep diving into loads of functions 2020-10-15 11:47:11 +01:00
Richard Davey
67b787ab7c Update GetTilesWithinWorldXY.js 2020-10-15 11:09:52 +01:00
Richard Davey
db2fdc14d1 Update GetTileAt.js 2020-10-15 11:09:37 +01:00
Richard Davey
b4fed98aa2 Update SetCollisionBetween.js 2020-10-15 11:08:18 +01:00
Richard Davey
24777aa327 No need for isoCullDistances, just use existing cullPadding properties 2020-10-12 11:42:01 +01:00
Richard Davey
607fec9450 Use a cached Rectangle for speed 2020-10-12 11:40:52 +01:00
Richard Davey
9e68f41118 Formatting 2020-10-11 23:04:00 +01:00
Richard Davey
39f74d2e95 Use a cached vector to save constant allocation and fixed y culling limit 2020-10-11 23:03:52 +01:00