docs update

This commit is contained in:
photonstorm 2014-11-11 01:02:16 +00:00
parent 8bf93fb658
commit 347978679d

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@ -8,6 +8,7 @@
* A TilemapLayer is a Phaser.Image/Sprite that renders a specific TileLayer of a Tilemap.
*
* Since a TilemapLayer is a Sprite it can be moved around the display, added to other groups or display objects, etc.
* By default TilemapLayers have fixedToCamera set to `true`. Changing this will break Camera follow and scrolling behaviour.
*
* @class Phaser.TilemapLayer
* @extends {Phaser.Image}