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docs update
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* A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a Tilemap.
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*
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* Since a TilemapLayer is a Sprite it can be moved around the display, added to other groups or display objects, etc.
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* By default TilemapLayers have fixedToCamera set to `true`. Changing this will break Camera follow and scrolling behaviour.
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*
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* @class Phaser.TilemapLayer
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* @extends {Phaser.Image}
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