- FIX/CHANGE - Math.wrapAngle over radians; it would convert radians to degrees
- No internal code relies on unexpected the radians-to-degrees behavior
- Moved additional methods over to ArrayUtils, only marked deprecated in Math
- Removed some private annotations; e.g. linear / factorial public, but bernstein / catmullRom still protected
- Marked additional duplicates deprecated; e.g linearValue, angleLimit
- Documentation updates
- Fixed some accidental "Utils.Arrays" usage (oops!)
- Bumped deprecations from 2.1.4 to 2.2.0
No known breaking changes - as it's still dev/internal stuff.
- Added Phaser.DOM to house new DOM functions, moved stuff
over from ScaleManager as appropriate
- Fixed a fiew cases of missing functions
- Changed some of the new signatures to protected for the interim.
(Maybe a `beta` tag would fit better? Public is promises!)
- Moved generic support from Canvas to DOM and added proxy/notes
- Updated internal usages
- Updated some comments for consistency
- Access always on bottom for members/properties, public assumed
- Made deprecated entries more apparent
- A deprecation notice is moved above the description to make
it actually obvious
- The navigation item is marked (currently with line-through)
to visual discourage even thinking about it.
- "protected" members are displayed as "internal"
- Enforces the idea that using them from outside the core library
is possible even though there is no public guarantee
- There is also and advice note added to the "Deprecated/Internal"
section reminding the users of such.
- The "Type" heading is removed when such is trivially visible in the
type-signature of the item.
- The "Returns" section for methods is moved before the details
(So it is displayed about the "Source" and other details.)
- The type is better integrated into "Returns"
There are no known breaking changes.
- Timer
- Uses standard Math.min/Math.max (it's better 2, 3 items).
- Math
- Updated documentation
- Marked various Math functions as deprecated, proxying as appropriate
- Array-based functions -> ArrayUtils
- RNG-based functions -> Utils
- Updated core-usage
- floor/ceil should not be used (alternatives provided)
- Altered for some equivalencies
- Also fixes some assorted issues
- Marked a few internal functions as private
- Utils
- Moved polyfills to their own file for better visibility
- Moved array functions to ArrayUtils and marked proxies as deprecated
- Created Phaser.ArrayUtils for array-related functions
- polyfills moved to their own file
- Functions given function names
- Added Math.trunc
Some cache getters returned nothing on a missing entry (which is evaluated to undefined).
This fixes the issue by making the getters return null, as is the case with other functions in Phaser.Cache.
- Added `compatibility` settings
- CHANGE (2.1.2-4): moved `supportsFullScreen` and `noMargins` into it
- Added additional properties for greater control and up-front settings.
- `scrollTo`: where the browser will scrollTo, if anywhere
- `forceMinimumDocumentHeight`: apply document element style?
- `allowShowAllExpand`: allow SHOW_ALL to try to expand? (It already
could, this allows configuration.)
- Removed `windowConstraints.top/left`. This may be a feature in the
future, but scrubbed for now.
- Added `USER_SCALE` scale mode. This is like NO_SCALE but it scales off
of a user-specified scale factor, as set by `setUserScale`. This is
marked as "experimental" as the exactly semantics of non-adjusting modes
(e.g. NO_SCALE and USER_SCALE) wrt. Canvas and "maximum" size clamps
need to be re-examined.
- FIX: `onSizeChange` now works as documented, which means it is also
fired if the game size changes even though the game canvas size does
not.
- CHANGE (no known breaking): `margins` is now non-Point/non-Rectangle
that uses top/left/bottom/right properties (any quasi-updated x/y). This
is to get around the issue that Rectangle is only designed for positive
width/height cases.
- Cleaned up property access / quotes for consistency
- Various documentation cleanup and consistency
- Fixed issue with not clearing an unparented `_createdFullScreenTarget`
- Added Phaser.Rectangle.sameDimensions which does a strict equality check
over the `width` and `height` properties of two objects, perhaps
Rectangles.