Ben Richards
68671f0d8a
Create WebGLFramebufferWrapper to encapsulate state.
2024-01-29 14:48:28 +13:00
Ben Richards
b591c3674a
Document usage of WebGLTextureWrapper
in place of WebGLTexture
.
2024-01-29 11:47:39 +13:00
Ben Richards
216b7564f6
Update systems to use WebGLTextureWrapper
and Uint8Array
textures.
...
This is mostly hooking up gl calls to look inside the wrapper.
A few other things have changed.
Spector metadata is set the new way.
`Frame` changed `glTexture` to a getter, simplifying bookkeeping.
`LightPipeline` and `Plane` use standard methods to create textures.
`WebGLRenderer` maintains a list of wrappers, and automatically
manages it through `createTexture2D` and `deleteTexture`. The update
methods `updateCanvasTexture` and `updateVideoTexture` have been
delegated to the wrapper.
2024-01-29 11:45:12 +13:00
Ben Richards
a8dff1f990
Add Uint8Array texture creation methods.
2024-01-29 11:30:54 +13:00
Ben Richards
3b2aeaf18b
Create WebGLTextureWrapper to encapsulate texture state.
2024-01-29 11:08:16 +13:00
Robert Kowalski
1bfdcfe922
TileSprite textures are now stored in the TextureManager
2024-01-24 19:54:46 -05:00
Robert Kowalski
6ea40f8b32
Text textures are now stored in the TextureManager
2024-01-24 17:25:42 -05:00
Richard Davey
91b2b0c531
lint fix
2024-01-23 00:46:53 +00:00
Richard Davey
95df650f71
The Time.Timeline
class didn't show as extending the Event Emitter, or have config
as an optional argument in the docs / TS defs. Fix #6673
2024-01-12 18:21:59 +00:00
Richard Davey
786a3933cd
Factory.staticBody
had the wrong return type in the docs/TS defs. Fix #6693
2024-01-12 18:18:06 +00:00
Richard Davey
2c4df2488b
Update SCALE_MODE_CONST.js
2024-01-12 18:08:42 +00:00
Richard Davey
d6d4fc9705
Merge pull request #6703 from rexrainbow/expand-scale-mode
...
Add EXPAND scale mode
2024-01-12 18:05:39 +00:00
Richard Davey
d137a4782f
Merge pull request #6683 from paxperscientiam/patch-2
...
Update GetFirst.js
2024-01-12 18:03:57 +00:00
Richard Davey
9febc6b44a
Update version number
2024-01-12 18:03:09 +00:00
Richard Davey
e91551b4c5
Merge pull request #6686 from samme/fix/container-destroy-child
...
Fix removing destroyed Container children
2024-01-12 17:57:57 +00:00
Richard Davey
8cae5a33e7
Update TextureManager.js
2024-01-12 17:56:30 +00:00
Richard Davey
08f340c438
Merge pull request #6670 from stevenwithaph/master
...
Added correct parameters for create
2024-01-12 17:55:22 +00:00
Richard Davey
9018430e30
Merge pull request #6666 from PresentCreativeLLC/typofix/NineSlice
...
Update NineSlice.js correcting a typo
2024-01-12 17:51:16 +00:00
Richard Davey
8287d44a04
Merge pull request #6679 from somechris/touch-move-coordinates-on-scrolled-down-page
...
Fix `InputManager.onTouchMove` to work on scrolled-down pages
2024-01-12 17:48:05 +00:00
Richard Davey
b6c7b51f3d
Merge pull request #6685 from samme/docs/dragend-dropped
...
Docs: add `dropped` argument in DRAG_END, GAMEOBJECT_DRAG_END
2024-01-12 17:46:38 +00:00
Richard Davey
74515f6437
The TweenChainBuilder
was incorrectly setting the persist
flag on the Chain to true
, which goes against what the documentation says. It now correctly sets it to false
. This means if you previously had a Tween Chain that was persisting, it will no longer do so, so add the property to regain the feature.
2024-01-12 17:43:51 +00:00
Rex
3b8d019b97
Add EXPAND scale mode
2023-12-31 17:11:38 +08:00
samme
7b648c64d2
Docs: add dropped arg in DRAG_END
2023-12-04 14:57:45 -08:00
samme
5cd5cadf79
Fix removing destroyed Container child
2023-12-03 16:14:46 -08:00
Chris
c048c1bb54
Update GetFirst.js
...
Improve type accuracy for GetFirst
2023-12-02 15:38:05 -05:00
Christian Aistleitner
66901b32d3
Fix InputManager.onTouchMove
to work on scrolled-down pages
...
`document.elementFromPoint` expects plain viewport coordinates [1],
while we used `page[XY]`, which are viewport coordinates with added
scroll offsets [2].
So on pages where no scrolling had yet occurred,
`InputManager.onTouchMove` worked as expected. But as soon as one
scrolled down/right on the page, the element detection was off by the
scroll offset.
We switch from `page[XY]` to `client[XY]` which are plain viewport
coordinates [3] and thereby make element detection work also on pages
that have been scrolled around.
[1] https://drafts.csswg.org/cssom-view/#dom-document-elementfrompoint
[2] https://w3c.github.io/touch-events/#dom-touch-pagex
[3] https://w3c.github.io/touch-events/#dom-touch-clientx
2023-11-24 14:12:20 +01:00
Steven Adams
6a28ccbee1
Added correct parameters for create
2023-11-14 08:38:05 -05:00
Alvaro Estrada
0b22354afd
Update NineSlice.js
...
Fixed the horiztonal typo
2023-11-10 13:43:50 -06:00
Richard Davey
47d393ac29
Update NineSlice.js
2023-11-10 16:44:16 +00:00
Richard Davey
450c8fcae0
Removed generics that were breaking Layer in TypeScript
2023-11-10 15:27:07 +00:00
Richard Davey
131f73005b
eslint fix
2023-11-10 15:04:06 +00:00
Richard Davey
0b32610e56
Updated version to 3.70
2023-11-10 15:04:01 +00:00
Richard Davey
b44b2eda5a
Revert "Merged all of the Matter JS "Improved performance and reduced memory usage" changes from PR 1238"
...
This reverts commit bfd08db935
.
2023-11-10 14:58:18 +00:00
Richard Davey
1cae6391b3
Revert "Testing sleep static fixes"
...
This reverts commit f0d5280cf8
.
2023-11-10 14:58:02 +00:00
Richard Davey
988ca7d2bf
Updated docs re: #6574
2023-11-10 14:49:36 +00:00
Richard Davey
f0d5280cf8
Testing sleep static fixes
2023-11-10 13:44:47 +00:00
Richard Davey
bd67ed38a5
Disable roundPixels when drawing lines
2023-11-09 22:30:53 +00:00
Richard Davey
bfd08db935
Merged all of the Matter JS "Improved performance and reduced memory usage" changes from PR 1238
2023-11-09 22:12:12 +00:00
Richard Davey
1b93e66cb1
Updates to support the new scale9 Frame data
...
* You can now create a `NineSlice` Game Object without specifying a width or height for it. If you do this, it will use the size of the texture frame instead.
* The `NineSlice` Game Object will now check to see if its associated Frame has any scale9 data set, and if so this is now used automatically to populate all of the border values.
* The `NineSlice.setSlices` method has a new optional boolean parameter `skipScale9` which will allow you to set the border values of the Nine Slice directly, even if its Frame has associated scale9 data
2023-11-09 18:26:37 +00:00
Richard Davey
dada2ad181
Now parses Texture Packer 7.1.0 scale9 data and stores it on the Frames
2023-11-09 18:23:44 +00:00
Richard Davey
921ff93ba0
Added setScale9
method and scale9
and is3Slice
boolean properties
...
* `Frame.setScale9` is a new method that allows you to set the scale9 data associated with the given Frame. This is used internally by the Texture Packer parsers, but can also be called directly.
* `Frame.scale9` is a new read-only boolean property that returns `true` if the Frame has scale9 data associated with it.
* `Frame.is3Slice` is a new read-only boolean property that returns `true` if the Frame has scale9 data associated with it that is 3-slice instead of 9-slice.
2023-11-09 18:23:27 +00:00
Richard Davey
a7d7a7d526
The Game instance will now boot the new SYSTEM_READY
event, which indicates that the internal Scene System has been created by the Scene Manager and is ready for use. The Texture Manager now listens for this event in order to create the stamp
Image. This fixes an issue where the stamp would throw a run-time error if the game didn't feature a preload
function. Fix #6616
2023-11-09 13:42:00 +00:00
Richard Davey
1afb2810bf
Expose new system ready event
2023-11-09 13:40:45 +00:00
Richard Davey
4e19417657
Create SYSTEM_READY_EVENT.js
2023-11-09 13:40:39 +00:00
Richard Davey
6f801eeac7
The TextureSource.setFilter
method will now check to see if renderer
is defined before accessing its gl
property. This avoids Phaser crashing if you're in headless mode and set anti-aliasing to false in the game config. Fix #6663
2023-11-08 18:48:36 +00:00
Richard Davey
cda0c04afd
There was an issue when loading Normal Maps with Sprite Sheets. Often, if the normal map image completed loading before the sprite sheet, it would cause it to be incorrectly added to the Texture Manager, resulting in broken frames. Now, regardless of the load order, the sprite sheet is added with its normal map correctly together. Fix #6491
2023-11-08 18:40:08 +00:00
Richard Davey
f49a8ee897
The MultiAtlas
File Loader didn't prepend the Loader.prefix
if set. This now forms part of the key, leading to the correct keys used for the Texture Manager. Fix #6614
2023-11-08 18:05:15 +00:00
Richard Davey
3b190360f1
During Game.runDestroy
it will now check for this.domContainer.parentNode
before trying to remove it, preventing errors if the DOM Container has already been removed. Fix #6559
2023-11-08 16:49:39 +00:00
Richard Davey
f844e966bc
The RandomDataGenerator#weightedPick
method will no longer under-sample the first and last elements in the given array, leading to better distribution of results. Fix #6562
2023-11-08 16:44:27 +00:00
Richard Davey
494ea72108
The BaseSound.destroy
method will now call BaseSound.stop
which will reset the isPlaying
and other flags. Fix #6645
2023-11-08 16:26:48 +00:00