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actions
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-10-26 21:07:41 +01:00 |
animations
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Both the Animation Config and the Play Animation Config allow you to set a new boolean property randomFrame . This is false by default, but if set, it will pick a random frame from the animation when it _starts_ playback. This allows for much more variety in groups of sprites created at the same time, using the same animation. This is also reflected in the new Animation.randomFrame and AnimationState.randomFrame properties.
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2023-09-07 18:00:18 +01:00 |
cache
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
cameras
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Remove rounding
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2023-11-07 18:52:23 +00:00 |
core
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
create
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Added { willReadFrequently } to every canvas context, no matter where it comes from
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2023-03-09 17:30:04 +00:00 |
curves
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
data
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Fixed typedefs
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2023-10-10 20:22:28 +01:00 |
device
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iOS and any browser identifying as AppleWebKit will now set the Device.es2019 flag to true . This causes Phaser to use the native array Stable Sort. This fixes an issue where overlapping particles could flicker on iOS. Fix #6483
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2023-09-07 16:22:39 +01:00 |
display
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Tidy the docs
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2023-04-05 14:38:19 +01:00 |
dom
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
events
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
fx
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
gameobjects
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Update NineSlice.js
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2023-11-10 16:44:16 +00:00 |
geom
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
input
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Docs: add dropped arg in DRAG_END
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2023-12-04 14:57:45 -08:00 |
loader
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There was an issue when loading Normal Maps with Sprite Sheets. Often, if the normal map image completed loading before the sprite sheet, it would cause it to be incorrectly added to the Texture Manager, resulting in broken frames. Now, regardless of the load order, the sprite sheet is added with its normal map correctly together. Fix #6491
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2023-11-08 18:40:08 +00:00 |
math
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The RandomDataGenerator#weightedPick method will no longer under-sample the first and last elements in the given array, leading to better distribution of results. Fix #6562
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2023-11-08 16:44:27 +00:00 |
physics
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
plugins
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
polyfills
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The Request Video Frame polyfill will now check first to see if the browser supports HTMLVideoElement before trying to inspect its prototype. This should help in non-browser environments.
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2023-09-27 17:18:10 +01:00 |
renderer
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
scale
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If you gave the width or height in the Game Config object as a string it would multiply the value given by the parent size, often leading to a huge game canvas, or causing WebGL errors as it tried to create a texture larger than the GPU could handle. This has now been strengthened. If you give a string with a % at the end, it works as before, i.e. "100%" or "50%" to set the scale based on the parent. If you don't include the %, or use another unit, such as "800px" it will now be treated as a fixed value, not a percentage.
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2023-09-07 15:19:57 +01:00 |
scene
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The Game instance will now boot the new SYSTEM_READY event, which indicates that the internal Scene System has been created by the Scene Manager and is ready for use. The Texture Manager now listens for this event in order to create the stamp Image. This fixes an issue where the stamp would throw a run-time error if the game didn't feature a preload function. Fix #6616
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2023-11-09 13:42:00 +00:00 |
sound
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The BaseSound.destroy method will now call BaseSound.stop which will reset the isPlaying and other flags. Fix #6645
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2023-11-08 16:26:48 +00:00 |
structs
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Removed generics that were breaking Layer in TypeScript
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2023-11-10 15:27:07 +00:00 |
textures
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
tilemaps
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
time
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
tweens
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The TweenChainBuilder was incorrectly setting the persist flag on the Chain to true , which goes against what the documentation says. It now correctly sets it to false . This means if you previously had a Tween Chain that was persisting, it will no longer do so, so add the property to regain the feature.
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2024-01-12 17:43:51 +00:00 |
utils
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Fixed jsdoc for GetRandom
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2023-10-27 17:22:39 +02:00 |
const.js
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
phaser-arcade-physics.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-core.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-esm.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-ie9.js
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
phaser.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |