Phaser games should now work again from the CocoonJS Launcher.

This commit is contained in:
photonstorm 2014-11-11 14:31:20 +00:00
parent 7c9dfefc8f
commit da031d8bbb
2 changed files with 3 additions and 1 deletions

View file

@ -159,6 +159,7 @@ Version 2.2.0 - "Bethal" - in development
* P2.BodyDebug circles were drawing at half widths (thanks @enriqueto #1288)
* FrameData.clone fixed when cloning data using frame names rather than indexes (thanks pjbaron)
* Lots of the Cache getters (such as `Cache.getbitmapData`) would return `undefined` if the asset couldn't be found. They now all consistently return `null` for missing entries (thanks @Matoking #1305)
* Phaser games should now work again from the CocoonJS Launcher.
For details about changes made in previous versions of Phaser see the full Change Log at https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md

View file

@ -376,8 +376,9 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
{
window.setTimeout(this._onBoot, 0);
}
else if(typeof window.cordova !== "undefined")
else if (typeof window.cordova !== "undefined" && !navigator['isCocoonJS'])
{
// Cordova, but NOT Cocoon?
document.addEventListener('deviceready', this._onBoot, false);
}
else